Honestly, I like this support spec, as I’m calling it versus a pure DPS, because it’s not the healer or the tank.
The healer and tank roles get so much hate and misery. Augmentation just feels like the guy in the back of the room throwing everyone buffs and boosts to damage in primary stats.
I know we are a million light years from classic, but I could easily see augmentation functioning, like someone handing you free arrows, free soul shards and applying five sunders to everything.
That’s how I see the spec.
I think it’s too early to tell if it’s a requirement or just a nice to have. In the same way, I have seen mages and shamans with their bloodlust. Then again, I can understand why some people see it as handicapping the overall DPS unless the other two DPS are just exceptional themselves.
This isnt whats happening either. And you are ignoring that it also buffs Tank DPS and Heal DPS as well. Not to mention helps with healing throughput and Tank Healing. There are a lot of aspects the Aug changes in the group. Now I will be the first to say, that some classes gain significantly more from an Aug than others, so comp has an effect as well.
Seeing people who have a good grasp on how to play aug, you are seeing something more like this:
Non Aug Group: 300k
Tank: 40k
DPS1: 85k
DPS2:85k
DPS3: 75k
Healer:15k
And the disparity is larger if the evoker is played well, or paired with classes that benefit from it the most. You also get increased tank survivability. The spot healing is decent. And the general utility is good.
Yes they are overtuned but that doesnt make them any more required than anything else that is overtuned. Its also not the biggest problem with the kit. Again its a problem but its actually one of the easier problems to solve which is just turning down numbers on the buff they provide. The bigger problem is their tree is full of so much utility that even if the group buffs equaled less group dps/raid dps compared to taking another DPS, their Utility more than makes up for it.
I agree the utility is the major reason they’re being brought, but I took issue with you saying the damage they provide is equal or less than running another dps. It’s not.
I dont think any of us expected it to be gamebreaking in pugs. Look at the top keys. Every group has an evoker. They do contribute alot more than a 3rd dps would if used correctly. Its not only the extra dps they bring. They make the healer and tanks jobs easier as well. Brings everyones power level up not just damage.
Ahh yea there was a misunderstanding for sure. I think as far as its party/raid dps i think it was intentionally released a little higher(at least i hope that was the case) to make sure a lot of people would play it so they could get a sample size to more effectively tune it for the next raid tier. However if they do not adjust it thats uhh gonna create problems.
That’s also my assumption. It was clear from the beginning PTR wasn’t going to give them enough data to tune this, it also explains the timing of adding it in the middle of a season.
Comps are actually tank healer aug shadow mage and it’s literally every other DPS struggling to get into groups.
I play SP too and even I can see the state of m+ is not healthy right now. It’s awesome fun to push crazy high keys with the strong specs and blast but the difference between haves and have nots right now is obscene, augvoker is just the final piece of the puzzle.
I’ll just adapt to any changes, I don’t particularly care if they change us or not, it’s not something I could put a stop to anyways even if I wanted to.