I’ll just leave this little tune here for you all to enjoy:
… this sounds eerily relevant.
On another note, did ActiBlizz really take THIS long to rip off of Dark Souls?!! I thought that fad died years ago when everyone realized on FROM Software could actually pull it off.
I would not consider myself a bad player. “Good” is subjective,and I’m not against hard work. I’ve played the same character for 15 years. And I’ve worked hard, and still do.
If I want to lose progression I can go play Everquest or something like that.
You would spend days grinding xp from mobs. Then someone pulls a train or one mob wanders in unexpectedly and you die*. First you’re stuck spending 30 mins to 4 hours making a naked run back to your body to collect your gear. Then you spend the next day or two grinding more mobs just to get your lost xp back. (Oh, and if your group wiped in a dungeon, you also had to hope that no one stole your camp while you were running back.)
There were some very good reasons why people jumped ship to WoW when it came out. Minimal penalties for death were one of them.
I feel like Blizzard is going to find out way too late why rogue-like games are a niche field.
*I seem to recall I also died once to falling off a pebble while weighed down by a ton of gold (money).
I love those guys honestly. Every time I run into Anor Brawndo I get the satisfaction of absolutely destroying them in the most embarrassing way possible by bum rushing them and then parrying them off the cliff. Payback for all those times they shot me. If the Maw can recreate a moment like that i’d be incredibly happy.
The mob cap on aoe will do that just fine, most people are going to be hard capped at 5 mobs from the last update I saw so you won’t ever pull more than 5 anyway.
Even better when game ““journalists”” cry that it’s “so hard” they can’t even beat the tutorial, even though a 5 year old could get through it just fine.
See: That “review” of Cuphead where the reviewer got stuck on an exceedingly simple non-combat tutorial for at least 15 minutes.
But as far as I’m concerned this is forcing people to play like a casual and I don’t think it’ll last very long, make the damage fall off but still damage more target that’s more reasonable. There are groups that only pull 3-5 mobs others pull 8, then the high end pull 10-20. This is why there’s different skill levels of players in anything, it’s like a console game but only with an easy mode setting at that point. I’m curious how it’ll play out.
When I was going for my welding certification they had a base computer class attached to it that was required, they showed you how to move an icon on the desktop. Like really?
Move along, nothing to see here. Just another person wanting a part of the xpac that’s supposed to be challenging to get nerfed and given stuff for free.
Based on the official preview, this is pretty likely an overreaction. You go back to where you died and you get your currency back. Don’t see the issue.
Tbh they’ve made the game so solo player oriented and dumbed down so much you don’t get any gratification for doing anything anymore. Gear for me is a reward and has been since vanilla, it is a watered down version of it in bfa but it is still a reward. When you get 5-10 items per day from weekly cache and visions, also pugging heroic and mythic up to like 6/12, then you get like 4 bags filled worth of gear it’s disappointment not gratification nor did you really work for getting it.
Quit overreacting dude. It’s literally not that bad. The expansion isn’t released and there is time for tuning.
Stop acting like it’s the end of the world when Blizzard wants to give players a challenge for once.
And what’s gonna happen when you die in a place you can’t get to your body. We all know it happens, are those just people just sol? This is a bad decision and needs to change.