Exactly why it needs to change…
SoD isn’t Vanilla WoW.
SoD isn’t even Classic WoW.
SoD is Classic+.
I hear Retail is nice.
I never said this. My problem is that you end up playing your class and not your spec, and your spec becomes something you are constantly changing. If you want to play that way and change for PVP, you can swing past your class trainer on your way to queue up for a BG. It’s not a big deal. Dual spec causes the game to lose so much flavour and identity for so little pay off in convenience. Of course for a player who doesn’t care, it seems like you lose nothing.
You still havent explained anything bad about dual spec, just some vague nebulous idea that it somehow detracts from classic.
Tanking warlocks - Cool
Healing mages - Cool
Feral windfury - Cool
Being able to swap specs in a SEASONAL version of the game, that is about having fun and trying things out is where you draw the line
If duel spec allows for people to group more for content, then I’m all for it. In classic, I’d often whisper people asking if they could heal or tank a 5man and half of the replies were that they’re not specced for that. Yes, I know that a dps warrior should know they can tank as well, same with a shadow priest being able to heal, but some people don’t like playing out of a more viable talent tree that benefits them to also be able to play that role. It can also help with people having the mindset that they can cover more then one role for joining groups more often.
Even with dps, your leveling spec may not be as fun to play in group content so having the ability to switch easier would be nice. If blizz is going to make switching out runes as easy as opening the character screen and replacing a current rune with two clicks of the mouse, I think having duel spec might be a good thing to add with it.
And if you want to reset a spec talents, then yeah, go talk to the trainer in a city.
Either way, I’m hoping we’ll see much more tanks being available for group content as that was the main issue in classic. Having the better rune set up for shaman, paladin tanking is going to be nice. Warlocks seem cool too, not so sure about the rogues as I haven’t really looked into that setup deeply as I’m not really into melee classes.
Then you waited for a half of day to wait for that healer to come back to find out that your tank is afk and off-line. Then you waited for another half of day to know that tank won’t come back them you spend another half of a day to find another druid tank. Then you when you finally went into the dungeon, you wiped and found out that your paladin and rogue did negative dmg, they told “sry I am using pvp spec”. You had to pull slowly one by one. After a day of progression, you finally reached the boss, it turned into a wipe fiesta. You couldn’t kill the boss before healer was oom because lack of dmg and tank being in full dps spec. Then you said “it’s a gg, friends”.
It’s a good old day, friend.
Counterpoint; please DO add dual spec in SoD. That is all.
100% agree, dual spec is a bridge too far, dual spec introduces so much min maxing. please blizzard, i know ppl ask this often but classic is good because it encourages you to deep dive into your character and not just swap around like retail. the runes do a good job enough of adding some flexibility around this, but runes plus dual spec will just be a mess and not be fun.
also on the gold thing…making gold isnt hard, people who want to respec for free or have dual spec are essentially wanting to have to play the game less to generate resources. its this kind of catering that led to retail. if people want to change specs and experiment, thats awesome, but invest time in the game to make the gold.
Lucky for you Classic is still available!! Which seems more inline with what you are looking for.
I really cannot understand where you’re coming from. Your spec is a meaningful choice. Dual spec won’t change that. It always has and will be. It’s meaningful because you have limited points and opportunity cost. You can’t fill up every point, you have to sacrifice where you can’t put points in. You made the choice and made a build which can be made in many different ways. Even in retail where you can change your talents extremely easily, your talent choices still matter. Being able to change your specs does not make it matter less. While leveling, it feels more impactful absolutely which is why it should be implemented more at endgame. At endgame only having respec is a hindrance, inconvenient and the only value is by increasing the value of your gold as a gold sink.
Not many of us are playing classes as spec identity over the meta of our class and role, so its the entire class a whole and if we love the spec that much, having lower restrictions isn’t going to make us switch from a spec we love. The biggest downside is having people expect you to switch specs when you don’t want to play that spec. Raiding needs dual spec though too. It’s extremely helpful to be able to switch your spec mid raid depending on the boss fight to either off tank, heal or dps when you can and want to. Gear should be the hindrance between becoming a healer or dps or tank, not just talents. It may be shocking, but classic would be fine if we were even able to change specs like retail just with a cast time and when out of combat into any talent template and depleting your mana/resource bar. We can always have more gold sinks. Plus buying dual spec is a gold sink
Also, go check out the 2005 blizzcon class panel on the portion they talk about talents. Its not there for meaningful choice because you can’t change it, but for customization - because you can change your class to play differently than others. Classes are boring and all the same without talents. If your logic was correct about this, then making talents unable to change would be even more meaningful and impactful to class and spec identity. Yet that would terrible for the game. Why even allow such meaningful talent choices be changed? To be fair the biggest positive of having dual spec is you still have a reason to go visit your class trainer in capital cities if you need to respec over the retail talent system, but those class trainers have been dead when they removed learning spells.
Disagree OP, dual spec is a must
Era is this way <——- and we are heading ——> this way
I don’t like the idea of dual spec being added. I would prefer they rethink the way we go about re’specing.
For example: A player can have a “saved” pvp spec that they switch to by speaking to an npc in the new Ashenvale area and BG’s. There is a one time gold cost for this and when activated gives the player their entire saved PvP template assuming the gear is in the players bag.
You could also have add an npc to major cities that “saves” two additional specs that players can activate by speaking with the NPC, again each spec should have a gold cost to be saved.
This would alleviate a lot of concerns players have about choices and such while allowing players to use their preferred specs in the various activities.
If there was one thing in the whole of classic they could add and no one would ever bat an eye after it was actually implemented in classic and that would be dual spec.
Changing specs is just a massive pain in the backside and no one in their right mind is going to care if they ease that process by adding in dual spec.
There is a solid reason why every mmo including WoW decided not to take the route of being overly punishing with build changing
No one can tell me that it adds any type of value to the game, it doesn’t make specs more important because you are locked it, it just makes it annoying because if you need to change specs you will change specs, there shouldn’t be a fee associated with swapping game modes
I’m okay with dual spec being added, but I do think it should be a bit more restrictive than the original version.
I think we should only be able to change specs while in a rested area. I personally don’t like the idea of being able to change at any point during dungeons or even while in the open world.
#changes or #nochanges aside, Vanilla WoW should still have some weight to the decision of which spec you’re choosing to quest/dungeon/pvp as. Restricting swaps to rested zones would keep some of that weight without making it overly tedious to change if you do decide to.
Also, keep the 1k gold cost. Farming gold will be super easy in SoD so another decent gold sink wouldn’t go astray.
If it weren’t a meaningful choice people wouldn’t want to switch in the first place.
If people are forcing you to respec you can simply not play with them. The amount of casual dad guilds that won’t play like that is going to be large enough that you can easily find them, just like you can easily find guilds that won’t care about world buffs or only bringing warriors and supporting cast.
If we can swap talents, dual spec is purely quality of life
It is really hard to take this comment seriously. What does it even mean?
I’ll still say that if I don’t feel like filling a role they need.
Hope so, they’ve got a lot more classes in retail that can tank and I hear it’s still a role that’s difficult to fill.
Uhhhh. Av isnt pvp thats pve. Say you hate pvp without saying you hate pvp. Lol
I for 1 would love dual spec. I hated spending so much gold on respecing for pve and then for pvp. Which was daily or multiple times a day. No thank you if you want to throw gold away ill gove you char name at launch.
Dual spec, or something similar needs to be in the game. No class has a spec that is optimal for both PVE and PVP. The gold sink is INSANE…PVPers would PVE more and visa versa if they didn’t have to pay 50 gold each respec. More than that, healing, tanking, DPSing for both PVE and PVP, can get extremely boring if a player is pigeon-holed into it because of respec costs. Most gamers like flexibility.
Also, It would help lessen the need for buying gold, which let’s face it, every top-end guild did in Classic.