Mistweavers are clearly in the dirt as a healer please buff them more 1% representation in +20 keys is BS and you should be ashamed as game designers.
Aren’t you happy with Holy Paladins not only healing everyone in the team, but also topping damage in M+ bosses?
/s
Not sure about all the shame stuff, etc but Mana Regen/spell costs feels wacky on my MW.
The recent buff could have likely been x2.
Problem is that MW potentially has the highest throughput in a single GCD with vivify at a comparable mana cost but it assumes you’ve already blown mana on the set up to do that throughput. And that the spell fills the spec’s slot for both its aoe and single target heal so its mana cost needs to be higher to offset the incidental aoe healing if you’re using it for single target.
Comparing chain heal/prayer of healing to vivify theyre all roughly equal in mana cost:healing on paper but vivify requires that you’ve spent additional mana on ReM first to do the aoe healing.
Chain Heal does 210/147/84%(+mastery buff) spell power on the 3 targets for 3k mana.
Prayer of Healing does 87.5%(+mastery hot) SP on 5 targets for 2.5k mana.
Vivify does 141% and a gust proc for ~80% at lowish mastery, then 104% SP to all targets with ReM which you can pretty comfortably have on 3/4/5 targets with minimal set up for just 1900 mana. But you’ve already spent ~5k mana on ReM to do that healing. Notwithstanding any EnvMs and Essence Fonts you’ve done to further boost the single GCD throughput. Mana regen feels wacky since despite having a comparatively low mana cost for an aoe spell, you have to blow around 15% of your mana to get to a similar level that other healers can just slam as needed.
IMO they should take another run at how MW heals; split Vivify’s ST and aoe parts and bring back uplift to heal ReM and EnvM targets at a low mana cost (about 1k) and combine essence font with upwelling as a 30 sec cd additional aoe ability like shaman’s Wellspring talent.
Similar thing for MW ST healing; highest throughput in a gcd assuming the target has ReM+EnvM+Essence Font rolling.
Even Soothing Mist can be incredibly mana efficient with high throughput if you’re running statue and have EnvM on target but without those two things it doesnt move healthbars. Would love to see base SooM healing brought way up - like 150% SP over 1.5 seconds so it’s a bit better than Vivify without ReM - and lower EnvM’s healing amp and revert statue back to BFA values so we can use SooM more as a mana efficient ST heal just on its own. Then Vivify could shine as a supplemental high throughput but mana inefficient ST heal.
Needs more damage
I’d be 100% content as is, if MW damage would be substantially buffed.
Just have that damage be MWs “utility”.
I’d personally dance a jig, a Riverdance even.
All good ideas! But we’re getting a 1% buff because reasons.
But hey! They finally got around to fixing a few of those nasty WW bugs!
Honestly, incompetence is the best word I have to describe monk handling for the last several years.
I mean I feel like you can blame me for all this. I decided to start playing monk at the exact time things all went to hell… And since I don’t do alts, it’s what I’m stuck with.
I’m confused. Game designers that want to make classes different and unique physically can’t make it so all classes are equally represented in the top 1% of play. If they buff mw to the point where players want to play it that means other classes, not just top classes, are going to lose players.
It’s not all about buffing, Blizz really gutted the spec in Legion and its been extremely unappealing to most people ever since. Mistweaver is in such a precarious state that they can easily buff it to being good but given its extremely low skill requirement and lack of secondary resources numbers can get
ridiculous.
Mistweavers might numerically suck now, but its sucked mechanically for 5 years. And that is definitely the game designers fault.
I wonder if mw have such a low player base bc we are just kinda weird. Like we have to dps to optimally heal but it requires the awareness of melee combined with the awareness of a healer.
We don’t have big lore figures like pallies or shammies do. We don’t provide any external buffs. I think you can start off easy with a monk but there’s actually a lot of nuance when you think about how to use thunder focus for certain situations for example.
Hpal and disc are both much more reliant on their damaging abilities to heal so I don’t think thats the case. And thunder focus isn’t really nuanced at all (the azerite trait secret infusions was though). Tbh I think mistweaver might be the least nuanced healer, it’s super simple and the only nuance to it that I can think of is just Rising Mist (and that’s just a talent as well). Mistweaver doesn’t really have many interactions in its kit like a lot of other healers do and your gameplay doesn’t really change much no matter the situation.
It could be the lack of lore figures but I think the class also just isn’t that appealing to play right now. Like, it’s underperforming and there isn’t really much of a spec to make a lot of people want to play it even if it weren’t.
I mean the choice between a free vivify, bigger env mist, lowered CD on RSK etc. with tft is pretty cool. They aren’t huge maybe but the correct choice can make or break a bad pull for example.
I think design issues are a tough part of this expansion. Blizz has trouble tuning disc for example between SS and the rest of its final row. So while the spec has different play styles one is viable and the other is not as good by any means. I think it’s why Blizz can’t figure out what to do with fistweaving at all.
I think tft is neat but two choices (enveloping and rising sun kick) vastly outclass the other two. I also think people who differentiate themselves as “fistweavers” or “mistweavers” are just clinging on to what fistweaving used to mean (back when fistweaving meant an actually different playstyle like in mop). The optimal playstyle is dependent on a given situation, not preference (and doing free damage during down-time is optimal no matter what). The only way I see of balancing them correctly is bringing back Chi so players are choosing between either damage/healing spenders (and choice other mechanics). This gives them so much more room to balance with and makes the class better designed.
There really isn’t much choice, in BFA we had secret infusion which did kinda make it feel like using TFT on one of the four abilities was nice because each of our stats could get a huge boost. But now if you play RM you are gonna use TFT for RSK, unless ur mana is low then maybe vivify.
I really liked Mistweavers old aesthetic of just channeling energy into someone, and pulsing all of their heals through it.
If there was a rendition that pulsed like, aoe damage, knockbacks, and different kinds of heals through it while it channeled, I’d be pretty happy with it.
Everybody keeps asking for a full MW rework. Honestly, given the state of SL, I’m kinda worried that if they do a full MW rework rn, they’re gunna mess the spec up even more.
Personally, I’d much rather see them work w the current iteration of MW - buffing elements of our current toolkit, buffing our damage, tweaking talents choices, tweaking leggo numbers, etc., etc. I’d much rather see them implementing small changes that help the spec perform, and/or make it more fun to play – e.g.: SooM while on the move, a passive Eminence-like effect, etc., etc. Tiny changes that don’t drastically alter how the current iteration of MW plays. I think the current iteration of MW could be decent w the right changes – that, and we’re more likely to get tiny changes over a full rework.
Ppl keep asking for the past to return, but it won’t. It can’t. Ppl don’t seem to understand that old iterations of MW didn’t exist in a vacuum. You can’t just take old iterations of MW from previous xpacs and plug them into today’s content wo introducing a whole bunch of other problems.
Like what?
Also some of the “small” things you wanted
are return to past. Mobile SooM is from legion, Eminence is from MoP/WoD.
Just seems a little contradictory. Especially cause mobile SooM coming back would be introducing other problems like you said because that means literally all of our heals can be cast while moving. Legion Mobile SooM was possible because channeling SooM did not make Envm or Vivify instant cast.
That is literally also the description of Holy Paladin.
I main this paladin in our heroic raid, and my monk in our alt night raid - and am just starting M+ keys on the monk…
In both, I have to heal and damage, and for both mechanics count me as a melee DPS.
Both are doing the tasks of two roles.
Yet one is the top of the meta, and the other the bottom.
So this aspect… this is not why.
I fully understand that Blizzard won’t do a rework/revert for MW (especially mid expansion) but I definitely fail to understand how it couldn’t be implemented into Shadowlands. They did several reverts for this expansion and a lot of them aren’t as good as they could be just because they didn’t revert more.
You legitimately can take mistweaver and put it in today’s content. They can also do CHANGES in the implementation of it. There’d need to be a lot of tuning done but it’d be well worth it to play a healer that wasn’t so basic.
I also think reintroducing things like Eminence without changing how it worked/works (like giving it some way of choosing who you’re healing) is not good for the class going forward. Active and castable while moving Soothing Mist also seems like it would introduce a LOT more problems than a mop/wod revert as well.