Well, if you’ve been paying attention, it’s pretty clear that Blizzard wants to, in some form, retain the “sanctity” of the individual expansions story lines.
For example, they didn’t simply make the entirety of the worlds “10-50” where you can go around to run any quest you like, in any land, in any order (within the limitations of quest chains).
Even today you can’t do that in the open world, as the zones are level gated similar to how they were when they were expansions.
Instead, if you want the “10-50” experience, you need to subscribe and join an individual expansion campaign.
Sure, you can “unsubscribe”, and then join up any of the campaigns at any time.
But, clearly, they closed them off for a reason, most likely to preserve some sense of story integrity within each campaign.
Because, in the end, the story is a large component of game, as difficult as it is to work within these little silos of episodic content that has changed over time, much less try to integrate them in to a whole that represents “today”.
While many players focus on mechanics and stat sticks, Blizzard spends a lot of time on story, on presentation, on pacing.
And it’s clear that they simply don’t want folks to just live in the dungeon queues to level up.
Because that’s what this is about. Shove all of the dungeon players through any and all dungeons so that the churn can be as fast as possible in order to level up.
Another manifestation that the content is “in the way”. That these players have no interest in leveling. They want to be leveled, as fast and painlessly as possible.
People complain that Blizzard is turning WoW in the an Action RPG, when it’s the players that are insisting on it. Skip this leveling stuff, just rush them to the top so they can get on the top level gearing treadmill.
Blizzard lets you do that – for $60.
They’ve make great strides in the past 2 expansions to make leveling better, but that’s not what some players want.
They just want it removed entirely.