Please add a "Queue for any random dungeon you're eligible for" button

Listen, I get the idea behind Chromie time and why it makes sense that you can only do dungeons within your selected expansion.

But in practicality, it’s just not fun. Being limited to just a few dungeons for our whole leveling up experience (without switching Chromie times of course) sucks. On top of that, queue times are abysmal now that the playerbase is split among 7 different expansions. Allowing us to queue for any random dungeon from any expac would solve both of these problems.

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In my opinion this is a silly argument because the system has always worked that way.

During vanilla, you could only do vanilla dungeons. Wraith or BC you had to choose between the 2. Cata or MoP…etc

How is this suddenly a problem when it has always been this way?

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FFXIV has this superior option. Like every thing else in FFXIV compared to WoW

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So superior that you had to stop playing to come tell us about it in the WoW forums.

Seems legit.

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:joy:

They didn’t do this in BfA so what makes you think they’ll listen this time around? Yes, this is actually an “old” problem that appeared during 60-80(bc wotlk) and 80-90(cata mop, except nobody really picked cata so it fixed itself).

At the very least they could SHOW us how many people are in the queue for each option. I’d take that as a half-baked fix.

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Just make it a mystery dungeon base line, in chromie time you can queue up for your timeline that will grab other that queue in that timeline and people that queued mystery

Why are you so blind to the game’s flaws? Harmfully defending WoW in a way that’ll never see it improved. While being toxic to boot.

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I’m not sure how my comment conveys a general blindness to any flaws that WoW has. Additionally, my comments didn’t defend WoW in any way.

I was merely pointing out the irony of coming to the WoW forum to let us all know that FF14 is a superior game in every way.

If you feel that pointing out irony is toxic, then so be it.

I agree. Give us more agency!

But this expansion changes the system completely. So don’t you think the dungeon system should change with it?

That was added in during Legion. Before then, you were limited to expansion-relevent dungeons because level scaling instances wasn’t a thing, and there weren’t any alternative expansion’s dungeons to queue for.

Overall, I’m not against this idea as long as I can still avoid the x-packs that I hate without being punished.

For example, I hate WoD dungeons. If I can sign up for a random dungeon but exclude WoD then I would be all for it.

The more likely Blizz approach would be all of them or you don’t use it.

Imagine actually thinking that someone cant enjoy a game that isnt as good as another game. Furthermore, WoW has been trying to make things better. I always come back for expansions.

LMFAO. I think Ghost of Tsushima is superior to the last few Assassins Creed games. Guess I can never play Assassins Creed again.

I think my wife’s car is superior to mine. Ill never drive my car again now.

PC gaming is superior to console gaming. I guess Ill never play one again.

Ah, the logic of people today.

Well, if you’ve been paying attention, it’s pretty clear that Blizzard wants to, in some form, retain the “sanctity” of the individual expansions story lines.

For example, they didn’t simply make the entirety of the worlds “10-50” where you can go around to run any quest you like, in any land, in any order (within the limitations of quest chains).

Even today you can’t do that in the open world, as the zones are level gated similar to how they were when they were expansions.

Instead, if you want the “10-50” experience, you need to subscribe and join an individual expansion campaign.

Sure, you can “unsubscribe”, and then join up any of the campaigns at any time.

But, clearly, they closed them off for a reason, most likely to preserve some sense of story integrity within each campaign.

Because, in the end, the story is a large component of game, as difficult as it is to work within these little silos of episodic content that has changed over time, much less try to integrate them in to a whole that represents “today”.

While many players focus on mechanics and stat sticks, Blizzard spends a lot of time on story, on presentation, on pacing.

And it’s clear that they simply don’t want folks to just live in the dungeon queues to level up.

Because that’s what this is about. Shove all of the dungeon players through any and all dungeons so that the churn can be as fast as possible in order to level up.

Another manifestation that the content is “in the way”. That these players have no interest in leveling. They want to be leveled, as fast and painlessly as possible.

People complain that Blizzard is turning WoW in the an Action RPG, when it’s the players that are insisting on it. Skip this leveling stuff, just rush them to the top so they can get on the top level gearing treadmill.

Blizzard lets you do that – for $60.

They’ve make great strides in the past 2 expansions to make leveling better, but that’s not what some players want.

They just want it removed entirely.

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Sure, but how often to you go to your dealership and tell me about how your wife’s car is better than the cars they sell.

You dont…because that would be silly.

So why come to wow and say everything about FF14 is better?

This is not constructive criticism.

Ion, is that you?
But seriously, thanks for the thorough reply.

Well that really sucks for tanks and healers who have no other way of learning how to tank or heal. Sitting all day in a queue doesn’t sound like a fun way to level either.

I haven’t tested it myself, but is the tank/healer queues really that long?

I would assume tank/heals would still be instant while DPS would be super long.

I mean, if only 1/8 of leveling people are in your queue, I can’t imagine that there would even be enough DPS.