I’ve seen multiple complaints from lots of players about there being nothing to do and that there is no content beyond a couple hours of questing. And, that the rest of the storyline is time gated.
First off, do these players expect questing and storyline to be the primary content drop with each patch? Furthermore, questing and storyline are arguably the least efficient use of developer time since it’s not repeatable. And, players have complained all through shadowlands that they don’t want to repeat these activities on alts and demand skips. So, how is this a great use of developer time?
Second, no matter how much content is released, there will always be players who neckbeard through whatever content is available right at release. Content consumption is always faster than content creation. Without natural time-gating, these players will be done the content in a week and then complain for the next 12 months they have nothing to do. And before people say there was no time-gating in Vanilla, gear acquisition was the natural time-gating. Current gear / power acquisition is heavily accelerated vs. history.
Third, it’s only week 1. The raid isn’t out. The season hasn’t started. Power acquisition hasn’t even ramped up yet with tier sets and double legendaries. And, people are calling the patch over because there’s nothing to do?
Given the game’s focus to be an e-sport wannabe…it’s no surprise far too many people playing now are only concerned with content insofar it increases their output potential in some way.
People complained about artifact / azerite power because it felt like a chore and they felt forced to do it. So Blizzard listened and made anima gains basically optional in Shadowlands.
…now, people don’t do it because it’s optional and then they complain there’s nothing to do.
Blizzard is screwed no matter which route they go.
Imagine if we don’t have PTR at all, this week will be a lot different with players exploring the zone and mechanics, however a lot of things already have guides…etc also, Blizzard put some weird timers to the research, a lot of players would like to do the mount/pet progress from day 1 while waiting for the seasonal content.
Artifact and Azerite power are terrible systems. I’m glad to see them not used here.
The community, well namely the tryhard community, can literally never be satisfied because their means to glutton down the content will always outpace Blizzard and the means to create it. There is literal years of things to “do” in this game, it’s just that most of it doesn’t directly increase player output so it isn’t considered “real content” by those sorts.
Blizzard screwed themselves (or rather Activision screwed them) from trying to transform a casual-centric MMO into a wannabe e-sport.
You sound like one of those players who never played legion. did you play?
Because legion had so much unique and non-repeatable content which respected players and gave them new things to do that it was considered to be one of the greatest expansions in wow
i prefer korthia, where rares and events were all over the place 24/7, i dont like zm because theres nothing to do, no rare spamming, i ve spent 2 hours to kill only arakkis and some other random rare, because the others rares shown by addon are not available or something.
I played Legion and I’m not sure what you’re talking about. There were the class hall campaigns which were analogous to the covenant campaigns (only four vs twelve, but the covenant ones are longer). There were patches that added time-gated weekly campaign quests, exactly like we’re getting now.
Sure are a lot of shills running interference for very obviously bad game design since the patch dropped. Funny you only see most of these posters only when bad patches drop.
I did play Legion. The storyline itself was far more interesting. The class / spec related stuff is for sure more interesting than what we have now and perhaps that is what drove some repeatability (people more likely to play alts in order to experience a different storyline)
However, you’re not comparing apples to apples. The vast majority of unique non-repeatable storyline quests were available at launch and not with patches. Far more development time is needed to release that amount of content.
What people are missing is that they didn’t release all of the 9.2 content on the first day, they will be rolling it out over the next few weeks. Not saying that’s okay but it is what it is.
Secondly, if you just do the campaign and a few rares/dailies/WQs you’re only scratching the surface. I don’t think most people do meta achievements for new content.
Also, they added to Torghast. I haven’t even had time to go there and check it out.
The quality and quantity of content seems par for the course in my opinion.
I know people are expecting some revolutionary, game winning content but they need to temper their expectations.
i think that blizzard is missing a easy opportunity for more content
timegating the story chapters is fine but every time they release a raid they should make a questline for each boss which is released before the raid, it adds content and gives you story background for each boss
The hell are you on about? Legion didn’t have anything particularly special especially for end expansion content. Argus may have had 3 areas, but it could have just as easily been 1 and Argus content, like everything else, boiled down to dailies and rares.
I too daydream about Blizz adding side quests for different things in the game. You could pick any zone in Wow and there would be room for backstory about one of the NPCs there.