I think the only thing that is clear is that Blizz would never pay an actual person to manage this system, so it’s just another automated system that Blizz put together. As with all of their automated systems, it will be abusable, and so it will be abused. It’s a whole different ball game when you compare LFG kicks getting abused which wastes a half hour of some player’s time vs this new M+ system being abused which could waste as much as two decades of some player’s effort.
This. As soon as you get above 4, it becomes a punishing nightmare. Even one bad player will brick the run and we are talking pugs here.
Blizzard will tell you what you did, you get messages for it. You are currently worried about getting pulled over for drunk driving because your car drifted a little, how much poor driving starts an investigation?
1 day ago, from a GM at the top of the General Discussion page:
Today, we issued gameplay suspensions to players who intentionally left Mythic+ groups a great many times in The War Within Season 1. The sort of behavior we actioned was either without regard for the experience of their fellow players, or in some cases, even deliberately intending to harm others’ experiences.
This is detrimental to the community of players who strive to do their part in group content the vast majority of the time.
We understand that occasionally, abandoning runs will happen. Players can experience unexpected real life emergencies, internet outages, or the group collectively deciding to quit the run. Today, we suspended players who repeatedly and recklessly disrupted Mythic+ groups.
We will continue to keep an eye on groups in the future, and repeat offenders are subject to escalating penalties.
Thank you!
So suspensions, meaning they can return once the suspension has been done.
They “suspended players who repeatedly and recklessly disrupted Mythid+ groups.”
Meaning, there needs to be a pattern, it needs to be deliberately done.
For the majority of players this will not apply to you, other than it should be nicer now to do Mythic+.
For those who deliberately griefed, well… They get a bit of a vacation.
Everyone knows this.
The issue is:
Blizzard have not made it clear enough just how badly you are allowed to act in a group.
This is causing some irritation among the M+ community, as they need to know just how far they can push their luck before getting punished.
Sadly, this change isn’t going to deter people doing that, or at least not in most cases.
If that healer does that for tons of keys, maybe something will be done. As it stands people can still leave to brick a key whenever and for whatever reason they want, so long as they don’t do it too frequently.
It’s like loot, it’s a surprise! =D
/nods I totally get that.
But… Don’t try to push your luck, don’t try to grief others and no worries. (Yeah I know, this isn’t popular!) lol
I think it is probably something they can’t really nail down to X times, etc. Because it needs a pattern, it needs to be something that shows they are deliberately causing a disruption, and on top of that Blizz isn’t going to tell anyway as then it would give players a possible way to avoid the penalty…
No giveing out trade secrets!
No I don’t do Mythic stuff, but I read the forums… Yes I understand not wanting to waiste one’s own time, but by leaving they waste others time.
I think this solution is not fantastic, but at least for now, it’s probably the best Blizz can do. Hopefully in the future something else will be arranged/set up/programmed to function more efficently and without having to do penalties.
This looks like mostly a hotfix for a serious problem. Not a total solution.
I feel for those who get “ripped off by griefers” and I also feel for those who don’t want to waste their time. It’s a double edged sword.
There isn’t really a “right” answer that is easy/quick to implement anyway.
Today, we issued gameplay suspensions to players who intentionally left Mythic+ groups a great many times in The War Within Season 1.
I would not be worried. The Blue posts are generally much more vague than this, and I think this statement alone captures who they are trying to suspend.
Thank you for stressing that part! I’ve seen so many people skip over that particular wording and then claim that the Blues were “vague.” I don’t think they were vague, not at all. They were very clear.
Ill answer you with another question. Do you only drive the speed limit or do you know that cops dont pull you over if you’re only going 5 to 10 over and drive accordingly?
The point I’m trying to make is that blizzard absolutely could define those metrics. However, if they get pushed to do so, it will be far stricter because you know people will “drive” right on the edge of those rules. That means more false positives and more punishments for people who need to leave for real life reasons or a legitimate key failure.
Orrrrrrr you can just not grief people’s keys and be just fine. M+ shouldn’t need a book of traffic laws.
so you’re admitting it’s the same situation, but you trust the cop and not blizzard. that’s weird, but okay. as long as you realize that.
no it’s not. it’s causing irritation among the “i hate m+ and only join keys so i can get carried to loot” community.
it’s more likely the healer watched people screw up mechanics left and right the entire run and assumed the last boss would involve 2-3 wipes minimum, and didn’t feel like bothering with that.
I mean, if the signs all say “Don’t go too fast!”, I might have some questions about the limit.
Oh, perfect. Can you tell me, very clearly, what ‘a great many’ means? 10 out of 100? 5 out of 50? How many, exactly, is ‘a great many’?
Isn’t… Isn’t that the same thing?
It’s the same ratio, but 10 is a bigger number than 5. But, following the ratio, is 100 out of 1000 a great many? Because 100 seems like a lot on the surface, but it’s the same %.
Cute.
Both words “great” and “many” are adjectives, as you know.
Here, I’ve copied and pasted the definitions from Marian-Webster for you…
great
1 of 3
adjective
Southern also ˈgre(ə)t
- a: : notably large in size : HUGE
all creatures great and small
b: : of a kind characterized by relative largeness —used in plant and animal names
the great horned owl
great detail
2.a: : large in number or measure : NUMEROUS
great multitudes
b: : PREDOMINANT
the great majority
Link: https://www.merriam-webster.com/dictionary/great
many
1 of 3
adjective
1: : consisting of or amounting to a large but indefinite number
worked for many years
the many advantages of an education
2: : being one of a large but indefinite
Link: https://www.merriam-webster.com/dictionary/many
I do apologize about the formatting. I posted this on my smartphone, and I’m not the smoothest when it comes to coding.
Looking at the definitions of these two words, one can safely conclude that it does not refer to low numbers like 5 or 10, but to larger numbers.
You’re just being disingenuous to claim otherwise. And this shall be my last post on this topic.
Roger, so if I leave 10 keys in a day, I’m good? You also missed the next part. 100 is a pretty great many, but what if it’s out of 1000 keys? Great many is indisputably vague. It means nothing, or whatever the reader wants it to. 5 leaves can mean many if it’s out of 5. 100% leave rate is about the highest you can get.
Ultimately the current system works fine… if people used it. M0 > M+2 > M+5 > M+7 and so on. They ruined it by Delve T1 through T8 > M+ 10s. They left their own gearing and scoring path cause gearing was easier in Delves. Ironic for people who clamor for a “challenge”. So instead of staying in their lane, getting their gear, and learning their mechanics, they rolled up into Casual Central, took what they could on the easy, and then went back to M+ only to figure out the gear score was not a magical number to keep them from wiping.