WOOHOO!
We got more info on Play Housing!
Blizzard has said that they want to keep hearing the playerbase’s feedback! They’ve been doing a great job with what they’ve shown so far - it looks magnificent. If they’re still trolling for ideas/suggestions, now is our time to share!
Given what we’ve learned, I’m dying to hear what everyone thinks of what’s been shown.
Personally, I think it’d be great to have:
Two new professions: “Timbering” and “Cabinetry” (Or “Woodworking” would also be good, though Cabinetry would be more descript if the profession is entirely focused on making furniture.) It would make the most sense to implement trees throughout the old world, as well as in Khaz Algar, specifically intended for lumberjacks to chop down and process into boards. As to how many species of wood to add - that’s a tricky question; I actually can’t answer.
The existing professions should be able to craft objects related to their own skillsets, obviously - blacksmiths make safes, enchanters make floating books, tailors make tapestries. But I’d also like to see a way for some professions to craft item components that are used by others; maybe a Blacksmith could build the ironwork for a chandelier, but an Alchemist would have to do the glasswork. A Cabineter might have a recipe for an armoire, but a blacksmith has to make the hinges.
I’m also curious to see other sources of furniture. Quest rewards would be obvious; but would it make sense to pepper furniture rewards into older quests? Given that everything is warbound, people who’ve already completed those quests would have the furniture rewards unlocked from the jump. Conversely, this makes going out into the old world more appealing for those who haven’t experienced the content. It would only make sense to have the rewards fit to the content being done, too.
It’s been confirmed that there are going to be “legacy objects” (old models that don’t support the dye system), so adding furniture objects as old-world quest rewards could easily be the best way to dispense them. Skulls on spikes for doing quests through Durotar; voodoo masks for clearing the Echo Isles starting zone; a small pouch of gold dust for doing all the quests in Fargodeep mine. It’d be a great way to implement callbacks to beloved content from expansions past.
Furniture items added as drops from past and present dungeons, raids, and delves would be great too. It’d add some spice to timerunning rewards. There should also be PVP-related furniture items too; either as achievement rewards, purchaseable with honor, or as random drops from strongboxes.