Player Housing: WoW vs FF14

I get that some people feel like they need to have a ‘signature’ for their posts, but I gotta say that yours is the only grating one I’ve seen. Maybe that’s what you’re going for? If so, you succeeded as far as I’m concerned!

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Garrisons would like a word with you… (which is WoW’s attempt at player housing, and suits the namesake of the game better.)

Garrisons…

Okay. I don’t really know what to tell you, then. It certainly has been. There are even files from the alpha version of WoW that indicate player housing was a potential feature in the game. This has been routinely talked about since the game’s release in 2004. The only reason why it’s a more hot topic today is because just about every game in the MMO genre has it now.

But even if it hadn’t, there’s still plenty of evidence in front of you that shows it’s an extremely requested feature.

I play both games. I want it in WoW, too.

Proudmoore is considered “full” by the in-game metric. I also have characters across multiple different servers, not that I need to prove it to you.

You keep saying this and yet you still haven’t been able to refute that this is what will happen, especially when player housing exists in other games and hasn’t undercut the social aspects of those other games. Player housing does not do that. However, how it’s implemented does.

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Look at it this way.

Drop an item such as Romantic Picnic Basket, loveseat, a cushion, etc… It is then placed at a specific X/Y/Z coordinate and is a part of the world persisting for about 2 minutes.

Now imagine placing something such as an AOE effect like Rain of Fire of Blizzard that you ground target. You can pick the coordinates by moving around your mouse.

All player housing is, when you get down to the very basics of it, is placing items at certain coordinates that persist indefinitely until removed within the confines of your housing area, whatever that ends up being defined as. There is of course more to it, but that’s largely just more complicated iterations of this base idea: Putting a persistent item at a persistent place, through player agency.

Since the game already has thousands of art, doodads, furniture, tile sets, and clutter already downloaded to your pc right now, has a vehicle interface you could enter for the purpose of placing items, has a targeting interface for choosing where to place items, and has the ability to set items down at a certain place as represented by things like the picnic basket… It really seems odd that it would take a multibillion dollar company multiple years to figure out how to put those pieces together.

We are asking them to do something that Everquest did in their House of Thule expansion over a decade ago. WoW has to catch up to Everquest.

I wonder what magical fairy dust the Everquest team had that Activision-Blizzard doesn’t? I mean, it’s either that or Blizzard is just lying about it. I would, of course, believe it’s magical fairy dust because that’s WAY more likely than Blizzard lying to their customers again. They would NEVER do that.

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It’s never been a “Most discussed parts of WoW” since 2004.

What if housing in WoW wasn’t instanced? That’s the thing about housing in FF14 that’s kinda flying under the radar in this discussion (although some folks have mentioned it). FF14’s housing is limited. It actually exists in the game world and other players can see houses that they don’t own. Players don’t just vanish to their own private space when they enter their houses. And more importantly, the limited space (to say nothing of the cost as well) means not everyone’s going to be able to have one.

If WoW ever did housing, should it be instanced ‘to the detriment of the community’ or should it be limited…which would also probably be ‘to the detriment of the community’ since that’s going to lead to players fighting over the space?

Aside from that though, if it doesn’t really contain anything gameplay-related it’s probably not really going to ‘isolate’ many players since it’ll ultimately just amount to something to look at, like armor appearances. Transmog is a fairly popular feature so there may be something to look at there, but housing does require at least a different type of development focus than just character customizations (mostly since this would involve placing terrain/objects into the game world, like any other zone has).

For my part, I’m ambivalent. I’d probably engage with it if it was implemented unless it was limited like in FF, in which case I wouldn’t even look at it. But if it never gets implemented, it isn’t really going to affect my enjoyment of the game. I’m still probably never going to run out of stuff to collect with the pace I move at lol

With the direction Blizzard is going it would almost certainly be based entirely on RMT.

Diablo Immoral just got “delayed indefinately” in China over it’s RMT gambling. Blizzard is currently too exploitative for China and it’s Weibo account was silenced, which I think sums up a lot of it’s issues right there.

Hoping for the best but… lets all be honest here: It will almost certainly be put into whatever scheme that will allow for the highest number of microtransactions.

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Blizzard has literally said they want to put it in the game (as recently as the Dragonflight expansion), they just want to do it right.

Didnt disagree with anything you wrote until i got to that.

How is an expac most likely releasing next year…“faster”? Is this not on the spectrum of being one of the longest cycles between last patch (season 4 is not a legit patch no matter what anyone says) and expac launch?

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Cutting those extra systems should result in more dungeons, raids, BGs/arenas, open world activities, and talent/class updates.

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I have to imagine there’s a lot more there that we don’t know.

I would also not really consider an expansion to be comparable to a patch, which is more or less what I was referring to.

so you mean like they’re going to surprise us with playerhousing?

if theyre gonna steal some other game’s player housing i would hope it’s wildstar’s.

that game didnt last long but gotta give credit where credit is due, housing was nice there.

i’d prefer guild housing still but if were dead-set on player housing i’d look at wildstar.

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Because there’s nothing else to do.

Debatable. Often the amount of relevant content released per patch equates to one dungeon and a raid wing containing 4 bosses, with a trial sprinkled in here and there. Each expansion starts off with 2-3 max level dungeons, one gets added per patch. You end with about maybe 7-8 total max level dungeons if memory serves

By the end of the expansion, the amount of raid bosses released equates to 2 wow raids, and even then only half of those bosses can be done on a challenging difficulty.

I’ve been playing since arr. Kind of. Hard to play consistently when you can do everything there is and peace out within a couple weeks. I come back on patch days when there’s new stuff for me to burn out on.

This. FFXIVs housing system is a nightmare, and for an alarming chunk of people it’s their endgame. The price of having physical neighborhoods in-game is that not everyone gets a house, and they could be bought up by a handful of rich people on the server who would just sit on them. They’ve done stuff to try and reduce that but it’s still pretty bad.

In wildstar you could go ham in your own little instance server and it was good. Miss that game.

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ff14 is more roleplay and wow is more about instanced content like raids/dungeons IMO.
i really don’t think wow needs PH.

/cracks knuckles

okay, lets get into it:

  1. player housing implemented properly, should send you out into all the zones of the game, to collect items/decorations/furnishings/etc. this should include vendor items in capital cities.

  1. player housing implemented properly, should roll in an associated profession and linkages to items craftable by other professions in support. this, then, sends you to the auction houses and reignites interest in existing professions to accomodate the demand.

for example, draperies craftable by tailors. door and wall fixtures, made of metal, craftable by blacksmiths. lights and high tech additions, craftable by engineers. potted plants and floral arrangements, craftable by herbalists. paints and lacquers, craftable by alchemists. engravings, plaques and gem encrusted decorations, craftable by jewelers. furniture coverings, made of leather, crafted by skinners and leatherworking.


  1. recipes/patterns/plans for the various additions and craftable items should drop in every zone type, to include the open world, cities, rep vendors, dungeons, raids and even mythics. the sky’s the limit. old world and new. old raids and new. etc
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No. What I mean is that the reason why it’s taking so long is probably because of a lot of things that aren’t within public view. Blizzard is clearly going through a transformative period and so I would imagine it’s affecting their development cycle.

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Older mmos then WoW with housing.
Everquest (As of 2010) has player Housing.
DAoC has housing.
Runescape (as of 2006) has housing.

Newer mmos then WoW
Most of them. Swtor, ESO, FF14. To name three.

Because the FF14 devs care… The play, test and listen… Just don’t ask a Samurai main about that last part.

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Go play FF14 then… ?

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If I cared at all about playing housing, I’d fire up Ye Olde Anima Crossing on the Switch.