Player housing has come up as a topic a lot recently, and it’s something I feel sorta strongly about. “Sorta strongly” sounds weird, right? Well, player housing was one of the things that drew me into MMOs back in Ultima Online, but over the years, after experiencing many different systems and seeing them actually play out, I’ve found that I actually hate player housing more often than not. So I wanted to give a brief rundown of the main variants I’ve seen and make a pitch for the only system that would excite me for World of Warcraft to include.
Fully Open World Housing
Like Ultima Online, these houses exist in the open world, filling in empty spaces in the actual zones of the game.
Pros:
- Immersive in the sense that your house exists for everyone and becomes a part of the world
Cons:
- There can only be so many plots, denying the system to the vast majority of players
- If players can personalize the exterior, it’ll inevitably become a massive eyesore
- The previous point is likely to also counteract the system’s pro of immersion
Completely Instanced Housing
Like Rift or Old Republic, these houses exist in an instanced void. They may or may not even be able to be seen by other players at all.
Pros:
- Everyone can have a house, there’s no reason to have slots.
- No one has to worry about running into a house that isn’t to their taste, as running into other players’ houses is optional if it exists.
- It’s very easy to have extra houses for alts or just multiple houses per player in general.
- No limit to the kinds of houses that can be built or introduced.
Cons:
- Not immersive at all, betraying one of the basic appeals of having a house in a virtual world.
- Separating the houses from the rest of the game and players means it tends to exist in a complete vacuum.
Neighborhood Housing
Like Lords of the Rings Online or Final Fantasy XIV, these houses exist within an instance, but the instance is an entire zone that include multiple houses.
Pros:
- Retains a certain level of immersion in existing in a physical place with other players.
- While each neighborhood can only have a certain number of housing slots, a new neighborhood can always be spawned to make sure there’s always new slots.
- New neighborhoods can be added with different themes over time.
Cons:
- Still requires you to go out of your way to a dedicated housing area, rather than housing being woven into the rest of the game.
- Can lead to a certain level of “haves” and “have nots” where certain plots might be more interesting than others leading to lopsided demand.
Phased Open World Housing
I’ve only ever seen this in Black Desert. Buildings in the open world, in the actual towns and cities and such, have doors that serve as portals. These portals phase the interior of that building to be your house, or you can choose to visit someone else’s house in that spot.
Pros:
- Immersive, as your house not only exists in the open world, it exists in the actual settlements of the world, not just in a clearing in the wilderness.
- There’s no limit to slots, everyone can have a house.
- This can be integrated easily into the rest of the game, as your house isn’t in some out of the way location like the Garrisons, but could be in the existing hubs.
Cons:
- You can’t really customize an exterior or balconies.
- Controlling the instances requires at least some suspension of disbelief still.
At this point, the Black Desert style player housing is the only one that would get me excited. Fully Open World housing is basically obsolete. It didn’t even really work when online games were an obscure hobbyist thing. It wouldn’t work nowadays at all. Completely instanced housing just defeats the purpose of housing for me. Cosmetics are my endgame, but even I don’t enjoy personalizing a house purely for its own sake. Neighborhood housing isn’t bad as long as it’s available to everyone (FFXIV’s system is ridiculous, but Lord of the Rings Online does it fine), but the shine has just sort of worn off for me.
The Black Desert system, though, is just awesome. It takes the best from every system. They’re phased, so everyone gets to have one. They exist in the open world, so they’re immersive. Together, you have houses in the open world without destroying the aesthetic of an area.
There is so much unused space in the capital cities of World of Warcraft. Permanently closed doors, completely empty buildings, or even just shops that haven’t been relevant since Classic. With the Black Desert system, all of these could be re-purposed to be housing, adding more gameplay to the cities and breathing more life into them instead of pulling people away like the Garrisons. I think this is the sort of system that can interest both “The Sims” type players and players who only care if there’s a “reason” to mess with it.