It’s not a new topics but given that Blizzard has previously said they are still considering it, I believe the subject should be raised now and then, with input from those for and against it.
So let’s look at the cons that I’m aware of:
I’m not interested in player housing
There are already a number of things to occupy players in the game which are entirely voluntary - such as pet battles and transmog. Those things do not impact on character progression or the more dynamic parts of the game but are purely there for the fun of it. If housing was similarly designed, anyone who didn’t want to do it could happily ignore it. And I doubt that having it put into development would ‘take devs away’ from the main game since Blizzard have often said that each part of the game has its own teams and what one works on does not affect the main development of the expansion.
It would increase anti-social behaviour, like garrisons did
And this is an important point. Blizzard would need to ensure that there was nothing in player housing’s options that tempted players to stay in them for extended periods of time. No AH, no bank, no other similar items so that they would still need to go back to base now and then.
The positives as far as I can see:
Allowing creative choices
If you had more or less full control over what the interior (and to an extent the exterior) of your house/houses looked like, it would provide a real sense of creativity. Want a gleaming Sin’dorei style house? You can do that. Have a Forsaken wanting his own shambolic cobweb-decorated ruined mansion? That could work. The list goes on and is large in its potential variety.
Giving professions a new lease on life
Every profession could have a large selection of items that could be crafted for player housing. The idea makes my mouth water, loving proffs as I do. And other items of furnishings could drop from dungeons and raids, from mobs out in the world or from quests. Lots of options.
Make the creation of a house a real endeavour
Not just do a quest and make it - have it involved and time consuming and costly (in some way, not real money of course). And the more elaborate it is, the more effort it takes. Perhaps your Forsaken finds the ruins of an old home and has to repair it, rebuild walls and roof, find materials, beat off monsters intent of destroying or looting it, etc. Make it challenging and fun, and make the reward worthwhile.
I think, for something like this, the fun potential could be significant. And we really could do with some more immersive fun being put back in this game we love, I reckon…