Sunsong Ranch is a good example. 16 plots that can grow any mat was PRECISELY the right amount, imo. Enough to feed your CD’s, only took a couple minutes per toon, but if you were seriously crafting it meant you still needed to get your butt out into the world.
Plotting out what each toon planted was the first mission table-style minigame, and it was far, FAR better. “My transmute alchemist wants Harmonies, so I’ll have to plant the herbs on this gatherer toon… oh, and the tailor only needs 11 plots for cloth per day, so I can use the other 5 for…”
What we need is a guild hall. One we can fill with:
- banners- either faction, racial, or guild;
- armour stands scattered all around the room that showcase the Raid & PVP armour sets from the current xpac that the guild has seen gotten;
- tables & chairs for feasts or game tourneys with playable board games like chess, checkers, morris, fox & geese, etc.;
- a circle of chairs/benches around a firepit;
- a couple cozy corner nooks for socializing;
- a stage for things like guild xmog competitions with an optional podium for guild meetings, etc.;
- and in the centre a large, open area with a sunken pit for dueling. Put some target dummies around the pit for practice.
Give players a Guild Hearthstone, and have profession items like a forge, anvil, moonwell, etc. Make there be a REASON to want to come to the guild hall to encourage in-game meetings and socializing between guild mates. Have an option for in-game voice chat that is ONLY activated in the guild hall. Make it range-sensitive, so the further someone is from you, the quieter they are, unless they’re on the stage and it’s turned “on”. Allow GM’s, or ranks that have permission, to invite non-guild members or even entire guilds & communities to your hall. We could see legit in-game parties, game tournaments, dueling societies, hell even CONCERTS!
For individual player housing, bring that in later, connected to the guild hall. Here’s my idea:
Going out the back door, there would be a closed, instanced courtyard with some open grass, benches, a fountain, and a garden with the farm plots (instanced for each member). This is where players go daily to literally farm mats daily. Make seeds available for all mats from every expansion. Just as you leave the hall, you pass a room. This is where the guild hearthstone ports you to. It also has a quick portal to the portal room (assuming your hall is in your faction capitol) that works like the flight whistle in that it doesn’t trigger a loading screen.
Surrounding the courtyard are 20 or so individual dwellings that guild members can claim and personalize as player housing. If the guild has more people than that claim a home, a new shard is added. You can visit other shards at will. The courtyard itself is part of the universal shard that the hall is in, but which shard you’re in will determine whose balconies & front doors you see surrounding you and whose houses you can enter.
Each dwelling has 5 rooms. Each room starts out furnished simply and sparsely. Players can buy/craft/earn furniture sets for each room in various racial & cultural styles from all over the game.
- first, a long entry hall where players can have their own armour stands for collected sets, plants, banners for factions they have tabards for, finished archeology projects, fishing trophies, etc. Obviously not all at the same time, but ten or so display “plots” that can be filled. Banners are hung on the wall between each display.
- at the far end of the hall, a library where any book the player has read in the game will appear and can be reread. There can be a couple chaise lounges, a writing table, and a 2-person game table for games w/friends.
- a crafting room, customized to your primary professions. There would be finished & half finished projects around the room, which you can chose from recipes you know. Visiting players can mouse over them to see what recipes they are and where they come from. It would also have a functional loom/forge/anvil for crafting at.
- a sleeping chamber, with a wardrobe that acts as a transmog vendor and a vanity that acts as a barber.
- a kitchen/bar/dining area with a couple cooking recipes on display. Obviously, the stove acts as a cooking fire. If you set out a feast in this room, it appears on the table. Personal food can also be placed on individual place settings, allowing characters sitting there to eat them.
- a sitting room/living room with enough seats for 7 or 8 guests. Wall art options are unlocked through zone loremaster achieves, exalted factions, best friends, exalted bodyguards, fully upgraded followers, etc. Yeah, you can have portraits of your friends from expansions past hanging in your living room.
Another idea for NPC’s you have special relationships with is that they could even pop in to visit from time to time. Like, you come home after raid night or whatever to find Sho and Blook have stopped by and are chillin’ in the front room. Obviously interactions would be limited and canned, but it would help to feel like you’ve actually impacted people in the world with your actions. Actually interacting with NPCs would make that character visit more often, allowing some influence on who you see regularly. There would need to be an option to make your home “open” or “private”, which would determine if NPCs or even guildmates and friends could pop by your place unannounced or needed to be invited each time.
Or at least, that’s what I’d do.