Player housing is a waste

Exactly.
ESO has stuff dropping for your player housing all over the game.
I had world trash drop furniture peices. Got a storage chest somewhere in solo content (I know I did because Ive never grouped in ESO).

By the OPs joke argument TRANSMOG is a ‘waste of time’ EVERY expansion they take TIME to create more of it. lmao.

Anything that keeps players PLAYING the game and PAYING their sub is ‘worth the time’ investment REGARDLESS of what these clueless, dont understand how to run a business sorts in here think.

What theyre actually worrying themselves awake at night is about is THEIR pet project not getting the attention they want it to, lmao

Dragonriding mounts SHOULD have been left plain as the day we got them.
The first mod they ‘wasted’ time making for them was time better spent fixing that ‘in combat’ bug, by the OPs joke logic, lol

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Just say that you have no idea how game development works.

People kept saying having WoW vanilla servers would’ve been a waste of time.

And now look, we have classic on its way up to Cataclysm!

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lol…with all those classic private servers back then I read about, it was pretty obvious classic would be a hit to anyone who rubbed a few brain cells together.
Everyone has their own agendas in here about what THEY want Ion and crew to be working on and theyll vomit up any garbage argument to get him off everything else. lol.

player housing WILL be as popular as transmog, mount and pet collecting IF done right…period

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One thing wild star did pretty good was its player housing system. It was way easy to use and had enough depth to let you make it your own design wise.

I’m not even a big one for player housing mind you.

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ESO is pretty good housing too.

All they have to do with WoW is just lay out an internal house in its own little instance like the farm or garrison. Have fixed points all over the thing for things we can farm. Furniture, boss heads to hang on the walls, paintings…whatever.
Add a collection page where the stuff we find is at, then have fixed spots those things can go on.

A big trophy room would be cool…you could hang Hoggers head on the wall. Just have like a dozen fixed spots on the walls in that room for boss heads once you defeat them.

Spots for tables, sofas, beds, chests…it doesnt need to be like ESO with the edit mode where you can move crap an inch to the left, lol. Fixed positions are fine.

Its just a dang excuse that Blizzard and some of the player base use for not putting in player housing…its always something with them…like ohh it will cost a raid tier and what not…WoW would of been more great with housing if done right.

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I always hated this excuse because people act like Blizzard is a team of like 5 people in a garage making this game when the people doing housing aren’t going to be the same doing raids/dungeons

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For real Dedaru for real…I laugh at anyone that posts that…cause they have no idea at all how Blizzard teams work.

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I loved wild star wish it didn’t get shutdown I’d still be playing.

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What we don’t know is what kind of budget they have for WOW. I don’t think the company is inclined to throw money at an old game with a declining sub base. Minimal investment for WOW would include new raid tiers to keep people subbed. I suppose you could argue that implementing player housing would be worth the investment, but in what way? Would it attract new players? Would it maybe slow the rate of people leaving? Do you really need player housing to keep people subbed? etc.

While I understand your sentiment, Blizzard has been wanting to do evergreen content. It could keep people in game between content droughts and would give us something to do besides TMOG runs and what-not.

Player housing will become nothing but a place to afk while waiting in queue. We all know that is the truth.

WoW Players try not to argue against more QoL and fun things to do in the game challenge: Impossible.

Also WoW players: “Why do people keep leaving? Guys just do your +20 and weekly raid lock out.”

If you are talking about the it’ll cost a raid tier bit - blizzard is the one that said it (specifically Ion …the game director of blizzard)

That’s why people say it

It’s ironic that Ever Quest which proceeds World of Warcraft by 5 years continues to put out expansion after expansion yearly on a much smaller budget and player base with each expansion the size of 2-year WoW cycle.

Ever Quest - 29 expansions.
Ever Quest 2 - 17 expansions, 4 Adventure packs.
World of Warcraft - 9 expansions.

EQ2 and WoW both released within weeks of each other, but WoW was more forgiving on users than EQ.

They just confirmed that future expansions will be 18 months long. Dragonflight is the first of many to be 18 months.

The Nitpicker in me wants to ask
“Is Blizzard the only company on Earth that has not tapped this goldmine of player housing? Has Amazon tapped it? Nestle? Exxon-Mobil?”

Honestly, housing could augment raiding by allowing trophies to be taken from raids and placed in their house as a visual sign of their conquest. Every single final raid boss could have some sort of placeable object of note to be put inside a house. Doesn’t need to be their head or anything, just something that represents that boss and raid. Perhaps a simple statuette.

loving all these “player housing is a waste” posts trying to deter devs from allocating time to it.

can’t wait until the feature comes out and you can see your pointless posts hold no weight.

it’s a great feature, even if you don’t see the fun or value.

and if it comes at the expense of one of your precious raid tiers, I’m ok with that.

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