Player Housing Can Save World of Warcraft

There really is nothing to be gained by these threads either. Blizzard is not going to do this, this will not ‘save’ wow so if you are going to be picky, this thread is a waste as well.

100s of other threads existed on player housing prior to this, it has ALL been discussed before.

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And yet Iron Gate Studios, which is a very small independant company (I think they are still trying to find a decent sized office to work in as they are getting sick of working from home) managed to do it very well with Valheim. You collect wood, make a tool for building, and when you make the tool you learn how to set up walls, floors, roofs, doors etc. As long as you have the materials, you can make it as elaborate as you have the patience and skill to make.

I’ve been fiddling around with it because its so much damned fun. Sure, its a survival game and not everyone’s cup of tea, but I’m just talking about the building aspect. Players have gone to extraordinary lengths to build the most amazing things in this small clever game. Me, I haven’t got past the one room shack yet, but I have dreams…

People might like to read a little about it here. Blizzard, with all its billions of dollars, could just as easily do in their own way what this small, creative team have done. I have no doubt of that.

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I get that, I’m a big fan of Minecraft personally and a few of our guildies are big on Valheim.

Thing is they’re completely different games that focus on the survival/building aspect. Wow is an MMORPG, everything needs to still build around that concept.

I’m not saying no to the idea of building from the ground up, just that it has to fit in with the core of what WoW is.

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I think it could but certainly it would take some work. I’d love them to do it, whether they would I don’t know. The drive to be creative and innovative seems to be on the wane.

This is exactly what player housing should entail. There could be a mailbox and NPC’s there that sell very basic housing items (bland chairs, tables, etc…) but not much else. It should be a place to adorn to your liking, and allow other to visit as they please.

I believe that was the problem with Garrisons, you had everything there and didn’t need to venture out.

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I wonder what it says about someone who slums around places they claim there is nothing to be gained from. Imagine if I said sitting in Goldshire was a degenerate waste of time while spending my days sitting in Goldshire hollering at people. You can spam and you can troll and you can disrupt and offer no kind words or critical thought, but, ultimately, you fail. You fail because you don’t win in ruining other peoples’ experience with your negativity. Just doesn’t work. Take a break. Have some good food. And pick a spot to relax.

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I’m not really here to outline the nuts and bolts for Blizzard, only to present a design philosophy and its potential. If someone wanted to hit me up and ask for ideas, sure. But i’ll leave the devices for everyone else to discuss

You thought that out very well. I have made suggestions about player housing since WoD.
I have not played the games you mentioned, but I have often suggested it be like Hearthfire
I often get content burnout and go to other games then return when the next content patch is released. Player housing would likely keep me playing.

Profession expansion and new ones:
Professions to expand

  1. Tailoring: Various items in the house or GH made of linens (practical or decorative)
  2. Mining: Mining stone of various types. (marble, granite, etc.)
  3. Blacksmithing: Various items in the house or GH made of metal (practical or decorative)

New Professions

  1. Carpentry: Various item in the house or GH made out of wood (practical or decorative)
  2. Masonry: Using different types of stone to build structures.
  3. Sculpting: This would be a sub-profession that branches off of blacksmithing or masonry
    3a: Blacksmith sculpting: can make various statues, monuments, and other ornate things of different sizes out of metals
    3b: Masonry sculpting: can make various statues, monuments, and other ornate things of different sizes out of stone.
    Legendary questline to gain the skill to make sculptures of actual players. Good for a GH

Rooms of a house or GH:

  1. Trophy room: like in WoD but can also mount legendary items.
  2. Armory: Display various weapons, Manauqins to mount armor sets on.
  3. Profession-specific: Alchemy, enchanting, greenhouse, etc
  4. Class-specific: Mage, warlock, druid, etc.
  5. Cellar/basement
  6. Pet arena (like garrisons had. part of the cellar perhaps)
  7. Other common rooms: Kitchen, dining, living, bedroom

NPCs to hire

  1. Bard: Provides simple and tranquil music
  2. Cook: Will make consumables (selected by you) from the ingredients you leave in a specific container
  3. Pet healer: For the pet arena. (like in garrisons for instant rez.)
  4. Caterer, Jester, and/or band (not ETC): Temporary, costly, GH only, and significant CD

Economy

  1. A whole new selection of items to buy and sell on the AH.
  2. Sculptors can offer their skill to make specific characters if they have the skill.
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Player housing would make me put up 2 times as many surfers due to the hype.

:surfing_woman: :surfing_man:

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Aside from this video simultaneously representing the loss of all morals and ethics within the gaming industry, while at the same time unveiling new ideas of what could be (although the guy was clearly lying to everyone when making it seem like they had the AI tech when they weren’t even close)

Of the ideas mentioned in this video, for Everquest Next, 2 of them could be incorporated into World of Warcraft, while the other 2 - destructibility and multi-classing can be avoided.

  1. A life of consequence - Emergent AI.

and

  1. Permanent Change - Rallying Calls.

Does anyone else find these ideas to be appealing if incorporated into WoW? I’m surprised they haven’t even tried this. This video came out in 2013…

BTW, Ashes of Creation is literally based off of some of these concepts.

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Exactly. I do think it would be nice to add something to make you want to go there though, but not all of the time. Like a weekly or so.

Just play Valheim until then. So much more fun than Chorecraft.

SWTOR housing was amazing. They could literally just copy the premise of that and implement it into WoW and I think a lot of players would be content.

Think of all the time spent on designing azerite, corruptions, covenants/soulbinds, etc., only for these things to not only be relatively despised by the community, but obsolete after a few patch cycles. Would that time not be better spent on longer-lasting systems that don’t require constant, ultimately futile tuning?

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didn’t they already do that with the success of classic and now TBC?

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WoW player housing:
-Timegating
-Store cosmetics
-Full of systems nobody wanted or asked for
-Somehow alt unfriendly

Do we really want them to do this?

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I thought that retail and Classic was made by two different teams?

I heard of some friction awhile back.

I also notice there’s no self-back-patting dev videos for TBC like there was for Classic.

Good points. That’s why a shift in design philosophy is repeatedly advanced as a necessary precursor to development.

Nothing can save world of warcraft from these devs.
seriously a team of people perpetually on drugs could do a better job.
makes you wonder what drugs they are currently on?

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Well written and thought out post. I’ve played for years, and the call for player housing has been a constant topic.

I really like the thought of it. If you are a fairly casual player like me, it would give something to work on upgrading.

I play another game off and on that gives me the ability to build and upgrade my home base. I like having the ability to go do some mining/gathering so that I can make improvements/build new things.

I’m a pretty casual player of wow, I do a dungeon here and there, but mostly just do stuff on my own. I’m not alone in that style of gameplay (friends do the same). It would be nice to have something to work towards building/improving that I can do on my own and is not tied to raids or mythic + dungeons.

As long as it’s not tied to character power, it would give the more casual/solo player something to work on/upgrade, while not penalizing those who only log on to do raids/dungeons.

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Player housing would be cool if we can decorate with different racial themes. They should have allowed that with garrisons. But they can definitely do that with player housing.

:surfing_woman: :surfing_man:

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