Player housing but explain to me why

… geebus. I really need to go quest through all of the stuff I missed out on the last couple of updates. I don’t even know Copero. LOL

  • Player who wants player housing: “I want player housing for myself.”
  • Player who isn’t interested in player housing: “I wouldn’t use it.”
  • You: “I don’t want player housing and I don’t want anybody else to have it either.”
  • Nobody at all: “I want player housing and I think everybody should be forced to use it.”

You don’t see a difference?

3 Likes

I don’t want player housing in WoW. They would turn it into a massive grind to get it and make it a questing hub and then dd in lots of microtransactions for stuff to buy for it. They rarely give us stuff that we want. They only give us stuff that the private investors want.

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It wouldn’t be a bad thing to add something else for players to do into the game. The more there is to do the more there is to attract and keep people invested in the game. This is bad how?

If you aren’t interested in player housing then just ignore it the way a lot of us ignore PvP and raids and mythic+. We don’t enjoy it, aren’t interested in it, won’t do it, but you don’t see us whining for its removal from the game.

4 Likes

Here would be the best part you don’t have to do it …its your choice…many mmo don’t force you to have player housing…

You are hysterical to me…lol

Have you not paid attention? lol

Good lord

It’s a necessity for ever to have a trophy to improve fishing skill? Or so I have a blacksmith shop at my house to craft instead of going to a vendor and paying extra fees?

It’s a necessity for me to enable an award for my home that grants me rested experience over the norm?

It’s a choice . It’s always a choice always has been.

I wouldn’t want it to be tied to any player power at all. That makes some consider it necessary. Blizzard has ruined a number of things by making them mandatory. That said, they have also added some optional systems to the game that have been really successful (transmog and pet battles come to mind), so hopefully, they could refrain from trying to make players feel obliged to use it.

I don’t mind player convenience, having it function as an inn, have a bank, a portal back to a hub, and such. These aren’t thigs people need a particular place for, just nothing a player needs to go there for, so we could just go and work on them/enjoy them when we feel like it.

They said that adding player housing would be such a massive undertaking that it would take several expansions and it would come at the cost of losing content in other areas. So yes, adding player housing affects everyone whether they intend to make use of it or not. That is very likely why some people are so adamantly against this idea.

There is some interesting evidence that makes me think housing is coming though:

Shadowlands had a very, very obvious missing content patch and added a “fated” season in which the the devs could extend the expansion without making new content.

Although the absence is not qute as glaring, Dragonflight has several story holes and loose ends that strongly imply that a content patch may have been cut from the original plan. And the devs are extending the life of the expansion yet again with a “fated” season that contains no new content.

It would not be a huge stretch to think that something has already cost the players content across multiple expansions. It is at least possible that something is housing.

Woodcutting was the other skill in Runescape that player housing benefitted from. Even a ‘low tech’ game like RS had decent player housing, with a lot of neat features…so there is no reason for Blizz to refuse giving us PH, or to ‘cheap out’ on it if we ever do get it.

The idea I’ve been pushing isn’t just player housing but player-controlled towns using a heavily upgraded version of garrisons. And these towns wouldn’t be static. In-game our heroes have done so much for Azeroth that we’ve been given the choice to become leader of certain towns throughout Azeroth in order to rebuild them after decades and decades of war.

These player controlled towns would be existing towns that you then treat as, essentially, another character to level up and customize. Imagine having a town hall and being able to display transmogs or your entire hearthstone collection. Famous Azeroth citizens would visit your town and tell tales at the inn. Your alts could also populate the town as residents. What if there was an option to build a toy shop to display all your toys you’ve been collecting. The options are endless.

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I rather like this idea, though some might consider becoming the ruler (mayor, burgermeister, chief, baron) of an entire town a tad grandiose. Essentially though, that is what we were with the garrison feature, though in a more militaristic bent. Does everyone remember that we were called ‘Commander’, and eventually, ‘General’?

I know there will be a few scowls coming my way for making this comparison, but a town could use some of the garrison features for building placement. The inn and barracks (for town guards) could be re-used, but the major difference should be that the main keep would have a thoroughly customizable interior to fulfil our need for personal housing. Adding a general store (normal item vendor) and blacksmith shop (repair vendor) would be a nice touch, without making the town overly indispensable.

The most important aspect that would be different from garrisons is that there should be absolutely nothing about this town that can impact our gameplay outside of it. Player housing should be a completely optional feature…so no material gathering resources (herb garden, mine, etc), and honestly, no bank or AH either. Nothing should keep us cloistered within and away from the rest of the world, or make having it essential and necessary, which was the garrison’s biggest failing.

That said, it might be best in the long run to keep it simple, and just provide us with a customizable house or apartment…but at least let us have a decent selection of building styles and locations.

2 Likes

I have played another MMO where they had guild-controlled zones via GvG world PvP.

Guild wins control of the zone after a set time of PvP and they get to set NPCs, prices, and earn a profit of that back to the guild bank.

I can definitely see PvP having at least the customization mechanics of player/guild housing in a cycle of build and destroy.

There are games for that. Unfortunately for the PH advocates, and fortunately for everyone else, this isn’t one of them.

This makes no sense. How would it be “unfortunate” for any player if Blizzard was to implement 100% optional content that would make so many players happy?

It’s like pet battles. Think they’re stupid? Don’t do them, however it doesn’t mean they should be removed.

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But why. I just do not understand the why. Its such a weird premise. “I want to own a house and interior decorate in a game that is based on killing bosses and pvp combat”. Like read that out loud. See how much that doesn’t make any sense? Its just so weird. Like go play the sims or play around in autoCAD or something if you want to build a house and decorate it.

Explain to me in what universe you think that Blizzard would cut content, money making content from several expacs, dedicate those resources to a new kind of content, and then go “its all optional”. You see how outlandish that idea is? Blizzard is a business. If they cut money making content for something, its an investment to create a larger future return. It eould 100% be mandatory.

They are stupid, and they are tied to world quests. Which give rewards, and were almost madatory during legion for the emissary quests for leggo chances.

Why should I explain that to you when this isn’t a thing.

I see how outlandish you are because you’re making stuff up. Has a Blizzard employee told you these things would happen or are you pulling them out your orifice?

Nah that’s a stupid stretch. They were never mandatory. You didn’t have to do every WQ in a zone to get the emissary box.

Because it IS a thing. Lol. Ion stated that “Player housing would be such a large undertaking that it would be developed over several expansions at the cost of other content.”

Yes. Ion Hazzikostas.

EDIT:

Here is the actual statement since im feeling generous.

"Player housing is a big one. It’s one of those things to do right. It’s a big undertaking. If we were to do it, it’d probably have to span multiple expansions. It’s a large enough feature in terms of just the art.

Back in WoD, there were just two types of Garrisons – one for the Alliance and one for the Horde. A Blood Elf player who expected one with a Silvermoon architecture wouldn’t get one due to resource constraints. It’s very time-consuming and would cost us for example a raid tier."

So what’s pet collecting? What’s transmog collecting? What’s Trial of Style? What are holiday events where I collect items and honor ancestors or nab candy or honor elements?

Have you ever played another MMORPG? Because most have housing.

It’s another form of optional content in a game meant for many different playstyles.

This game isn’t just kill things.

The one where they make a boatload of money off of it, because marketing finally realized how lucrative it is. Like every other MMORPG.

This is false. I never did one single pet battle in Legion for emissary boxes for Legiondaries.

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Where?

Again, where?

And don’t tell me to look it up. If he said it, produce it. If you can’t then it doesn’t exist.