How many people can we deduce to be playing arenas/rbgs/bgs at peak times in NA and OCE? Just curious how dead our favorite game is for PvP?
I typically see around 15+ groups in LFG for arena in the evenings at peak hours (meaning after most people get off work, counting the difference between time zones)… For RBGs I am lucky to see 5 groups in LFG at 6pm CST (7pm EST and 4pm PST)…
I assume a lot of the low number in LFG is due to the advent of things like Discord communities where people can form groups and get players outside of game, but that can’t be the biggest reason right?
TLDR; how many players can we deduce to be playing PvP game modes, ranked and unranked, during peak hours for NA and OCE combined?
I’ve noticed that as well… I was just curious what we’ve got numbers wise… the last bastion of PvPr’s in this game can’t be many a number, but we can at least try to band together to keep this game alive lol…
The in-game LFG interface is probably the main way players find groups. Aside from that there are players who just exclusively queue with friends, but that’s usually high rated players which are the minority.
Using your numbers which seem fairly accurate according to what I have seen and adding to them to try and compensate for variables we aren’t accounting for:
Arena
15 groups. Add 5 as an error margin. Multiply by 3 even though half is probably for 2v2. =60
Double that to account for Alliance (very generous as Alliance is like 1/5 of Horde pop). =120
Double all of that to account for people forming groups outside of the LFG interface. =240
RBG
5 for RBG groups. Double that to 10 for error margin and multiply by 10 (extremely generous). =100
Double that number to account for Alliance (same as above). =200
Double all of that to account for people forming groups outside of the LFG interface ( extremely extremely generous in fact absurd). =400
So being insanely generous with the numbers we are looking at ~640 people participating in rated PvP during prime time hours. 240 for Arena and 400 for RBG’s.
However realistically we know there is no way that many people are doing RBG’s. Probably 1/5 of that. Which would bring the number to 320. So even if you were the biggest Activision White Knight the highest number you could come up with would be less than 1k players which truly is pathetic.
It’s pretty easy actually. Literally all they have to do is:
Fire/sin nerfed to be super squishy.
Vendors.
Gear from said vendors scales to a way higher ilvl in PvP than PvE gear.
Having 2 PvP trinkets increases and reduces damage you deal to and take from players by 10% respectively. Or just deactivate PvE trinket effects in PvP.
Essences account wide.
Expansion is fixed for the most part until they decide to completely scrap this system for a new one next expansion for absolutely no reason.
People will return to the game if they aren’t forced to run hours upon hours of raids, mythic+, and dailies every week just to stay competitive.
It really is a sad state of affairs. Everyone already makes hate posts about BfA though, and i don’t want to beat a dead horse. I was just genuinely curious how many we had in our bastion still.
pvp is going to continue to die when every pvp’er is forced to grind 1-200 hours of pve to get competitive gear and getting your neck up so it is no longer gimping your stats
the essences alone make gearing a horrid grind beyond anything that has existed since vanilla honor decay, and don’t even get me started on alts
if bliz really wanted higher participation they would add pvp vendors for solid equalizing competitive gear that performs worse in pve. This wheel was already figured out by the founders. Ion, Team B, and his diablo devs just going in their own direction.
Its actually broader than this, they need to balance their entire game, not just balance one thing.
Thats one of the reasons why the game has really fallen by the wayside. Why even bother if they just gonna lets things like rmx/rdruid/dks be silly broken for months on end, and everyone else is left in the dumpster?
Sorry guys. I’d still do arena if there was a reasonable path to competitive arena gear that didnt involve mythics, world quests, ap grind, essence grind…6 hours to play, 6 hours of pve chores to do, no time to queue arena when it takes a month of pve to catch up with no actual “end” to the grind.
If youre only queueing arena youre falling behind in arena as far as power level goes, how backwards is that?
Ill be playing Classic exclusively until we get pvp vendors and something like pvp power, resilience, or ilvl scaling in instanced pvp. All of the negatives of those systems are hardly even worth discussing in comparison to the current system, its crazy. They ruined the last part of the game I still enjoyed. Feelsbadman
After doing all the required grinding, you’ll find that it barely makes much of a difference anyway. A level 65 neck isn’t going to make DHs not invincible to melee, it’s not going to save you from getting nuked by destros, etc.