Philosophy of Stuns Can Be Fixed

I see a lot of people complaining in game about how Stuns are extremely powerful in PVP situations and I have to attend to agree. I do realize that the way stuns function in this game has been consistent, however, the Damage to Health ratios also need to be balanced with Stuns. Specifically in PVP.

Stuns in WoW has always been a minor hard cc for a short duration with damage not breaking the stun. The target who is stunned is 100% has loss control of character, unless of course they have a trinket or special ability to break a Stun. Stuns are categorized as utility abilities because they can provide a player relief in a reset or a kill or a minor cc.

This can work and be a viable for PVE, but for PVE core gameplay it can cause a lot of imbalance issues.

I want to specifically talk about PVP gameplay. As a Game Designer, there are some noticeable flaws in the philosophy in which stuns are used. Stuns are typically a strong win condition.

For PVP, I am fully in the camp that stuns should have a chance to break upon damage. For instance, direct damage has a higher change to break a stun per hit, while damage over time has a minimal chance to break damage upon tick. Currently, roots in game have a chance to break upon damage and I believe that is fine. There is one major difference between a root and a stun.

Root simply means your planted to that one location and you just lose mobility, but you’re still able to cast spells or use melee abilities. Roots are more detrimental to melee vs caster than anything else. Roots can be detrimental to caster vs caster if the non rooted caster is wanting to get out of range.

Concurrently, stuns have a stronger weight of power in all situations over a root which makes it an easier win condition. It doesn’t feel good when you’re perpetually in a stun lock and can be killed because you have cooldowns of abilities that can break stun or trinkets. Stuns happen more frequently, even with diminishing returns.

I think the major problem in WoW PvP with stuns right now is that the HP to damage ratios are off balance. A rogue can kill many classes/specs with 1 stun. To me, that causes an imbalance and doesn’t make it fun for the other player. It’s more frustrating.

The current fix would be to allow stuns to have a percentage chance to break on damage type or either increase HP and lower damage ratios if Blizzard is dead set on having stuns not break on damage.

I just feel that Blizzard doesn’t comprehend the entire scope of class balance and how utility abilities can also cause massive imbalances. Balance isn’t always about damage output, that is what you see the most in patch notes.

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Nope.

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Oh I see, trying to get your post count up?

Nope.

Also, pre kicking some Trash!

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bad

this is false unless it’s an assass rogue with vendetta
or a sub rogue spending 3+ minute cooldowns

you could make the argument that you want to see rogue cooldowns less impactful on shorter cooldowns, or their damage increased outside of cds and reduced in them

but it’s not like you’re being absolutely obliterated every DR
arena is team based content and if you use your outs/buttons poorly there’s always the opportunity for you to utilize team work
you dying 100-0 in a single stun is typically because of a big misplay or several little misplays
and THAT is part of why the game is fun

not my intention to be mean, it’s important to hear WHY new players are struggling mechanically and what barriers make the initial learning curve heavy

but i think you have a very poor understanding of this game fundamentally

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We’re getting an angry essay and I’m excited.

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Trash has so much more patience then I do when I’m on my lunch break.

I have a poor understanding of this game fundamentally you say? But yet, you give zero substance to your argument. Why is that? All I see from people on this thread is trolling with literally zero comprehension of game design or how things work together.

I should have prefaced this thread as a general rule for stuns in PVP. I just happened to post it in the arena forum. Which is clearly a big mistake because most people like yourself just wants to troll and can’t form a coherent sentence with any decent argument to establish your claim.

lol

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What if all cc in the game was a stun in the need to be fair?

LMAO

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I figured a topic like this would attract trolls, this is why 1v1 conversations are such more fruitful.

And today’s bad take goes to

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It is very common for new players to become frustrated with CC, especially ones as potent as stuns. However, as you play more you will come to realize that CC is essential to the overall health and fun of the game. By weakening cc or messing with DRs you not only lose comp diversity but also lead to games dragging on longer and longer.

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Hi, I’m a random game dev with literally 0xp in the matter at hand. Let me change things up real quick to suit my idiotic thoughts. Oh you, experienced guy don’t think that’s a good idea? You are just a TROLL!

/Thread.

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buy RPG Maker
make crappy indie 2d RPG that takes 5 hours at tops to complete
$1 on Steam store
like 4 people have bought it, 3 of them are youtubers starved for content, 1 is some kid in Myanmar
call yourself a dev

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Imo I think making stuns break on certain type of attacks is a good move. Stun = concussions and what snaps you out of concussion? Some ice or electric shock. So all water, ice, and lighting base spells should realistically break stuns.

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You don’t know what experience I have. You have literally put zero effort in any substance in this conversation. You say my ideas are bad. Why? Can you actually give game play or design reasons why? You have yet to do that. All I hear is you with slander and childish responses.

I find it comical that people get so triggered over a thread that has effort in thought when it has to deal with anything game design. It’s like your little minds has to respond with name calling because you’re clearly incapable of having such a conversation.

I am just going to leave it here. There is no more reason to feed the trolls. Until you can actually prove you can comprehend anything I wrote I can’t take you seriously.

then go have 1 with the mirror

and ask yourself why you’re so dumb

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You’re 1500 xp. I’m pretty sure you can’t comprehend the game, yourself.

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