For those unaware, Phenomenal Cosmic Power is a Feat of Strength that was added in 8.2. It requires players to get all Essences for the Heart of Azeroth that were added in 8.2 to Rank 4. It awards the achievement and the “_____, Azeroth’s Champion” title.
Now, in order to get this achievement, you have to do the following:
- Get your Heart of Azeroth to Rank 70
- Get your 3 Nazjatar Bodyguards to Rank 30
- Get the item reward mission from your Island Expedition map
- Loot 25 Supply Chests in Nazjatar as an Assassin
- Get 100,000 Honor Points from instanced PvP
- Complete Operation: Mechagon on Hard Mode with 0 deaths
- Kill Queen Ashzara on Mythic and get the essence to drop
- Get a low drop rate item from the Mechagon Paragon cache
- Get a low drop rate item from the Nazjatar Paragon cache
- Complete every M+ dungeon at +15 level within the time limit
- Reach 2400 rating in Arenas/RBGs
Now, the reason for this post is that one of these requirements is not like the others. Can you see which one it is? If all of these tasks aren’t familiar to you and you don’t know, the answer is decidedly the last one; to get to 2400 rating in Arenas/RBGS.
When you compare the difficulty of the other requirements to get this FoS, the 2400 rating one is just absolutely on a different level of difficulty for various reasons. Rated PVP is truly one of the hardest things you can do in this game, and to get to 2400 rating is something that only a sliver of a sliver of a sliver of people are realistically going to be able to do. This is due to a lot of factors, comprising of but not limited to: the gear you have, the players you are matched against, and more importantly the class you play. There are classes that just are not competitive enough to ever see a 2400 rating, which is very clear to see if you look at the leaderboards.
Every other requirement of this achievement ranges from easy (Heart Level 70, all Nazjatar bodyguards to 30, Island Expedition map) to grindy-but-not-necessarily-hard (100,000 honor points, 25 supply chests, RNG drops from caches), to hard (Operation: Mechagon hard mode no deaths, Mythic Azshara+drop chance, all +15s in time)… But to get to 2400 rating is not easy, grindy, or hard… It’s on a COMPLETELY different level past “hard”. It is to ask for people to get to places where less than 0.1% of players currently sit at.
Let me offer a hypothetical: Let’s say 5% of the WoW playerbase decides to go for this FoS. Not a large percentage of WoW’s total number of players, but also not insignificant. Getting a group together for Mythic Azshara is not very hard, it’s content from a year ago that is outleveled now by our ilvls. +15s in time is tricky but not too hard either, hundreds of thousands of players are capable of timing +15s. Operation: Mechagon no deaths just basically requires mastery of 1 small mechanic on the last boss, the rest of the dungeon is easy because it’s also from 8.2 on M+0 difficulty.
But 2400 rating? This is something that almost no player sees, and even players who want to go for it (like me) won’t be able to, because my class isn’t “meta”. 99.5% of the 5% are going to be stuck in this horrible situation: getting 10/11 rank 4s, and then not be able to pop this FoS because of 1 requirement that several orders of magnitude harder than the rest.
I normally disagree with people who call for nerfs to achieves/ cosmetic stuff because it does take away some of the prestige and feels bad to those who did it pre-nerf. But that hasn’t stopped Blizzard from nerfing things before, and it shouldn’t this time because of the sheer unfairness of a less than 10% portion of the achievement. If we had a scale of 1-10, 1 being very easy and 10 being nearly impossible, most of the requirements in this feat fall from 1-7, whereas the arena one is a undoubtedly a 10.
My suggestion is just to knock the requirement down to a “7”. Make it as hard as the other hard prerequisites of the achievement, not drastically more difficult as it is in its current state. Make the requirement to get to 2000 or something; this is still very difficult to do for most players, but it isn’t verging on impossible. It just feels so unfair that this great Feat and title is going to be gated for 99.5% of people going for it because of 1 requirement that seriously is so much harder than the rest.
I know many people share my feelings, at least in the achievement community. Some excerpts from Wowhead:
Hope they will nerf the pvp ones in the future so it could be actually achievable
2400 rating is REEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Dumb!
Achievement is full about 2400 only.
That last one in particular sums it up best. This achievement is hard to get, but nothing in it is as realistically impossible as 2400 rating, something only a few thousand players will be able to achieve.
Hopefully this thread can serve as a place to discuss this achieve or drum up support.