Phase 7 - Sanctified Borrowed Power System

Three big concerns with the Sanctified system:

  1. How do flex tanks perform if they need the specific trinket for fights that might require more tanks? If we’re not allowed to carry multiple trinkets, this seems like it’s going to be very, very bad. Not to mention if a tank has to miss a night and you need someone else to step in.
  2. If someone misses a raid night, sounds like they are hampered for the following weeks and going to be perpetually behind more so than they are now if they aren’t around to collect a piece of loot.
  3. Trinket slot? Trinkets are one of the coolest things to collect, and this change just means one slot is relegated to “power piggy bank.” The system appears unfun as it is, but just seems like layers of rotten onions with each bit of info tied to it.

SoD has been great about keeping rostering accessible and raids flexible for all (outside of windfury sources on Alliance, still incredibly disappointed with how that’s been handled).

A weekly cap (some scourge invasion quests and running through Naxx) on increasing a borrowed powered system seems like the type of World of Chorecraft design that game became where if you didn’t do your chores, you didn’t get your weekly allowance of being able to play the game to your best potential.

Given that it’s coming out in a couple weeks, and this is more or less the first we’re hearing about it, it’s completely screwed on getting any meaningful or major overhauls.

For now we just pray that the numbers put out were trolling like that Corrupted Ashbringer datamine was.

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If we’re going to have a cap there’d better be a way for players who fell behind to be able to catch up. So a player that misses 2 weeks can make it up the subsequent week.

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Naxx also has a scaling difficulty that increases depending on what level you set it to.

Probably not trolling, probably won’t be equipable because it will be used for the Ashbringer Legendary Weapon.

At the very least the trinket and what not should work in Stratt and Scholo

If the increased health from gaining sanctified pieces and the trinket stick, you also will never be able to fill a raid with someone from your bench, an alt, or a friend, as they won’t have the health required to survive the raid. There’s no reason to buff health to that degree if it’s not going to matter.

This is the same borrowed power we saw in various retail expansions, but somehow worse because it’s not only the the individual’s power, but also simply their potential to live thus affecting the whole group.

This is like some half-assed way to rebalance the overworld if they’re assuming people will be only wearing their new sets when out doing things, though obviously the knowledgeable player will keep older sets for such activities. It’s incredibly ill-advised.

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People have called facets of SoD “Retail”, but I never considered WotLK abilities and whatnot to fall under that label since it really applies to Legion and forward.

One system that definitely is Retail would be borrowed power, a system so reviled now, I really wonder who in the SoD team thought it was a good idea to introduce this abomination.

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Then everyone would solo farm them all day with your 4x damage and health.

Yeeeeeeeee if we get stuck with this we may as well have some benefit.

Please fire the person responsible for this.
This is terrible design, riddled with flaws. This has nothing to do with fun, who cares about big numbers in a dungeon? it doesnt translate anywhere else, and it will divide the player base even more into trinket locked tiers.

Perhaps listen to your playerbase and its legitimate grievances rather than breaking the game further with stupid uncalled for systems that no one wanted in the first place.
You seem to have forgotten the essence of SoD where the world was supposed to be king and now you come up some raid bricking system thats naxx exclusive and makes no sense…

rethink your decisions

ps. people keep going back to classic cause its straight foward without bloat of unwated systems added later one that just add no value. You transition from pve to pvp and vice versa easily, its easy to pick up and very intuition driven.

Unlike SoD which is just classic on drugs

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Honestly it’s baffling this idea wasn’t shot down immediately.

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Why? Those are already super easy content. Why do you need to nerf super easy content even further

we’ve already seen how the ICC model of these gradual HP and damage buffs is detrimental to the playerbase. It destroys speed running, particularly in SoD where the patches are so fast paced. competition can’t begin now until the borrowed power is maxxed and those who don’t have the maxxed trinket are now locked out of a level playing field.

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It’s an awful idea. I don’t want a weekly capped currency grind in SoD, that’s retail crap. I definitely don’t want insane power creep that makes every other facet of the game’s loot progression totally irrelevant. There’s also zero chance this will be balanced between classes, because some specs WILL just scale way better than others and end up doing thousands of more DPS.

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It’s honestly probably just a system to time gate the highest difficulties. The HP values on the max rank difficulties is probably immense so the trinkets will fall into that category. The majority probably won’t even be seeing those difficulties anyways with how I’ve seen a lot of groups performing lol base difficulty will probably not have to worry about any of the trinket crap.

mages simming 100k+ from screenshots i’ve seen, idk if it’s actually a legit sim or not.

But warriors are at 35k, rets at 25k-27k from what I’ve seen. Those are the only two classes I know of that have posted real sims and not just screenshots of high dps.

What even is the point of all these restrictions?

The T3 sets have bonuses that ONLY work on undead. Then you have these Sanctified pieces that ONLY work in Naxx. So what gear are we even trying to earn out of Naxx if none of it even works outside of that one raid?

You earn your T3, then poof, put that away, you now need to wear Sanctified gear to progress? So why did we even collect T3 in the first place?

And most important of all, where is all this stuff going to even be stored? No one has room for all this stuff as is with Dual Spec, Draconic, Core Forged etc etc.

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Edit: nvm

10char

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T3 is sanctified. You still won’t use it outside of naxx cause the bonuses suck :smiley:

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Everyone needs to chill out for a little bit.

You’ll be okay.

First: You DO NOT HAVE TO DO HARD MODES. They are optional. If you don’t like it, don’t participate, and just do normal modes.

Second: You don’t know how it powers up yet. Could only be from raiding, or could be from invasions, and extra bosses in dungeons. Without knowing that you’re okay to be worried, but not okay to be panicked.

Third: This is just a mechanic for hard modes in Naxx. It does three things: it gives them an excuse to make them actually very hard. It gives players a chance to go crazy powerful, but in a contained space that doesn’t ruin the rest of the game. And it gives players something to do; either inside the raid, keeping it interesting for longer, or outside of the raid going to dungeons and doing invasions and quests to power it up.

I don’t know about you, but 90% of my raid team doesn’t login anymore because there’s nothing for them to do outside of raiding. Having some incentive to be in the world again, even if only a little bit at a time, could be a good thing.

Do note that tier gear IS sanctified, so counts towards your bonus.

Naxx is the final raid of classic. Who cares if your gear isn’t useful anywhere else; where else are you going to use it? I agree that the set bonuses versus undead aren’t a great idea, especially when the trinket power does essentially the same mechanic, but does it really matter? Are you going to go for parses in BWL and AQ in phase 7? And okay, maybe there will be a scarlet raid worth doing, and the gear won’t be perfectly suited for it… but you’ll get NEW gear in that raid anyway! And if you want to min-max and bring back your AQ set for the first two raids until you replace it, fine do that, but you won’t HAVE to.

You’ll be fine.

Hard modes drop more loot and more atiesh splinters. You do have to do them.

It won’t be hard because the wow playerbase doesn’t WANT hard content. If they wanted hard content we wouldn’t see player drop off every time the content is hard. See: Ulduar. Sunken Temple. Literally AQ. Go look at how many players actually do high M+ or Mythic raids.

WCL is already saying not to expect much in the way of Naxx support because it’s going to be too much work with all the difficulties and normalizing damage from the trinket.

Not only that, the naxx sets basically scraps every other tier set and rotation we’ve had for the entire run of sod and, in the case of fury warriors, is sending us back to vanilla wow rotation.

It’s bad decision making, bad design. It’s not interesting that the set I will wear in raid is useless in every other form of content because the bonuses are tied specifically to the new raid.

Oh, and warriors need empyrean demolisher as our bis weapon again, I love killing kazzak every reset.

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