Pet revive time, do hunters enjoy it?

I’m saying it doesn’t keep ur pet up…

My mistake, I thought you were saying that there wasn’t a rank 2 bringing it up to 50% in the beta, not that it wasn’t helping. Apologies for my incorrect inferance.

In any case, pet survivability in PvP is definitely a serious issue. Like, there’s no world where it makes sense for pets to both be trivially killable purely through cleave (even with the hunter doing everything they can to keep it alive) and for it to be so incredibly difficult to rez the dang meatshield.

If they want it to be difficult to rez, then it also needs to take some actual commitment to kill the things, since it’s effectively removing the hunter from play until they can get off the rez. If they want pets to be relatively easy to kill, then they also need to be equivalently easy to rez.

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I have experience doing it. The OP was talking about mythic plus, so I was speaking in terms of PVE. Sorry for not making that clear.

It’s awful in PVP.

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What you all don’t understand is that Blizzard wants us to really be in touch and bind souls with our pets. They’re an integral part of our class. By increasing the res cast to 4 seconds, we really get to miss them and appreciate them when they return to our sides, to valiantly storm the battlefields <3

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the cast time to revive pet isnt bad… it’s just the fact that it uses global cooldown that blows… as if you are in the middle of combat and your pet dies you cant use revive pet until global cooldown goes away, then you cant get back into the fight until global cooldown resets.

So having those 2 global cooldowns in the heat of battle really makes things frustrating, especially in pvp, as that’s 4 seconds plus a couple more seconds of global cooldowns that you are out of the fight… which in today’s world, is an eternity considering some classes can burst down players faster than 6 seconds…

So either Revive Pet needs it’s cast time reduced from 4 seconds to 2 seconds, or it needs to be removed from Global Cooldown.

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Oh know, Fluffy, you died! Don’t worry, I’ll get you- [interrupted]

I’m coming Fluf- [stunned]

Fluf- [feared]

F- [interrupted]

Ok, I’m finally behind a pillar, I can finally rez my dear sweet Fluff-[sap]

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Yes, the GCD is the problem with it. /s >.>

Not the giant 4s window of “HEY, I’M OVER HERE TRYING TO BECOME USEFUL AGAIN, CC/INTERRUPT ME!”. Not the 4s window of being unable to move or DPS or use any useful abilities. Not the requirement to get that 4s cast through before you can do anything useful again, ever, for the rest of the match.

Naw, it’s the GCD.

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you nailed it right on the head… it’s the GCD

inturrupts are apart of pvp. that’s fair to be able to inturrupt another player’s important casts… i.e. interrupting a warlock’s chaos bolt (which is far more detrimental and shuts them down completely), or interrupting a heal cast, etc. So it’s only fair that other players can interrupt our revive pet since that’s pretty much the one of the only 2-3 base abilities that can interrupted on a hunter (or one and only thing if BM)…

You missed the /s in the first line.

GCDs don’t matter here. It doesn’t matter if you have to wait ~1.5s to start casting, the problem is the giant 4s period vulnerable to both interrupts and CC that is mandatory to be able to do much of anything damage wise for BM and SV. At least a 2s, they had to be much more attentive and reactive to avoid the rez.

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you missed the point that every class has somethign to inturrupt that’s very importaint… take my warlock example… If you inturrupt a warlock’s chaos bolt, you completely shut them down, they cant cast anything, not even CCs… at least with a hunter, if you inturrupt their revive pet, you can still cast everything else and defend yourself, including tossing an ice trap under who interrupted you and recast revive pet with no interruptions since your opponent is an icicle.

Except, you know, nearly you’re entire damage profile. BM can’t use Kill Command or any other pet-based abilities, and SV literally can’t regen focus aside from the pitiful passive regen.

The only thing it being off the GCD would do is let you start casting it up to 1.5s earlier.

Also, note that the GCD for casted abilities occurs at the start of the cast. There’s no waiting after the cast finishes. Literally the only impact the GCD has on Revive Pet is that if you cast something else recently, you might have to wait a second or so to start casting it (but that’s the point of the GCD, to make you make decisions about what abilities you’re using).

You can’t use other abilities while casting it regardless, and there’s no GCD at the end, so I’m honestly not sure why you seem to think this is the critical issue with the ability. GCDs by in large only impact instant abilities.

easy. toss an icetrap under whoever inturrupted you… enjoy casting revive pet uninterrupted…

You still choose to ignore the fact that if you get inturrupted as a hunter, you still can defend yourself… which includes tossing an ice trap under your opponent, stunning your opponent, rooting your opponent, putting your opponent to sleep, disorientating your opponent, or whatever you have at your disposal, or simply dive behind a pillar, and then recast revive pet freely…

or simply pop turtle and revive pet…

other classes do not have this luxury… back to my warlock example… you inturrupt their chaos bolt, they cant even Fear you. cant horrify you, cant stun you, cant do jacksh*t. they are literally a sitting duck, same goes with many other classes.

quit trying to make it sound liek Hunters are useless without their pets, because it just isnt true, even as BM (which i main), my pet is a portion of your overall damage.

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Until his partner interrupts or CC’s you.

Stun is tied to your pet.

Yes, pop a 3-minute defensive to get off revive pet, just to watch it cleaved down again 30s later. Now what?

BM and SV literally cannot use half of their damage rotation without a pet. BM’s damage without a pet is in the ballpart of 20-25% of normal, at best, and SV’s is perhaps half, maybe less.

Can you imagine if you could trivially nerf a warlock’s damage by 75% permanently until they did manage to get off a Chaos Bolt?

You’re doing it wrong if your pet is a “small portion of your overall damage”. BM’s entire damage profile has 2/3rds to 3/4ths of its damage invested in its pet.

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you’re doing it wrong if your pet is top damage. especially in pre-patch where everyone dies asap. this isnt’ BFA where everyone is being carried by pvp scaling and corruption.
I keep my pets damage/dps separated and as you can see pets are always a minor percentage of my overall damage as seen in this rando killing of a player:

Like I said, if that’s the case, you’re doing it very wrong.

While PvP and PvE aren’t directly comparable, you can see here that well over half of all 3 hunters’ damage comes from their pet. If your pet is only doing some 30-40% of your damage, as in that screenshot, you’re clearly leaving Kill Command off cooldown way too much.

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I’m pretty positive as BM, that should not be the case.

when you’re doing a big wheel, breath, and a couple of cobra and/or barbed shots, most horde are dead before you can get off more than 2 kill commands (including healers).

Breath? You mean the borrowed power nuke that’s not relevant in SL? By “big wheel”, I’m assuming you mean the Remote Guidance Device, which is also gone in SL.

Ya, you’re really supporting your case here. Also, Kill Command does more damage than Cobra, by a lot. If you’re popping off Cobra Shot while Kill Command is up, you’re really doing it wrong. And Barbed Shot’s actual damage is garbage, the benefit of it is the pet damage, the very pet damage you seem to think is only a minor part of BM.

Edit: this also sounds like you’re talking about this from the perspective of world PvP or maybe random BGs. The revive is predominantly a concern in rated PvP, where people are actually paying attention and don’t fall over in 4 globals.

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this is pre-patch. SL isn’t here yet. newsflash: it’s delayed… what’s relevant at level 60 a couple months from now means jack and sh*t today… and unfortunately jack left town.

and if people aren’t falling over after a big wheel, breath, 2 kill commands, and a couple of cobras. then you either are bad at bursting or you’re undergeared. with the exception of priests, even mythic/elite geared pvp healers fall over under that in pre-patch, especially if your arena buddy is also training on them.

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Yes, and news flash, that doesn’t mean it’s canceled. This feedback is for SL, not this irrelevant interim while we wait for it.

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