It’s a start, but not nearly good enough.
Here’s what I’d do…
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Make pet health equal to 100% of player health.
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Increase pet armor for all pets by about 50%. More for Tenacity pets.
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Increase dodge by about 20%. More for Cunning pets.
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Increase damage by about 20%. More for Ferocity pets.
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Remove the cooldown on Mend Pet.
Then, maybe, pets would start to be scary again. Right now it feels like getting attacked by a teacup poodle, not a wolf.
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The only change I want to see to SV hunter is a new focus generator that doesn’t rely on my pet. That’s the one issue I see in all pvp situations
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Check this topic that i’ve created, i kept the pvp situation in mind when i suggested the change to KC.
https://us.forums.blizzard.com/en/wow/t/suggestion-to-survival-changes/848035
Mend Pet lasts 10 seconds and has a 10 second CD. It’s already a 100% uptime and removing the CD does absolutely nothing. Although removing it from the GCD would be a dream come true.
The other changes would actually buff our pets into the stratosphere. I mean, if my pet has the same amount of health as me AND has more armor than me… that’s a 2v1. Also, mend pet heal scales with health pools, so more health = bigger heal since it’s a flat 50% of pet’s max health over 10 seconds.
While I wouldn’t mind my pet literally being a God, I feel like it would be unfair to other classes in the long term.
They should just buff pet stamina by 25% and lower pet rez in pvp to 2 seconds. That would solve most of the problems.
I agree, and also take less damage in instances.
Everyone makes good points. Especially about mend pet just needing to be off the GCD.
I know the numbers need to be tweaked but the points remain that pets need to be addressed. They’re way too weak in their current form.
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They can be left exactly how they are if they’d just make pet Rez 2 seconds. The 4 second Rez timer is proven it’s to much in the fast paced meta
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