Why don’t we not put the responsibility on the raid/guild leader and put it on the player?
For ML you see a message on your screen that says "(raid leader) has requested you give (some other noob) the Sword of Death - yes/no? It would be like personal loot with master loot options turned on. Raid leaders could never ninja anything only players could but then they can be booted from raid/guild.
For PUGs - All personal loot should be mailed to players who would be given the option to take the item, or click “Party COD” giving any other group members the option to buy the item from you at double the vendor price. Group members would get a letter with a buy or pass option, if everyone passed it be vendored to you automatically and cash would arrive in a letter.
Extra profit for players getting items they don’t need, and great for disenchanters.
Right, that’s the problem. The raid leader decides who deserves the loot based on who they think will help the raid the most which is ridiculous.
If I helped kill the boss then I should have the same opportunity to obtain loot as everybody else.
Sorry but I’m not going to raid all night when I know I have zero chance of obtaining loot because someone else needs it for “guild progression”. Lol that an excuse bad raid leaders use to gear their buddies up which is why master loot blows.
They may as well just remove the limit then. Every expansion we have some item that’s higher ilvl than everything else. MOP legendary cloak, Draenor legendary ring, Legion Artifacts and Legendaries, BFA legendary Cloak and Heart of Azeroth. And of course Shadowland legendaries. My Druid got his 235 pants at 194 ilvl.
Something’s got to give though. I’m over here wanting to give away so much loot, but the people that whined and whined and whined about not getting loot are keeping me from giving them loot. It’s fascinating how against choice so many people suddenly are.
It’s not ridiculous. The group getting stronger as a whole helps you kill more bosses and get more loot. That’s called group progression. Loot systems should be fair and agreed to, but “whoever benefits the most from it,” is a fair system as long as everyone agrees. Whoever benefits the most except this list of 5-10 items that should go to your best performers first is ALSO a fair system as long as everyone knows ahead of time.
To me it sounds like the only system you think is fair is “I get everything i want and you guys can have the scraps.”
Or you’re just really bad at the game so you never got the good items and are whining about it. One of the two.
I prefer personal loot. ML was a problem for those that need the item plus took time for ML decisions. It’s easier to have a smaller pool of items for others to roll on rather than every single piece a drama.
Ya, except guilds like to play the “you want mythic loot, you play by my rules and every guild on this server has the same rules, so deal with it.” card. Which of course they would, because competition drives people to win at any cost.
Except I have no power to do with my loot what I want until I meet some arbitrary criteria that is irrelevant to whether or not I want the item in question.
Ever thought there might be a reason why every guild has the same rules?
Maybe because they work? By all means, make your own guild with different rules. I’m sure you’ll have tons of quality applicants since master loot was clearly such a broken and bad system sarcasm
That depends. Is your goal in game to accomplish something?
Or to have shinier zeros and ones?
I have alot of fun killing new bosses and progressing with the people I’ve raided with since Draenor. We were masterloot the entire time until Blizzard decided our fun wasn’t allowed anymore. We haven’t progressed quite as far since.
That was the case in legion but it was still a controversial practice. Guilds would run intern/trial systems and refuse to pass off any loot. Some would go as far as to split their raiding groups and fill empty spots with trials. What they really were doing is just increasing chances for their own people to get it since the trials were not gonna be given loot.
I don’t know what made Blizzard nicks that concept but I wouldn’t be surprised if these incidents were it.
This is just nonsense invented by people without real arguments.
No guild is successful by cheating new players and trials. Word spreads and people stop applying. Those guilds fall apart and die within a tier.
In reality, trials and new players typically get gear thrown at them since they’re taken thru farm content first and noone needs that gear. Only complete jerks DE gear a trial could use and again those guilds die before they can do much harm.
Man, y’all must have hated yourselves if you voluntarily remained with guilds and groups that “forced” you into ML or something. I’ve never had these issues with DKP or ML or Loot Council, but I also play with people that value the group over being loot prostitutes (lol at the other one being censored).
Blizzard calls it Personal Loot, but it’s not personal until they tell you it is. Seems like they’re playing ML now. No options, no choice, no player agency.