Personal loot is harmful to the game IMO

If you would’ve read just a little bit further you’ll see that I think all options should be available

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I’m glad you are building on the idea of a systematic DKP system for guilds and communities. Blizzard implemented the Community feature, but it kind of stayed off the table that someone else might pick it up and run with it.

Are there any APIs available for Communities that might enable this sort of thing?

Then lower them, loosen them, something needs to be done. I want to give away my loot without being restricted by ridiculous stipulations. It’s supposed to be personal, right? Then let me do what I want with it.

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It’s a coding limitation. What you want can’t reasonably be done. There is no way for them to efficiently codify what is an upgrade and what isn’t without just using simple ilevel on a per slot basis.

You already have the compromise in that trading is allowed at all. Trying to weasel away every restriction into full blow ML is disingenuous.

Expanding with some additional thoughts on this.

In the old days, loot scarcity in raids helped to build guilds and keep them together. The best gear was in raids, and the only way to reliably clear raids was with a guild.

Since then, the gamescape has changed dramatically. There’s several other sources of loot of equal quality, and as such loot scarcity in raids only serves to divide guilds and serve as incentive to not join them (like it or not, a lot of people are less likely to join if it means handing over loot).

So now there needs to be ways guilds can increase their loot haul from raids, and potentially even have better ways to target specific items for specific members (gearing up tanks, etc). Rolling with a guild should mean more loot as a reward for positively participating in the community and being more organized, not less.

I don’t think the any third party systems would gain steam for this kind of thing unfortunately, it’d need to be something built into the game.

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Well, bonus rolls existed long before they got rid of masterloot, but i agree personal loot sucks.

It has created this entitlement of MY loot, rather than the raid or groups. When you can solo the boss, it’s your loot. Until then, it’s the groups and should be distributed however the group agrees.

This was especially an issue in BFA when people would scrap Azerite armor for the residuum so they could buy other pieces. Since you got so little from scrapping it was essentially them turning a piece of gear into 1/4th a piece of potential gear.

They could simplify the whole thing really easily. The highest item level piece you equip unlocks for every slot and weapon type. Simple, easy, and solves the problem so many of us have with these stupid restrictions.

And then guilds would require after the first drop you trade all your loot away. Who wants to become a loot piñata?

Then pick a better guild.

Not a reasonable solution. Greed and corruption are universal.

It’s perfectly reasonable. Or, make your own and don’t be like that.

Far simpler to just remove trading period. No trading, no problems.

We already tried the trusting people to do the right thing. They didn’t.

Sure, let’s go with that. I already vendor 90% of the loot I get that I don’t want and can’t trade away.

Personal loot is an inconvenience for progression raiders in guilds. It’s the only appropriate loot type for randomly formed groups.

Personal Loot was into the game since Mists. If your group was still using ML whilst hating it in Legion, that’s entirely on you and your guild.

Now you get people keeping loot they don’t need because rng favored them, you can’t stop it.

Some terribad leaders you’ve had. Most value progression over personal benefit and will give items to those that will benefit the group the most.

Personal loot is best. In BC, Warth, Cata I been I’m guild that have use DKP, loot coinical, rolls. Is never fair. With DKP you literally have people saving their DKP for BIS, other gear and tier sets would be pass or even DE since no one in their mind wasted DKP thus hindering progression. Loot council someone will always complain is not fair and will always say complain same with roll someone will always be lucky and others is unlucky.
At least personal loot you have more control.

tl;dr: Personal loot is fine for pugs but guilds should have the option for master loot.

Personal experience: We had a trial in our M raiding group for a few of weeks. She’s already wearing the 226 weapon from Huntsman and got the token again. When asked about passing it over she refused to saying that she needed it for off spec.
Part of the guild rules is that main spec takes priority over off spec and on top of that if you check her io profile she has never played anything but Beast Mastery, she downright refused to pass the item that she was already wearing; the officers let her keep it but had a long talk with her and warned her about this behavior. They decided to use rclootcouncil from that moment forward to avoid any similar situations.
Couple of weeks pass and she gets a the versatility ring from xymox (no socket), she’s already wearing two 226 socketed rings and again refuses to pass it over to guildies that actually need it. That was her last night with us.

DKP also has problems like a chain of people dumping all of their DKP on a single drop, which in a 40-main raid along with drop randomness means you very well may never have a chance at the items you want. Ran into this personally with my guild in MC, where other mages monopolized loot until the guild eventually fell apart as TBC approached.

So she gets to play with people that wont tell her what to do with her own things? Pretty win win. You have tried to justify that this behavior is ok, because you value guild progress over individual rights. Not everyone sees things this way. Parting company was a fine solution.

Guess she did.