Well, I mostly pug M+ so…
I think needing an appearance counts at needing the gear. This might be the source of our disagreement.
Well, I mostly pug M+ so…
I think needing an appearance counts at needing the gear. This might be the source of our disagreement.
100% of the group is 100% of the group regardless of the group size.
Right, just wanted to make sure that a guild group of 13 could still raid heroic and have access to ML without needing to pull in 2-7 people like Mythic for example
I mean I get that, but players cant even deal with M+ and acting like adults for that.
So… I wish you luck with it I guess. I just really dont want to deal with ML and all that again. Even with PL sometimes players get a bit nasty.
Had a warrior get mad that there was a piece that wasn’t put up for roll for DE for crying out loud. Like… Let the person who got it do what they want with it if no one wants to put it on.
Eh it’s not that big of a deal to me, just would be a QoL improvement. And Blizz doesn’t listen to feedback anyway lol.
Personal loot gives Blizzard better control (almost complete control) over your loot progression.
If they were to again allow ML, they would probably decrease drop rates by half (or more) in ML instances in order to prevent people from gearing quicker than they want them to.
Most people tend to think that ML was changed to protect people… and that might have even been true when it happened, but they have since realized how effective it is at controlling gear progression, so you will probably never see it again.
If a DKP/GDKP implementation were available, that would be nice. But Blizzard looks at Personal Loot, full of self-validation, and it’s here to stay.
Honestly, a built-in GDKP loot type kills most booster communities, cuts down on gold spam, and embodies Blizzard’s core philosophy for this game: If the community makes the game worse somehow, let’s bake it into the base product for them.
You’d be better off asking to have the trade restrictions removed.
Pretty sure it was mainly done to stop the massive amount of tickets and GM complaints about how someone either ninja and item or accidentally mis-looted an item and wanted it fixed.
PL solves all of that.
PL without trade restrictions would be amazing as well, which while on the surface is ML with more steps the key difference is the person who gets the loot has the ultimate say on giving it away.
Also, especially for small group content like mythic+ do people actually want ML and a change that the 2 items that drop aren’t even able to be equipped any anyone in the group? Because that used to happen a lot.
GDKP is full scale pay to win.
Classic is filled with it, and with the token in retail it would be even worse.
GDKP has no place in this game IMO.
You could even argue their push to PL is to try and keep p2w for gear lower than it would be with ML, despite that it would lose them token money.
Yeah, that’s what I meant by “changed to protect people”. And it think it worked pretty well in that regard.
But personal loot has the side effect of allowing Blizzard far better control over gear progression, which is just icing on the cake for them… so I don’t think it’s ever going away.
Or you can get 3 OHs from Inerva and none of us being able to trade it to the ele shaman because we all have 226 staves instead of MH/OH while our shaman still has a 210 shield. Felt real good.
Boosting existed before personal loot.
The only thing that really needs to change is the option to give more gear to a party member.
There’s already some that can be given as long as the person doesn’t leave the instance or group. They just need to end the ilvl restriction.
Yeah, some, especially for raiding.
Can you imagine how slow gearing through mythic+ would be though if items could drop nobody in the group could even equip like the old days?
I’m an advocate of just removing the trade restriction.
Like I said before, if what you are suggesting is removing trade restrictions, I’m 100% on your side. But that is not the topic of this thread.
I’d be absolutely fine with removing trade restrictions, but how is that any different from ML? If anything, it would only favor hard-core guilds who can just armor stack and not need to worry so much about gearing their alts.
No. Have you cleared an old raid for transmog or whatever? Whatever drops is what drops. Could be cloth, a mace, a sword, a polearm, it didn’t matter what your comp consisted of.
Stacking wasn’t really a thing back then, now you could be funneling all the useable gear for “that mage to deal with that thing in progression” but you making an all leather comp is not helping your chances in what drops.
Yeah, I already brushed up on split raiding and all that.
For guilds who want ML and the players understand the benefit of gearing up players in the most efficient way possible it is basically ML.
For everyone else, and pugs, the key difference is that the loot goes to the player, and they must take the action to surrender it to someone else. If the RL demands people to trade the items they can tell them to F off and leave and keep their own gear. In ML that doesn’t happen, the loot goes where the ML wants it to go.
As for armor stacking, that will always be there unless they make PL still pull from the entire bosses loot table, then assign it to someone who can equip it.
And if nobody can equip an item it just randomly picks someone.
Not sure that would go over well, especially in mythic+.
Secretly I think Blizzard implemented it to slow down gearing and have raid groups be less optimized for a longer time. Time metrics played and all that.