Personal loot is harmful to the game IMO

Indeed, you usually do enjoy things that hurt others experience as long as yours is ok.

Its more that the victims make a mountain out of a molehill. One boss has its loot taken and everyone who didn’t benefit freaked out and spent hours crying.

To that I might add it’s majority of the groups. Only a small percentage ha does ML really well and that’s the top tier guilds. Other wanna be mythic guilds try to mimic this to make themselves think they are just as good but end up with a dictatorship regime instead

The mental gymnastics you need to get to that conclusion is outstanding

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its Only hurting selfish abusive people :slight_smile:

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Nah. More than once I’ve seen him say he doesn’t care if it negatively impacts others for whatever the topic is.

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Are we talking the MC ninja looting of the stone tablet boxes?

I’m a little ninja, short and stout.

I’ll take the loot, then I’ll hearthstone out.

All the people in Vent all scream and shout.

Because I’m the Rogue in full Devout.

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Link please. I’d like to see where I said that

Nope, that never really happened so threads about it don’t exist.

No, i’m using an example where the group had an agreed upon rule. Basically the tank isn’t running it without the incentive of an orb, so everyone agreed to it before they started, as an example of how fair the system is. No need ninjas like you were whining about.

Nonsense. If that’s all you have just leave.

Except 1) Noone has to do anything, you literally sign up and agree to it. 2) Trials had loot thrown at them, they were always taken to FARM content and no one wanted the items that dropped. And 3) Going off current drop rates and your logic I guess Blizzard has enslaved the entire WOW raiding population.

How is WHY someone did something evidence of anything? Even if i accepted that Blizzard believed this to be true, (which they didn’t) that doesn’t mean it is. Honestly have you seen how badly they mess up balance EVERY patch. Basic math shows they have no idea what they’re doing.

Heck even in the quote you listed, you can plainly see it’s a flat lie. If anything the removal of group and masterloot means you have LESS control over your fate. It’s completely RNG and players have NO input now. How does that mesh with what he said?

They also admitted recently that they lied about there being a ripcord to pull. They never programmed a solution for the covenants that would allow them to be easily changeable. They just said they did to stop the complaints. If you want a more recent example.

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Did I mention the boxes that don’t matter?

There’s a difference in impact where one piece of loot is passed off to someone else and another when one Rogue steals a whole chest of multiple epics…and disenchants them.

Forgive me for not giving a damn about classic, but what was this story?

Or maybe restructure raid rewards so loot mode doesn’t matter. Individuals getting upgrades doesn’t have to slow guild progression, that’s just a side effect of how raids have worked up until now. Arguing about loot modes seems a lot like asking for a better horse-drawn carriage when we could instead have cars, making life better for those at all levels of play.

So what does that have to do with ML?

Remember when ML existed and you’d spend weeks killing a boss and the item you wanted would drop. But the GM would give it away his favourites.

Trials only get the leftovers

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Gaslighting 101. Keeping thinking this is true.

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I’ve seen one instance of a Rogue stealing all the loot for a Majordomo kill in Vanilla.

Don’t have to think it’s true, i know it is.

Having personally given away hundreds of items to trials over the years.

Keep trolling since you can’t argue any actual points though.

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IMO they should just remove the restriction on trading if it’s an item level upgrade and then personal loot would be perfect. If someone really doesn’t want to trade something, they don’t have to. It’s in their bags, after all. But for the team players, who are probably the ones who are going to keep showing up anyway, they can trade little upgrades for big upgrades and have others do the same for them, making raid teams stronger much more quickly.