Game determines how many items drop (example: 6 items for a 30-player team)
Game randomly chooses which players get an item (example: players 3, 7, 12, 17, 24, and 29)
Game randomly chooses items from the potential loot tables for those players, based on class/spec
Here’s how group loot works:
Game determines how many items drop (example: 6 items for a 30-player team) - identical to the above’s step 1
Game randomly chooses that many items from the loot table
The notion that personal loot would favor some players over others in its Step 2 - thereby stealing the opportunity from other players in the group - is absurd.
And if it DID, that’s a pretty good reason to never have personal loot ever again.
Pretty sure you can pug everything now days, I suspect even the first few bosses of mythic.
I dont even bother with guilds anymore and Im sure more and more people dont.
Group loot should not be forced on those who dont want it, just the fact youre able to get something in the loot pool that is not usable by anyone in the group already makes it less efficient than personal loot.
Any guild with loot rules other than a DKP like system or random roll is just bad. Period.
Cooking the books to dictate the loot tables went way beyond “the 1%”. We did it, and we’re a very middle-of-the-road Mythic guild. In fact, everyone I know did it. Especially for fights like Jailer (stacking for the 2-hander) and Sylvanas (stacking for the bow).
To be clear, I think group loot for LFR is silly, but I totally get why Blizzard did it. Personal loot was a deeply flawed system that was definitely exploited.
This would have brought with it the same problems that GL has today in terms of corrupt raid leadership. If your raid leadership expects you to pass on item X and will kick you if you don’t, they would also expect you to trade item X under PL and would kick you if you don’t.
If they still want GL in LFR so drops are independent of groups comp maybe they should have had everyone roll “need” behind the scenes with no pop-up box so gear goes directly to people.
It seems people get angry when other people roll need on items they can use because they feel they “need” it more than the other person or some reason.
There are lots of ways around it. LFR could just have a weekly quest to kill all the available bosses and when you finish you turn it in and get a random item in a chest from the quest giver. Would give loot appropriate to the character, would guarantee everyone an item every week, and get rid of this silly drama.
That’s fine, I’m all for players having a choice in their loot distribution. The loot generation needs to be the same between all options which can be done albeit in a clunky fashion. Assuming that to be true, and there are acceptable restrictions on changing the loot distribution rules mid-raid, I’m all for group and personal and even master looter being options.
While also encouraging groups to diversify their raid composition to minimize the times a good item goes to waste. If you play an underrepresented spec you might get a raid spot instead of a fourth hunter under GL.
To be clear, this won’t matter to many and will be an active detriment to others. But for some it’s a positive.
That’s your opinion, but not every guild agrees. The point is that no single system works for the entire player base. No matter how much you might prefer PL or I might prefer GL, there are times when we’re both right depending on the particular raid group and its goals. Having any one system is going to be flawed for some groups.
Fair enough, but it also means that you can’t be selective with when you’re going to try to get an item despite the wishes of a tyrannical raid leader. You can get a minor side grade off boss 2 you wouldn’t roll on in hopes of getting a BIS piece of boss 7. You also won’t be able to hide if you didn’t change your loot spec to something the raid leader told you to and PL gave you an item for a different loot spec on the boss.
The point is that an unrestricted PL system will not universally be better when in a raid with leadership expecting you to give up loot on a whim than GL. Sometimes it will be better other times it won’t.
Do you have a source on this? I looked this morning when someone else mentioned it and could find no reference. What I did find was a post in the community council forum from June explaining why there should be BLP.
I hope this isn’t something that just proves I’ve been around too long…
But personal loot bonus rolls had bad luck protection for awhile up through legion and SL. I may have messed that up with “personal loot”, but I consider that the same.
There’s a blue post that explains this from way back in panda land or WoD. I can’t link it on here.