Personal Loot, and Why it needs to return

Yeah there are many people here that hasn’t a clue about what they’re talking about, it is GD and forever will be like that.

Imagine people getting defensive and angry because they feel like they know all aspects of the loot system…in a game…that should be about fun when stuff drops. Anyway time for dinner, have fun everyone and good luck on loot!

Yes and to be frank you’re one of them.

No one is being defensive. We are telling you that you don’t know what you’re talking about and when you make terrible suggestions we are going to inform you it’s a terrible suggestion.

Instead of thinking you know everything maybe stop and actually read what people are telling you.

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Let’s be real here, you don’t care what I have to say, and I don’t care about your thought to be frank. You start of your responses like a pompous jerk with one-line answers like the rest of us should be able to read your mind. Get off your high horse and make yourself a better person.

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When someone is as un informed as you are making comments no I don’t care what you have to say.

Again still doesn’t change the fact that you’re commenting on loot systems you clearly don’t understand.

I’m sorry you can’t handle facts. Maybe next time you should educate yourself on the things you’re commenting on so people take you seriously. Facts matter. Emotions do not.

I’m a perfectly fine person. The fact you think you can gauge what kind of a person I am based off of a few forum posts where I haven’t been rude to you is amazing.

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Great, thanks for input

Ignore people like that. She’s not worth your time. Some people are not open to trying to understand the view of other people…it’s their way or the highway. She is saying you don’t understand the loot system so I am guessing it takes years of education and training to figure it out…

I beg to differ, you have been spewing your junk throughout this thread.

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Lets take LFR:
30 players, 6 of each armour type (30 players ÷ 5 armour types), both PL and GL drop 1 piece per 5 players so 6 drops total, lets say 13 total boss drop (cloack, ring, neck, 2 of each armour type)

Lets say you want plate shoulders

Personal Loot
Chance to be choosen for loot:
1/30, 1/29, 1/28, 1/27, 1/26, 1/25.
This comes to roughly 21.9% chance at loot.
Since your loot pool would be 5 items (ring, neck, cloack, armour piece 1, plate shoulders)
21.9×(1/5)= 4.38% chance to win plate shoulders

Group Loot
Probability of drops: 1-chance of it not dropping to the power of amount of drops
1-(12/13)^6 or 38.1% chance at seeing the shoulders drop.
Since youre rolling agaisnt 6 plate users
38.1%×1/6= 6.35% to win plate shoulders.

Actual Point
From the quick math and the rough example, Group loot has a higher chance at winning a piece over personal loot.
If you look at how the game decides what drops, rings, cloacks, and neck pieces make up 60% of the loot pool for each drop in personal Loot compared to the 23% chance to drop under Group Loot.

Yes daggers may drop under Group loot for no rogue, but that is a side effect of having a more diverse loot pool. With neck, cloaks and rings being able to be dropped for everyone, they make up a larger amount of dropped items under personal loot.

TLDR:
Both options have problems and niether is perfect, PL with stacked raids and GL with visable rolls (emotions and feelings) and many other issues that would take more time to write. Hope this helped a little so you can understand where others are coming from. I can write more when im off work.

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Augry is not that great for warriors to be honest

You couldn’t do this easily unless the people were already geared as PL was generally non tradable.

If you made personal loot tradable (no restrictions) for tier only - it wouldn’t make a huge impact with how easy tier was to get.

Personal allows the exact same thing (in fact it forces you to always do that), except it removes the “as long as it’s not the same item” rule.

In PL, you always roll need, and it can give you lower ilvl versions of items you already have.

Using the example prior (post 328), lets replace a leather piece with warglaives.

Under group loot, the odds of it dropping are the same. Since we swapped one piece for a different one. The total amount of drops amd the total loot pool stays the same, meaning the drop chance of the warglaive remains constant.

Under Personal loot, lets fill half the raid with DHs. Now the odds of a demon hunter being choosen for loot chance is 50% for the first piece and much harder math than I can do for the others.

Since thier loot pool would now be neck, ring, cloak, leather piece, warglaive and youve greatly increased the chance of them being choosen, youve created a much higher chance for a warglaive than under group loot. Using this method you can control what drops from bosses. Somethjng Blizzard didnt like happening.

Not sorry but stating facts isnt “spewing junk”

Insinuating PL is better than GL is for people that lack a basic understanding of math and forced need rolls.

And a clue about how the loot systems work

Because this is Blizzard SOP. Always has been.

Yeah, I just discovered the Catalyst (I had honestly forgotten about it). I actually like the idea, but now it seems like we’re in a weird conumdrum:

What’s LFR’s role exactly at this point? Because if they continue that route, it’s going to hurt raiding.

I’m not talking about gear at this point if they continue on with it, I’m talking participation rate?

Same role it’s always been, the easy, most accessible way for anyone to see the raid.

The people who the catalyst keeps out of LFR aren’t the target audience anyway.

While I agree this is egregious, I do like the current loot option we have available.

The only modification I would make is to only allow spec specific weapons to roll ONLY for classes/specs currently in the raid. Could this be manipulated? Sure. Is everyone going to manipulate it? No. No every raid team is going to do splits, etc, but it would stop wasting some loot.

I also wish rare loot would drop more; especially when theyre BIS for the ENTIRE raid team. How do the top end guilds get augery every effing raid, and my raid team hasnt seen one since launch.

Which is why the current loot option has no business existing in the first place. Countless times the Evoker only weapon has dropped with no Evokers in the group in the older raid, then with the current raid have had that very problem. Even had that problem with several tier pieces.

EDIT: i will say that if that change was made that you said, i could at least accept that.

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But that’s why it doesn’t do that.

They want it to be correct to bring every class to the raid, and removing any control over what drops accomplishes that goal.

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So then guilds like mine who never touch mythic but also have free rolls for loot get the worst of all worlds… I would love for there to be options with the loot system so groups can pick what works best for their group. But if a single option is going to be forced upon the raid (at least normal and above), group loot probably meets the most players needs.

And under personal loot you get a much higher frequency of items on everyone’s loot table (necks, rings, and cloaks), which also leads to wasted loot. If your group is very skewed toward a particular armor type, then personal loot might give you more items in the long run. But for any group that has an even slightly varied comp, group loot is more likely to give folks upgrades than personal because you’ll get more items like weapons and trinkets.

And under personal loot you could have been given that same item without any ability for you to choose to pass. Also if you had the same item that did drop already at 489, you could still get the item under PL compared to where you can’t roll with GL.


I’m with you that no loot system fits all groups and there are definitely times when PL works better. A lot of GL supporters disagree with that, but I’m not one of them. However, the points you’re using in defense of PL don’t even demonstrate why GL is worse. You’re choosing the elements that are the same or worse under PL.

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