Straight up the majority of the time I’ve seen this happen, people are just not paying attention to where the tank is. And yeah, when you’re pulling big it can be kinda hard to see, but it is on your mini map, and if I can I always try to mark the tank and it solves that problem like 99% of the time.
Ever been hit with a chanclas!? It’ll take you back about 4 years lol
what communication do you think the tank should have provided? you should be staying next to them. that’s not something they should need to say explicitly.
should tanks be saying “please heal me” to the healer before beginning the dungeon? should dps be notified that interrupts would be appreciated?
Fair.
Does he need to give you a countdown in a normal dungeon?
I play on a Hard Drive, I have to play catch-up almost every dungeon I play in if I’m not tank.
So then I guess you have this problem too?
No. Thus my confusion.
Oh, no, you’re right. communication bad…no talk, just bash.
it’s not bad, it’s just not necessary in this case.
If you are lagging behind, aren’t you causing problems like a casual?
Lol, seemingly , it IS.
he isn’t the one complaining, so there’s no problem
“i went to a restaurant and stuck a fork in my eye. they didn’t tell me NOT to stick a fork in my eye, so clearly the issue is their communication”
Lmao, wow, ok.
No? Because I don’t pull anything. Or, rather, I try not to. Also, I focus on getting caught up.
Things happen, and it’s not a big deal, most of the time. I’m not advocating for toxicity, I never have and I never will.
Because the DPS think they know everything better than the guy who runs as a healer or tank, and its always the healers fault for failing to keep them alive when they are standing in fire for that haste “Buff.”
This is what will bring us another big tank nerf. Balance tanks down so they cant solo dungeons is exactly what the devs will do for the problem.
Oh right, yes, people who play dps don’t play tanks or healers. It’s an afternoon of laughter here today!

Negative reinforcement is a better treacher then positive
As a tank who has coached many an LFR and pug group through raids, I would say this is inaccurate, or at least incomplete. ^-^; Telling the whole group genuinely, after the 15th or 20th wipe, “It’s okay, guys. I am just here to get you your kill. You can do this” and then explaining again is a lot more helpful than whining at everyone in a pug for not having memorized the mechanics yet. It keeps groups together and motivates people to pay attention when you explain what needs to happen. So if your intention is to teach a pug, positive reinforcement is definitely your friend.
I’m in the “communication is key” camp, in terms of this thread’s consensus. Not only that, but when we choose to play a tank, we’re opting in to a unique responsibility. As tanks it’s our duty to get the rest of our group through the challenge–the whole group, not just the ones who can “keep up” with a pace that we personally would prefer to set, or just the ones we think should be able to. As tanks we do have to adapt to what our group is capable of in terms of gear, composition, and relative skill level. That’s what we sign up for when we decide to tank.
A major part of the appeal of MMOs is the availability of those roles, the opportunity to take on roles like that. It presents the opportunity to become a good leader, a good mentor when necessary, a good protector and caregiver to the rest of your group, or your raid. I love that feeling, personally, of being the reason a group makes it through to the end; I love the feeling, after a hard-won victory against a final raid boss that a pug was particularly struggling with, when many people in the group will add me on battlenet or whisper “Thanks for the run, you were so helpful!” or “Great raid leading!” or even sometimes “Can I join your guild?” Those moments are incredibly fulfilling, and a huge reason I play this game.
Do I tank because I like to feel a little bit invincible? Sometimes, kind of! But mostly I tank because I love helping people. At the heart of it, that is our base function as tanks, and if our goal is to be “good” at tanking, we should try to remember who we’re tanking for.

I’m in the “communication is key” camp, in terms of this thread’s consensus. Not only that, but when we choose to play a tank, we’re opting in to a unique responsibility.
Leadership is about putting the groups needs first. Tanks are by default the “leader” of the group unless directed by someone else. (I Agree)