Right, because EverQuest didn’t exist, or DAOC, or Asheron’s Call, or Shadowbane, or FFXI, neither did Ultima Online which preceded WoW by anywhere from 7 years to a year before WoW existed, in the case of UO it was around in 1997 though UO was 2.5 D more or less. It wasn’t like WoW. Kind of hard to describe so you’ll have to look up screenshots of UO. Best I can describe it as is being top down but not entirely two dimensional. These games were largely released in the 2000-2003 range.
This I can agree to, it fell apart due to this fact and it’s basically gone the polar opposite of WoW in a lot of regards which is largely why it is successful in the current day. Leveling isn’t the shortest task by any means, especially not on your first toon without an MSQ or level boost. For reference I play games relatively efficiently and it was still an absurd amount of gameplay before I got to maximum level when I began playing in Heavensward. That MSQ is no joke taking upwards of 1-2 months of my time since I didn’t absolutely no-life it and was still having to learn the ropes of the game in addition to doing all the side quests to unlock things like Palace of the Dead and the numerous dungeons because the game doesn’t just give them to you. For a bit of reference, I was 60 by around the 7th day of Classic WoW. So it wasn’t like I dragged my feet.
The largest reason for why the MSQ takes so long is because you’re catching up on years old content since it doesn’t just hard reset the game every expansion. You have to actually do these quests to continue them and it’s the bulk of any progression ability to unlock anything in the game so you’re playing all the MSQ from 2.0 onto whatever the game is now, I believe 5.1-5.2? Not to mention it’s filled with a ton of cutscenes that take a significant amount of time. I think there was an infographic released toward the end of Stormblood saying if you watched every single cutscene chained together with auto text advancement on at the default, it was still 72 hours to watch through all of them if you didn’t skip anything.
Then why I say it’s successful for them is because you ask any of the players still thoroughly enamored with the game and usually one of first things they say is “I feel like my time spent playing actually matters.” Even better is you can bond with your character in that sentimental way. Largely because one character can play every single class that all level differently based on weapon equipped. So I don’t need to reroll if I decide I’m sick of Black Mage and want to play Red Mage instead. I just unlock the class, toss on a rapier and get to leveling. It somewhat encourages you to play other classes by doing this as well. I think I have BLM/RDM/NIN/MNK/AST/MCH all at cap and working on a few others and I can play each of these proficiently based on what my team actually is needing without needing to have a whole new character for it. So the character I made since the day I started playing is still my character. I started off with a class I didn’t like the job for, played something else that looked more appealing and didn’t have to reroll to do it.
In contrast to WoW, I play rogue. CBF leveling anything else and I don’t want to boost another class then spend time gearing it to the teeth just to realize “I hate this.”
I am aware of the positively stuff they do. That’s why they got the positive shine and Blizzard don’t. Blizzard just got a couple of bad apples within their business and until they do a 180 and make the franchise good again. I don’t see it ever recovering. Heck for starters they should account essences for alts, but their love for the community is zero on that level.
Nevertheless I love they did add Vulpera and etc, but if they wanna show more love. They gotta do what’s requested especially if their youtuber that promotes their game asking the same as well.
I don’t really think so. I’ve been playing XIV for awhile and I can agree with everything they’ve said. Both games have their issues, grass isn’t always greener on the other side.
Though the community is definitely less jaded over there.
Considering Blizzard had one of their best quarters financially in history recently, I don’t suspect the death of WoW to happen anytime soon.
As I’ve said for fifteen years straight, Wow isn’t dying anytime soon.
There’s always going to be a large group of people that exclaim, “Why isn’t this and that done the way I want it.” That’s how the world works. You don’t always get what you want. I happen to be enjoying Battle for Azeroth immensely, so there’s tons of us that are happy and don’t mind doing rep grinds to unlock rewards or things like that.
Watcher used to interact on here all the time, watching him receive countless attacks, I don’t blame him for staying away from here.
My friend plays ESO. Nothing I’ve seen it compares to WoW. About all they have is graphics look great. It’s far more like a single player game than an MMORPG. MMORPGs have always been based on grouping. MMORPGs that cater too much to solo game play are losing sight of what make a MMORPG.
Needs those dungeons and group roles that require progression or you’re not a real MMORPG.
That could rule out ESO, but it certainly doesn’t rule out FFXIV… which has group content to be completed to progress through the mandatory Main Story Quest. It’s not a joke for difficulty once you get into the expansions either (though not outrageously hard either) even on the “story mode” difficulty.
That being said, it would be more useful to describe what you’re looking for in an MMORPG to see if anything else could possibly fit the bill.
As mentioned before, WoW has a stranglehold on the extensive, hardcore endgame aspects of the genre. You gave no clear indication if that’s what you want out of the genre, so it would be useful to clarify. If you’re looking for something else… well, the other games in the genre just might tickle your fancy.
Have you considered playing a game where you don’t think the developers are actively conspiring against you? It might be better for your mental health.
I want something like the original EQ mostly, but also like WoW with more of the uniqueness and player agency returned.
It’s very hard to be specific about MMORPGs because of everything that goes into an MMORPG. I’ve come to the conclusion that I’ll move on to something better when something better comes out meaning something that truly causes people to flock out of WoW to the new MMORPG just like WoW did to EQ.
Great MMORPGs are one of those situations where you’ll know it when you play it. So far I’ve tried a lot of other MMORPGs and nothing compares to WoW for all the things that make an MMORPG good. I tried Rifts, Age of Conan, ESO, D&D online game, EQ2, and Vanguard. None of them had that MMORPG like experience you get from WoW.
I’m sure someday someone will make something, but I haven’t found it yet.
I don’t have a monthly subscription, I’ve learned better. I buy 30 days of game time at a time. I currently have 8 days left, and this is the third month I’ve bought since coming back after an 8 year break. I won’t be buying another one unless things change. But I think it’s fair to give someone feedback on why you’re not playing their game, especially if it has a bunch of elements you like but has a few issues that are bad enough to ruin an otherwise good experience. The fact is that most of what is wrong with the game right now could be changed quickly and easily. Some of the problems around class design like the pruning and some of the other changes will take longer. But they can fix it, they simply choose not to. And ultimately, yes, that’s their choice, but now my conscience is clear, I told them why I’m not going to purchase their product anymore, and they can’t say they didn’t know.
I think constructive feedback is fair too. You might wanna look around some of these threads if you think the vast majority of the feedback in general discussion is constructive.
I skipped MOP, WoD, and Legion. Just came back a little bit ago. Also skipped most of Cata after their idea of content for months at a time was “here do these chores.”
As for posting ideas, check my post history, I put up a huge thread entirely full of ideas about a week or two ago. Your assumptions are entirely wrong. This is a good example of why you should never make assumptions and then reason from them when evidence that contradicts them is easily available.
If he took the time to read the OP then I don’t think he had to make too much of an assumption. Instead of opening the thread in a respectable manner you come out with guns blazing bashing on Blizzard.
Do you think the people who design cars look down on you? Make your smart phone? Cut your hair? If not, why not? And what’s the difference between these people and the Blizzard devs?
The devs are not our friends. We are not their friends. They’re employees at a company making a product. From what I’ve seen, they’re working at Blizzard because they love games.
If you want people at Blizzard who look down on players, you need to look higher up. Much higher.
You should see how the war3 dev team has treated its playerbase lol
I don’t think it’s a wow only thing - could be a new company standard. For all we know they are directed to not interact with the playerbase without it being approved by the way higher ups first or something.