People leaving keys is a BIG problem. New NOTE system

I often refuse to heal on my warrior. Get your own dam victory rush this one is MINE!

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Too many false positives and abuse to any system for “leavers”. WoW is too toxic and far from responsible to use it wisely. Would be used as a weapon against players groups don’t like.

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Bad idea, leaves too many options to abuse players and ruining their characters.
I understand if a player drops on purpose like b4 any mobs are pulled, I get that. However, if a person makes a mistake while learning and people leave the key, or if rl happens and they have to leave without a notice, etc… the note system would be horrible.

So 0/10.

The simple solution is to stop having keys deplete upon use.

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people not knowing how to play their class and clueless of the dungeon this far in the expansion is a BIGGER problem

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So a group can falsely note someone?

And I bet that cannot be abused in any way, shape or form.

Nope, I can’t think of a single way to abuse this.

Just a percentage of completed keys would do the trick, I think, no player input needed. People have to leave keys occasionally for various legit reasons, but a player with a huge pile of unfinished runs is gonna look sus.

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No. That’s abuseable in so many ways.

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never invite whispers like that they usually are trolling. Same thing happened to our key.

Here is a tip. Based on my experience, you are generally better off not inviting people who whisper you.

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As per my experience, early wipes could cause an impatient player to leave.

If I were you, before you start the key, ask the group of your expectation. Kindly ask them if they are for dungeon completion or for successful timing. You have to resolve issues at the start so no key would be wasted.

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People leaving BGs get deserter status. Why are people leaving BGs punished, but leaving mythic keys are NOT? The stakes for mythics is higher than random BGs.

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Raider IO doesn’t even communicate with the clients, it pulls it’s data directly from the Blizzard feed. So there is no interface for you to leave a note either way. The best thing you can do is track people who you have a negative experience with and just don’t invite them in the future.

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Or… Be the solution and run with friends or guildies.

Seriously, it will eliminate your M+ problems in the long run.

Finest deathblow to a topic I’ve ever seen.

LMAO.

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There is no legit method where a system can tell why someone left and if it was for a good reason or not. All these proposed “Solutions” are easily abusable, and if you want an example…back before servers had cross-realm and phasing to other servers, there was just…servers. You knew the people on your server and they heard of you. Well that went very wrong very fast with guilds trash talking innocent players for the dumbest reasons and giving them a bad server reputation that got them blacklisted from other guilds and groups.

I had to leave my first run earlier in ages(I havent left a run in a long time), and it was because the tank literally “lagged” on every pull from the very start. I gave it a chance…but he kept “lagging” and dying every pull. We eventually killed the packs…but it was a sign of things to come where the timer has gone down like 8 minutes and your on the 3rd pack of the dungeon trash.

There are legit reasons to leave, and lets say the team is great but a RL emergency comes up…you would leave anyhow because wow is still a game.

Alright, let’s say that happens…what prevents someone from being kicked, timed out, having “left”, and lose Io because the team wants to scapegoat you for the run failing? Think about the potential for abuse too.

Innocents will lose scoring because of player abuse in one way or another.

Back when islands used to be current content, there was a myth that “kicking a player will increase your chances at loot”…well players took it literally and 2 premade players always kicked the 3rd random que’d player in heroic :expressionless: and in the end it was a myth and nothing more so innocent players who wanted to farm heroic islands got booted for nothing. People will find reason to kick others when possible for any reason.

Literally this

/Thread

If only Blizzard actually handled reports and it wasn’t a basically open secret among the player base that pretty much only mass-quantity reports count (unless, perhaps, the target used profanity that can be robo-checked for).

I don’t know how many reports it generally takes to cause action to actually get taken, but I’d wager it’s probably more than four (and lowering it to that low would, given the auto-action on mass report policy, be a circus). So it’s not gonna help in Mythic+, and I wouldn’t be surprised if it doesn’t help in anything smaller than an Epic Battleground for practical purposes.

(Which also, as I’ve noted before, makes me actually worried for casuals trying to dip into PvP, such as for the EBG weekly … given the busted gearing system this xpac and the number of high geared players that do EBG to farm the honor for without risk to their rating they need to maintain to make gear upgrades, it seems like an easy bet that we’ll start seeing “I joined an Epic BG and got banned for feeding, wtf!” threads pop up not long after 9.2.5)

That removes the entire purpose of M+. You could literally get your key to +14 or +15, fail the key, get the max gear rewards over and over, at no cost and be in full ilvl 262+ gear in 1 week. Dropping the key when it fails prevents this behavior and gives you a reason to do more. Also, it alternatively prevents you from “easy mode” farming KSM - everyone gets a 15 key, you all run said 15 key until you time it, then get a cheap KSM for weak effort. Failing and lowering key pushes you to learn and do better next time.

Explain what Overwatch did?

90% or more of all keys would fail timer because a que system does not work for M+. Having a 2300 IO does not guarantee that a player you’ll be matched with knows how to play well like you do or interrupt often - more then not you’ll almost always get bad players who don’t perform well.

A good example was Cataclysm’s heroic dungeon que. It…was…a…DISASTER. They literally had to nerf the dungeons just to make them doable, they were hard mode and players would always die and it was a mess. There was no mythic dungeons back then, “heroic” was the highest and was actually challenging level hard. Then the nerfs came bombing the dungeons to easy mode because a que system failed for that.

And what constitutes “leaving”? Directly leaving and timing out of the instance or running out? Getting kicked by group then shamed by what you suggested? Etc…there’s too many possibilities of how someone “left”, and let’s say they instead leave group, then log out, the rest of the group will be forced to continue alone or someone will have to take the hit for “leaving”. There’s no non-abusable way to approach this.