People have faulty memories when it comes to RDF and Wrath

RDF came out with ICC in patch 3.3.0, pretending like Wrath is ruined or you wont get the same experience you got 2008-2010 because RDF isn’t there is absurd.

For most of wrath, RDF wasn’t there, at all. Everyone did exactly what they did before 3.3.0, they gathered a group, went to the dungeon, used the summoning stone.

I have been watching this RDF debate back and forth, and it seems all the RDF supporters don’t understand how people did content prior to 3.3.0 when ICC dropped. Everything was fine, dual spec still allowed everyone to find groups for content they wanted to do. Tanks and healers will be in abundance in Wrath classic because of dual spec and all this doom and gloom about not being able to find groups, is absurd.

If you are on a dead server, that has nothing to do with RDF, that is ether you not taking advantage of free transfers or blizzard not giving you free transfers. Give up the dead servers and move on with your lives. You will play the game more and sit on the forums complaining about RDF and dead servers less.

Edit: typo

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Its good to know the patch number of the patch that it came out in. Most are already aware of that. Thanks captain obvious.

Maybe you need to post the date of launch and the date if the patch. Then compare the amount of time that was available with and without. Do that and then you would see you just made a foolish post.

You dont have a clue about what you are talking about. Dungeon finder was first added for one reason. To help players fimd groups for the dungeon they wanted to run. It was to help. It was a better way and it still is. The 1st issue was the limit of 1 heroic per day. So as each tank and healer ran a dungeon, that left the pool of tanks and healers available to run that heroic much smaller. Cause they could only run once per day. And the tanks and healers only took the best gearscore. So the lower gear scored players, the ones that actually needed gear got left behind. Next came random dungeon finder. If you joined and chose random, then it would be possible for you to run the same dungeon more than once. So that made the pool of available tanks and healers the same size again and the lower gearscored players had a chance again. But although the tanks and healers could now run random dungeons they had to figure out how to get them to sign up. So they offered additional rewards for tanks and healers to joim rdf during those times when the demand was high for them. This was done to help ensure that everyone could play and run dungeons.

It was all done to help players play together. And it was welcomed with applause from the players. Almost Everyone was happy. If course there were the toxic players that whined. They whined that tanks and healers should not get extra rewards because the fast que times they got were reward enough. Which is a valid argument if it was only for joining once. But the reward was intended to get them to run mutiple times.

It was not until years later that an accumulation of bad game design changed the game from what it was and felt completely different from the original expansion. Players wanted the good game back. The big talent trees, the abilty to put enchants on more than one or 2 pcs of gear. The multiple colored gems and the gear with multiple gem slots. And so on. So they started complaining about how the game had changed so much and at that time they decided that any change that ever happened must be bad. Amd they made up a rosy picture if before and after for every change they could think of. They threw lfd in there because well, it was a change. And they made up bs stories about the great social experiences they had without lfd. Because they couldnt understand that lfd had nothing to do with it.

Lfd was added to help. It did. It was great. It was a change that was good for the game.

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There ya go, all fixed up. I’ll bill ya.

Anyway, I don’t insist on it being in at launch, just want to know its coming as it did back in OG wrath.

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Yes, I remember this and how little I could do when I got home from school. I was Ret, my mom would tell me “You have two hours to play” and due to making a group being part of it, I’d only get 1 group in per night. After 3.3 I became hooked on Wrath, as I could play the game and let it do the queues for me

LFD Was introduced in Wrath to address an issue in it’s design. The need to Heroic often, and at certain phases (Or any time for alts), binge the ever living crap out of them.

If you want to do 10 heroics per day, that’s hours of time wasted organizing these groups, worse if you’re an undergeared alt, especially if you don’t have a helpful guild. All of that time could be spent playing the game, but instead, there you are standing with a thumb up your bum in LookingForGroup spamming for 10 heroics per day and getting lost in a sea of others spamming the exact same thing.

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RDF was around for approximately 47% of the entire expansion. :woman_shrugging:

Early game dungeons were a pain, the people misremembering things are the people whom forgot how awful attempting to do heroics pre RDF was.

In the end it doesn’t matter. it’s patch 3.3.5 is what we are getting, which is after the RDF patch. Therefore we should have it. RDF is a massive boon to the game.

Also I’m pretty sure the tool would have been out sooner, if it was ready. Just wasn’t ready until 3.3.0 :woman_shrugging:

We have the tool, it’s ready and exists already, Should just put it in.

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LFD existed for HALF of WotLK’s lifespan. My memory isn’t faulty at all. Either yours is, or you are pushing an agenda. I’m going to guess the latter.

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Because of a content drought, and a drawn out expansion.

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sounds like you should have dual speced and then did the content. Like every other warrior, druid, DK, and paladin did.
I was a fury warrior, I just clicked that little button that let me do the content faster and changed to a prot warrior.

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Irrelevant. It wasn’t some last-minute addition for Cataclysm like some seem to imply.

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How exactly am I supposed to do that as a rogue? “Go level another character” is not a reasonable answer.

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It wont because wotlk classic isn’t going to be a two year cycle. At best you would probably have a few months with LFD before Cata classic, and yes there will be a classic cata.

With a two hour a night allowance you would still only get 1 or 2 dungeons in unless you were queue as a tank. Keep living in your fantasy world though.

Yes its the balancing of that patch, not the content. Otherwise we would of had Naxx and Sunwell at the start of classic and TBCC. Sorry you cannot grasp this simple fact.

:doughnut:

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It was added for ICC patch and caused a lot of drama for that ICC patch for everyone that was trying to do the new dungeons with the new RDF, because it stuck you with 4 randoms that had no idea what they were doing and caused wipes, healers that couldn’t heal, DPS that pulled 3 extra packs, tanks that didn’t actually have the gear to do the content.

I remember it very well. The only good thing it did was allow you to level alts faster as you just did dungeons all day. Even though most players had 1-3 alts by that point because of heirloom gear and easier questing.

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Its very relevant.

This isnt something that was part of release of Wrath.
This isnt something that was a ‘Wrath Feature’.

This is something used as a stop gap in one of the final patches of the expansion, to retain subs that were being lost due to ToC, and alts not having as easy a time getting into dungeons, because just like today mains dont like to run old content they have already passed.

Go ahead and drop LFD in with ICC as it was before, great.

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So your solution is “Be a tank or healer”?

So 3/5 players are just screwed, and that’s good design?

Especially Hunter/Rogue/Warlock/Mage that literally cannot tank or heal?

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You do realize that these systems have hit DPS classes in every Blizz game in which they are implemented right?

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Those classes get groups easily because they are strong classes that do good single target or AOE, or both. Rogues were fantastic for dungeons, it isnt like Vanilla and TBC, rogues are the top DPS and have good AOE and utility.

And because of dual spec and the modern player base, there will be plenty of tanks and healers.

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Pure dps classes won’t be having any problems getting group invites in WotLK.

Maybe you need to consider that a vast majority of WOTLK content was already done with by the time it was released, as in, the playerbase endured and played through 90+% of the expansions content phases without RDF.

Just because the final patch lasted an entire year and is known as one of the worst content droughts the game has ever had doesn’t mean it’s meaningfully added lifespan to the expansions experience.

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And this observation ignores the massive content void that took place for basically a year while we waited for CATA; that they promised would be a return to more traditional PvE.

Literally sat around with basically no content from 3.3 til Cata…

Dont you dare mention the turd that is Ruby Sanctum; thats just a bad joke.

I also remember 3.3 well. I remember most people outgearing the dungeons, and only doing them for badges. I remember most of the heroics being faceroll easy because of this. I don’t remember many wipes or problems. The ICC dungeons were a bit harder, but after a couple months those were on farm too.