True, you win from killing the general. That’s a bit myopic, however. Playing the map as intended grants plenty of rep and honor. Playing for objectives makes it easier to kill said general without a paladin doing a bubble pull. It’s also fun!
Hey, folks leveled in the harpy cave then, too. Killing any NPC in AV has always granted experience. And it’s always been good XP while you’re away from others.
No you don’t. You just appreciated that current conditions of the game granted the ability to exploit and you’re salty that it has been taken away.
I’ve been in guild-made premades in the past (2007 or 2008, if memory serves. It was post-Vanilla, but the BG was essentially the same.) There were a few differences then, however:
- It was just guildies, from the same server (Shattered Hand.) We did not have cross-realm efforts
- The queue time was about an hour for us to get into one. The queue strategy was the same, but the lack of instant queues made it very inefficient
- We were not doing pally -pulls then. Instead, we had teams that would cap and defend, a back-capping team, and we’d also recall to defend, if needed. There were no “death balls,” either. In the end, matches typically took at least 30 minutes, and PvP did happen