Itâs really the combo of penance and prayer of mending, you can pump out insane burst healing, unlike any class in the game.
Not to mention compared to era, this point in the game is much slower. Fireball on era does 60% hp, sod it does like 20.
Priest ability to shut down an offense is unmatched and frankly broken. In this phase it needs to be taxed more on mana to be fair, and then can be reevaluated at 40, etc.
If Blizzard had a history of doing that I might agree, however, I remember a holy spec getting gutted on itâs scaling in Ulduar and still feeling the effects of it all the way to freaking Cataclysm so you will forgive me if I donât see that as a reasonable expectation.
Why are you complaining about Paladins, or do you just object to the idea of beacon of light? Itâs nice, though they still will be relegated to the most part to being tank healers. Outside of this, they didnât get any healing runes for the most part, and while solid healers, at 25 really arenât anything special, and wonât heal for any more then they did in classic.
Havenât played a lock, so canât so no idea about its self healing.
That was a rhetorical question to shed light on the ridiculous idea that any level of healing is okay because you can press the âinstantly kill their priest without any repercussionsâ button.
In reality the priest has peels and heals which means they will be casting spells and what those spells do matters.
Thatâs 540 healing in 2 seconds. Thatâs just about 40% of a playerâs life bar. In 2 seconds. That still does partial healing if kicked. And you have to be on top of them to kick. Or, if youâre a shaman, give up on 30%hp and 10% DR. Or have your 1 min HoJ cooldown if youâre pally. And they still get one tick off. How is this risk/reward not completely skewed? That burst healing is far and away the best in the game right now.
Strength melee beat on my priest for about 140-160 a swing. So this kind of damage is ok but Penance healing 1 target for possibly 540 once every 12 seconds is whatâs broken? If I get 2 Flash Heals off over 3 seconds itâs the same thing. Should be we nerf flash heal?
Or are you just not playing into healers very well?
Iâm also pretty sure warlocks are healing more than this with dots and hots rn.
Fear them off you? Power Word Shield and then cast with your un-pushable spells? Travel with a buddy, like all healers have done since the beginning of time? I donât know what to tell you, dude. Press your buttons.
2 flash heals over 3 seconds is a lot more mana hungry, kicks prevent the whole spell (assuming it hits the first one, which it should), it takes 50% longer, and if you canât PW:S then youâll suffer from severe spell pushback. Itâs more interactable by so much. Itâs not even comparable.
Iâm not complaining about a lack of tools. Iâm pointing out that buffing damage out the wazoo and giving healers no way to counter in terms of healing is preposterous.
Thats because almost every raid takes a priest for dispel and fort, and one other healer⌠but HPS wise all of the healers are very close. So yes. I am saying that. Yet another person who doesnât understand the difference between causation and correlation and tries to bend it to their narrative lol.
WoW and blizzard games in general have always had a healer fetish with how heavy their spells heal for compared to damage abilities. They balance the classes around the raid instead of balancing pvp and making the raid work after the fact.
Penance doesnât even properly show up on my enemy caster bar, IDK if this is a problem anyone else has, but itâs annoying. So far my priest at lvl 15 is basically full healing off 1 3 second channel that also deals 99 damage which is a ton at that level especially with how little nukes are hitting for at 25.