Patron Orders are BAD

They include the materials that are grossly expensive and time locked. What more do you want? Freebies?

That’s where I have landed. Crafting only for myself and to throw a few items into the guild bank when I can. And have given up 2 out of the 3 crafting professions I had. For ME, professions are way too complicated since DF. That’s just for ME.

Yea I love having to spend possibly of tens of thousands of gold for 1 kp or 10 currency. Feels bad man.

Especially feels bad when on a smaller server that gets very few public orders.

What other enchanters put no points in useless illusions only for most their patron orders to be from that tree. Unreal.

Blizzard should have patron orders at least provide all the materials or have the reward reflect the AH prices of the missing materials. They should also make public crafting orders cross realm so small servers don’t have to suffer at the whims of the more open market.

Enchanters are a weird case because in TWW for the most part their weekly quota of KP comes from disenchanting as if they were a gathering profession rather than patron orders.

Missing the point, the same is true for any profession with patron orders. I have most profs and they all seem to get a mix of patron orders that are incredibly expensive to make or just not somewhere knowledge has been invested.

Not so much missing the point as sort of dodging around it. I don’t want to get in the way of your feedback (I share some of the same frustrations), but I’m personally taking a “wait and see” approach to how it feels over a longer span of time).

I’m not opposed to there being some cost-benefit choices along the way. How much are those extra KP worth to me? I’ve already faced similar choices in how aggressively I try to raise skills and complete first crafts. I’m taking the frugal self-sufficient approach of only using mats I’ve gathered and if I can’t complete and order I can’t complete it and I just let it go. With resources that are rare and limited, I have to make some hard choices about which craft gets it, but that’s the game.

That said, are the enough low-end orders to give everyone a sense of progress? Will things change as catch-up mechanisms kick in or as our skills increase? Is the system we see basically the end of the story or is there still more to discover? These are things I personally haven’t discovered or formed an opinion on yet.