And you don’t think if they change it to gold obtained they wouldn’t make those items unavailable for as long as they would have waited on pathfinder?
So what you’re describing will be a time gated currency…
The only other alternative would be to make flying per character and cost a ton of gold.
The problem with flying is that it completely trivializes daily content and cuts that time played down to a fifth of what it was before, if not less. When alts also have easy access to that same flying, you’ll just end up with people having 12 fully decked out mains again, for each content patch.
Thats funny, I just had a conversation with my wife who played vanilla through cata. When I told her how to obtain flying now she was instantly turned off from the game after talking about how she would like to come back “part time”.
Neat.
YAY more flying threads. Because we need them.
Don’t like how to unlock it then guess you won’t be flying. And if you play WoW strictly for flying then WoW probably isn’t for you. Go play one of the other mmos with flying. Oh wait. There is only like 1 another.
All I absorbed from any of this is “I’m an entitled child and refuse to work for anything ever.”
My post had nothing to do with creating a “time gated currency”.
The point was that gold is not the only option as a currency; they have done alternate currencies as a matter of routine, and that if they did so in the case of flying it would bypass the gold inflation issue entirely.
Fanboi: Activated
Objective: To destroy any incoming bias against Activision
And the point is Blizzard is still out of touch with the players despite the fact were still discussing the matter
because, whether you like it or not, Pathfinder is not black and white. Because I’m pretty cheap. I like Pathfinder more than buying it with gold. If I was faced with a choice, I would choose Pathfinder.
Because I’m too cheap to drop a bunch of gold for every alt I wanted it on.
Because I’d rather get flying for free for all my characters just by playing the same way that I always play, and getting the rep passively.
Because I like getting a free mount to add to my collection just because I don’t quit the game over the fact that I have to climb a few mountains.
My post had nothing to do with creating a “time gated currency”.
What you proposed is no different than other currencies that are used for things in the game. A good example: Pearls in Nazjatar. You can only realistically farm so many per day, plus some here and there for rares and algans.
The point was that gold is not the only option as a currency; they have done alternate currencies as a matter of routine, and that if they did so in the case of flying it would bypass the gold inflation issue entirely.
While it could work in theory, I don’t think they will put in some kind of currency that you can grind without limitations.
Don’t get me wrong, I get what you’re proposing. They could definitely put in some new shadowlands souls currency that you get from various activities. You could be a player with 10k gold or 20m gold, both would be starting the expansion off with zero souls and would be on a level playing field with each other. Both would be able to work toward purchasing flying at roughly the same rate depending on how active they are.
OH NO PEOPLE MIGHT PLAY THE GAME! Sound the alarms! RIng the bells! Hide your children!
Every minute I spend on one character doing a task that gets me a half-inch closer to flying is a minute I’m not spending leveling a new character. Every minute I spend in transit from one place to another is also a minute I’m not spending leveling or getting closer to flight. Flying lets us play more of the game in the limited time we have to play.
I really wish people would stop talking for me. Every single one of these threads uses the royal “we” to try and make their case stronger. Sorry you don’t speak for everyone. I like pathfinder.
And the point is Blizzard is still out of touch with the players despite the fact were still discussing the matter
Just because some of you are still fighting against it doesn’t mean they are “out of touch”. It just means they think you are wrong. I know it is hard to believe but not every suggestion that comes from the player base is a good one.
OH NO PEOPLE MIGHT PLAY THE GAME! Sound the alarms! RIng the bells! Hide your children!
Blizzard has studied burnout rates of people pretty extensively, considering it’s their livelihood and all. They found that early flying leads to burnout faster. You get everything you need quicker, it drives you to play more alts, you then start to overload yourself with repetition where you’re doing the same sets of dailies on a bunch of alts, it leads to mental exhaustion and ultimately into taking a break or quitting.
On top of that, they need to stretch content out some to also prevent early burnout. I’d assume their goal, per expansion, is to retain people for at least 4 months of it.
For your average casual player it goes something like this:
Expansion comes out: 1 month of sub
First raid unlock a few weeks later: 1 month of sub
Minor raid comes out with a few other things: Maybe 1 month of sub
Next major raid comes out plus PF2: 1-2 months of sub
Minor patch: Probably won’t bother unless it’s something worthwhile
Last raid patch: 1-2 months of sub
Overall, you’re looking at 4-7 months of sub throughout an expansion; by stretching content out like this. If they made everything super easy with flying from the start, they’d be lucky to milk 3 months out of most players.
The vast majority of players are casuals. Only 27% of players have AOTC G’Huun, 22% of players have AOTC Jaina, 20% AOTC Azshara and 20% of players have BfA keymaster. I would include keystone master but that would be skewed because it counts Legion as well and by the end of that expansion, even casuals could get carried through 15s without a problem while the hardcore players were in the mid 20s.
If you notice the trend, casuals make up the majority of players. Blizzard’s main goal is keeping the pace of content at a speed that suites them. They are almost always going to cater to the real majority and not the vocally loud minority.
They found that early flying leads to burnout faster
No burnout occurs because Blizzard puts the best gear behind end game content which of course people rush to get there effectively bypassing the rest of the content since its lacking anything worthwhile or downright boring
The dev team was so certain that classic was the inferior version of wow compared to their MASTAPIECE BFA.
It is, to think otherwise is absurd, hate to burst your bubble.
I really wish people would stop talking for me. Every single one of these threads uses the royal “we” to try and make their case stronger. Sorry you don’t speak for everyone. I like pathfinder.
Right, im waiting for these people speaking for me to pay my sub. Since they speak on behalf of my account shouldnt they pay for it too?
The problem with flying is that it completely trivializes daily content and cuts that time played down to a fifth of what it was before, if not less
“Having flying trivializes the content that you only engage in to get flying.”
No way?
If they gave us flight for gold, it would mean they would have to do something else entirely with “daily” or world content, which would be a good thing.
Nope I didn’t.
I’ll restate that Pathfinder is one ofany issues that caused me to walk away from current wow.
In addition I also hate how blizzard handled allied races. New customizable races could have been glorious and a boom to retail… But no they got greedy and made that an obstacle as well.
Oh yes theres good advice tell players to abandon WoW and eventually enough will that Activision will cut WoW loose as being too much of a financially liability to maintain
Survival of the fittest. I wouldn’t bat an eye if they cancel this game. Something else will just move into the number one slot.