The amount has historically been tuned so your earnings from leveling are enough to cover the expense.
People are suggesting absurd amounts of gold that aren’t reasonable for anyone who doesn’t have WoD/Legion gold saved. No way a new or returning player can get 50k per toon in any reasonable amount of time. They have to assume players are not working with millions of gold.
This just encourages cash for flight, which should never be on the table.
It took several months of saving gold to get flight in TBC. WotLK was a bit easier, while Cata and MoP you were essentially gifted it. If people are calling for flying to be gifted again, they’re in for a shock because Blizzard and other players don’t want flying in the game at all.
It doesn’t make much sense that you’d leave because of PF but be excited for a version of wow that doesn’t have flying at all.
50k gold is nothing in BfA and with the amount of gold you make at max level is farmable for a new player in a couple days or a week. Also only Wrath and Cata really had flying at a cost that was earnable for a new player while leveling. That is unless you are also considering BC’s 60% flying.
All of this, but a quick “The time gating is a little excessive, to be polite”.
But in Classic, no one ever expects to fly - we know what we signed up for. On retail, the expectation is flight. Two very different versions of the game.
Things change. There are no zones in WoD, Legion or BfA where flight is needed, it’s just a convenience. A changing of difficulty of the open world from easy to very easy.
You need to realize they were working on 8.2 - the new zones/dungeons/raids/story/artwork/environmental graphics/etc. etc. everything. Do you really expect game development to be instantaneous? Do you think they just cut and paste crap together to create this game? Do you have Any idea what’s involved?
Expansions take 3~4 years from storyboard to Live. Big patches take a lot of testing, beta, ptr, etc. and involvement as an expansion. That’s why 10 months. They get so much flak when they put out something “quickly” too - unfinished, premature, whatever. Too slow or too fast, there are always going to be people who are unhappy. They don’t delay releases just to piss you off.
So play or don’t. Those are your only choices to make.
Nothing wrong with having gold exit the WoW virtual economy which is why the way flight was handled pre WoD was the best. It was an inclusive way to include all players that earned gold on their time table and the way they wanted to.
Current patcfhinder discriminates against raiders, mythic +, PVP players, and pet battle players. Even discriminates against transmog hunters too.
Quitting is not to what led to unpruning. Player feedback is what led to unpruning and that is how patchfinder changes. Player feedback.
Player feedback has always mattered because if you give up on the idea of player feedback something worse takes its place.
The reason pruning started was because Blizz went and received feedback from non WoW players as to why they don’t play WoW. So Blizz started to design the game around what non WoW players would like. How did that work out? Is the GCD change still good for WoW players? I am leaning towards saying no on that one.
With flying the majority use flying mounts so designing the game around a small segment that like no flying is also not working out.
And another example to bring the point in an even clearer light: Raid or die of WoD with no content outside of garrison missions did not work out which is why player feedback forced changes away from the WoD model.
First, a major problem is the customer and sometimes Blizzard employees are still thinking the game is for “them”, i.e. the developers. It is 100% owned by the investors making the game owned by the entire community that owns stock. It is not “their” game that we are invited to come along and enjoy for a cost each month.
Second, it is irrelevant if a design team thinks something is great if customers do not. Some customers do not think PF is ok and it is the responsibility of the company to dialog and address it. Ignoring it and doubling down is not only immature but also very bad business. I think activision owning blizzard now will help get real business practices into blizzard over time.
Third, quiting a game I enjoy is not the answer, using the tools to give feedback is. The problem is that while blizzard claims they want feedback it is rare that the customer ever sees blizzard accepting and dialog about feedback. They might read it they might not, no one knows. So you keep posting and keep making threads until the product changes to meet my expectations. If that takes a month great, like in WoD, but if that now takes years, it demonstrates to the company that people are passionate and should be heard.
There is zero evidence that I have seen Ion communicate that he understands my frustration how PF was invented (and admit it was out of spite) and why it is continuing, why it is time gated the length that it is and why it has not been removed from previous outdated xpacs. He has no clue how frustrating it is to many of us, thus more and more threads in the hopes one day someone will tell him.
Well he further proved that fact at last Blizz-con when got booed and he acts like thry were happy with his comments
Seriously this goes beyond normal ego when you stand there in front of the people that paid good money to support the products your company provides and effectively mock them by laughing in thier faces even as they all are disagreeing with you
Proud of your product is one thing but this goes beyond mere pride hes outright convinced that he is always right
Youre trying to do your absolute best at setting up a red herring, but ill reiterate once more ITS PATHFINDER i cant stand as a requirement to fly.
Travel time is annoying in classic but the game feels much more meaningful. Id much rather have the old model of flying. A decent gold sink that i can work out for myself rather than mindlessly do the same world quests over and over again.