Patchwerk fight

Would anyone else love to see a basic patchwerk fight in raid or m+?

Boss cleaves the two tanks, gives them both a stacking bleed, and that’s it. Kill it before it kills you. Just let everyone blast single target?

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Patchwerk doesn’t have a bleed

This is true. But the term patchwerk fight is separate from the individual boss.

I think Patchwerk style bosses are good in raids as stat checks.

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A boss that simple doesn’t have a place in the modern world of overdesigned bosses.

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Yes. They’re known as gear checks. Patchwerk just got to name it because he’s probably the most textbook example of all time. The DPS have zero mechanics, no movement is required, and only the tanks need heals. A more complex version would be Brutallus.

Why not? I find these fights inspire me to be competitive with my guildies and seeing the raid shave seconds off the kill times each week is a fun sense of progression imo.

Sometimes it’s fun to just blast!

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Oh I don’t disagree. Just pointing out that the current design team’s philosophy wouldn’t make something that simple. Nowadays they’re not happy unless there are 17 different swirlies and some unique button you get exclusively for that encounter.

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Yeah, it is unlikely but I would welcome it as a nice change in pace. I’d also love to see the RWF prog a boss like this too. But they’d probably push through quickly because they gear so fast!

I used to design bosses myself. Usually by taking bosses from games in other genres and translating them to WoW. I really wish I could take a shot at making a proper one that receives actual testing. Even if feedback is negative.

Kinda pointless muse on my part there, I admit.

Oh interesting, do you have any formal training in encounter design or just a passion hobby?

I’m going to be dm’ing my dnd group’s next campaign and being able to add another layer to an encounter is great fun! Which certainly can’t be as complex as wow but still fun to be creative.

target dummy boss would be interesting. one boss where people see their actual dps instead of being at the mercy of mechanics forcing melee to be out of range here and there lol

No formal training, just a little enthusiasm for creativity.

That said I was mainly designing bosses back during WotLK where I was familiar with health, DPS, etc. standards. If you asked me to do one for TWW I would need to do a lot of research into parses.

Also it stings every time I see a mechanic added for a new boss that I thought of 10 years ago. >_>

The problem with bosses like this is we’re much much better at the game than we used to be. Also with the way gearing works now something like this gets real boring REAL fast if you kill it even once.

We usually still have patchwerk style bosses, characterised by low movement, low mechanic density, and high impact abilities. Some recent examples are Terros, Rashok, Volcoross, and Skolex.

Can do this with the current raid boss fights

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Every boss on heroic is basically already patchwerk

Modern Patchwerks have to be more than just “stand still and smash” because it’s practically impossible for the tuning to be satisfying for anyone. It’s not like in 2006 when the skill/throughput delta between the top end of players doing that fight, and the bottom end of players doing that fight wasn’t that different.

Now the difference between people who can push their buttons and can’t is astronomical. So you’ll either make a boss that’s impossible for most people to kill save for the top end, or a complete ROFLSTOMP for the top and a mild challenge for the bottom end.

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yeah, everyone loved the butcher in highmaul

Can’t have two tanks in mythic plus.

My favorite is using the same large red circle with swirlie in the middle around the player for both a soak mechanic and a get-the-heck-out mechanic. In the same raid. :upside_down_face: