Patch notes

CLASSES

  • Multiple Class talents that were previously Shadowlands Covenant Abilities (such as Convoke the Spirits, Divine Toll, and Sepsis) have had their spell visuals updated to match their Class visual kit. We’ll be adding a way to revert these talents back to their Shadowlands visuals in a future update.

  • DEMON HUNTER

    • Elysian Decree is now Chaos damage (was Arcane).

    • The Hunt is now Chaos damage(was Nature).

  • EVOKER

    • Source of Magic now lasts 1 hour (was 30 minutes).

    • Preservation

      • Developers’ note: We would like maintaining Reversions to feel more rewarding for Preservation Evoker, even when playing an Emerald Blossom focused build. As a result, we are tying in casts of Reversion with Essence Burst. This should make the rotational flow of Preservation smoother and more enjoyable. Since this introduces more mana-free spell casts, we are also increasing mana costs to compensate.

      • Essence Burst may now trigger from casts of Reversion.

      • Mana cost of most spells increased by 10%.

      • Grace Period now increases your healing by 10/20% on targets with your Reversion (was 5/10%).

      • Timeless Magic now also affects Temporal Anomaly, and reduces the mana cost of Reversion, Temporal Anomaly, Echo, and Time Dilation by 10/20% (was just duration at 15/30%).

  • MAGE

    • Shifting Power is now Arcane damage (was Nature).
  • MONK

    • Mistweaver

      • Dance of the Wind has been redesigned – Your dodge chance is increased by 10% and an additional 10% every 4 seconds until you dodge an attack.

      • Ancient Teachings now additionally increases Stamina by 5% while active.

      • Teachings of the Monastery now highlights Blackout Kick on the action bar when it reaches max stacks.

      • Thunder Focus Tea now has additional functionality with Expel Harm, causing it to transfer 25% more healing to damage and create a Chi Cocoon on yourself.

      • Tea of Plenty now has the possibility to grant Expel Harm and Enveloping Mist instead of Essence Font and Renewing Mist.

      • Secret Infusion now has additional functionality with Expel Harm, granting Versatility.

      • Faeline Stomp has been renamed to Jadefire Stomp.

      • Awakened Faeline has been renamed to Awakened Jadefire.

    • Windwalker

      • Dance of the Wind has been redesigned – Your dodge chance is increased by 10% and an additional 10% every 4 seconds until you dodge an attack.

      • Faeline Stomp has been renamed to Jadefire Stomp.

      • Faeline Harmony has been renamed to Jadefire Harmony.

      • Way of the Fae has been renamed to Path of Jade.

      • Fae Exposure has been renamed to Jadefire Brand.

  • ROGUE

    • Echoing Reprimand changes to Physical damage (was Arcane) and damage increased by 43% to account for armor.
  • SHAMAN

    • Earth Elemental, Fire Elemental, and Storm Elemental (as well as the Primal versions of these elementals) now have a reduced size in instances for the Shaman’s allies and enemies. For the Shaman, the Elementals still appear large.

    • Updated the tooltip of Thorim’s Invocation to include a value for the damage of Lightning Bolts and Chain Lightnings triggered by the effect. Functionality unchanged.

  • WARRIOR

    • Spear of Bastion has been renamed to Champion’s Spear.

    • Elysian Might has been renamed to Champion’s Might.

    • Piercing Verdict has been renamed to Piercing Challenge.


PLAYER VERSUS PLAYER

  • SHAMAN

    • Enhancement
      • Developers’ note: We’re removing a previous PvP reduction to the base damage of Lightning Bolt and Chain Lightning and focusing the reduction on spells triggered during Ascendance to target burst damage.

      • Lightning Bolts and Chain Lightnings triggered by Thorim’s Invocation now deal 30% reduced damage in PvP combat.

      • Thorim’s Invocation now increases the damage of Lightning Bolt and Chain Lightning by 20% in PvP combat (was 10%).

  • WARRIOR

    • Fury
      • Slaughterhouse (PvP Talent) now triggers off of Odyn’s Fury and Onslaught damage, in addition to Rampage damage.

at least we can fly in the old world now :man_shrugging:

3 Likes

Bless.

1 Like

Sub rogue changes?

2 Likes

none lol sub is balanced spec you know :slight_smile:

4 Likes

Wow pvp is saved :pray:

Rogue is finally balanced :pray:

2 Likes

Did they seriously nerf enh burst lawl

1 Like

The game is in a better state after this change for sure.

But for real tho, that’s a net damage gain in pvp right? Or am i trippin?

Cool, demon hunters need more damage.

Really?

1 Like

They have a talent that makes it calculated as chaos dmg anyways.

Typical player complaining about stuff they don’t even understand.

Lets say you’re a mage with 15% phys reduction through armor and now Reprimand deals physical damage and has been buffed by 43% to account for the dragon’s armor, that’s a net gain against you no?
I could be wrong though.

Nothing is actually changed about mastery or any means necessary on ptr, so without any means necessary talented the hunt and elysian decree still do not benefit from mastery. It’s almost entirely a cosmetic change.