Patch notes out

Demon Hunter

  • Devourer

    • Sweet Suffering has been updated – Now increases the duration of Feast of Souls by 1 second/2 seconds (was 2 seconds/4 seconds).

Druid

  • Restoration

    • Developers’ notes: Restoration Druid’s damage, particularly for Druids leaning towards Balance spells, has been lower compared to other healers. These changes are intended to increase the viability of a caster-oriented playstyle which involves applying damage over time effects and using Starfire, Wrath, and Starsurge.

    • Wrath damage increased by 40%.

    • Starfire damage increased by 40%.

    • Starsurge damage increased by 40%.

    • Sunfire damage increased by 25%.

    • Moonfire damage increased by 25%.

Evoker

  • Preservation

    • All healing reduced by 5%. This does not apply to PvP combat.

    • Verdant Embrace mana cost reduced by 27%.

Monk

  • Mistweaver

    • All healing reduced by 5%.

    • Sheilun’s Gift’s healing is increased by 5% per cloud consumed (was 10%).

  • Windwalker

    • Tigereye Brew now increases critical strike chance by 1% per stack (was 2%).

Paladin

  • Holy

    • Developers’ notes: Our goals for these changes are to increase overall throughput and elevate Judgment’s role rotationally regardless of talent build.

    • Holy Shock healing increased by 10%. Does not apply to PvP combat.

    • Word of Glory healing increased by 20%. Does not apply to PvP combat.

    • Eternal Flame healing increased by 20%. Does not apply to PvP combat.

    • Light of Dawn healing increased by 20%. Does not apply to PvP combat.

    • Greater Judgment absorb increased by 250%. Does not apply to PvP combat.

Priest

  • Discipline

    • Developers’ notes: We’re making some targeted changes this week to reduce Discipline’s overall healing output by lowering Atonement healing, while increasing the value of targeted shields and direct healing spells to help with triage in dungeons. These adjustments are intended to keep Discipline’s strengths intact while improving their ability to respond to dangerous health swings in dungeon content.

    • Atonement now causes spell damage to heal all targets affected by Atonement for 28% of damage done (was 35%). Does not apply to PvP combat.

    • Power Word: Shield absorption increased by 25%. Does not apply to PvP combat.

    • Void Shield absorption increased by 25%. Does not apply to PvP combat.

    • Flash Heal healing increased by 25%. Does not apply to PvP combat.

    • Shadow Mend healing increased by 25%. Does not apply to PvP combat.

    • Power Word: Radiance healing increased by 25%. Does not apply to PvP combat.

    • Plea healing increased by 25%. Does not apply to PvP combat.

  • Holy

    • All healing done increased by 8%. Does not apply to PvP combat.

Shaman

  • Restoration

    • All healing done increased by 8%. This does not apply to PvP combat.

    • All damage dealt increased by 30%.

PLAYER VERSUS PLAYER

Monk

  • Mistweaver

    • Developers’ notes: Our goal for these Mistweaver Monk changes is to target their ability to extend the duration of matches. We would like to maintain their identity of pushing the pace of games through adding damage and impactful rush-down utility, but their ability to trade cooldowns and their mana efficiency is more effective than we would like.

    • Mana Tea now restores 50% less mana in PvP combat.

    • Life Cocoon’s absorb amount reduced by 25% in PvP combat.

    • Chrysalis reduces the cooldown of Life Cocoon by 30 seconds in PvP combat (was 45 seconds).

I can feel the crushing dissapointment that the notes are absent nerfs to RM and double monk mage.

MW nerfs mean nothing when mage/ww and rm can force ur entires team keyboard when they decide to press buttons.

8 Likes

how can they nerf windwalker again when it is only viable when played with a MAGE, and ZERO mage nerfs

u call that WW nerfs?

Ur still gonna lose every button on your bar to WW/mage go’s and be dead long before mw ooming is a win condition

5 Likes

Nice so mistweavers playing with mage+ overtuned melee on their team are going to do just fine but mws healing melee cleave or ele shamans just get deleted from the meta nice nice

2 Likes

Lol rshammy

Mmmmm mmm! Nothing burgers sure are good!

We don’t need meat. Just buns and lettuce and cheese!

3 Likes

Well atleast their lasso will do maybe 1/4 of a HP bar now

I mean I will take a buff to storm conduit/totemic build.

They are clueless. Where are the rogue mage nerfs?

6 Likes

These are not all the 12.0.5 changes btw, just the ones recently added to the notes. There are far more changes than this and some to WW, as to if they hurt the spec or not i have no idea.

2 Likes

They really need to nerf zen spheres, far too powerful of an ability atm.

As far as I’m aware there are next to no other pvp adjustments on the 12.0.5 notes, these are the first I’ve seen and hopefully more to come. Other than the tigereye brew minor nerf on these notes WW is overall getting buffed in 12.0.5.

This is a good sign that they will hopefully attach additional pvp tuning to this patch though.

buffed in 12.05 unless they come down on the % it does prior

Those ww nerfs barelty do anything.

3 Likes

i hope we see some ww/mage/rogue nerfs

2 Likes

yeah for the most part that’s what the patch notes read like to me. Basically meta will stay unchanged, but maybe mw monk will only be the best healer by a bit now instead of by 2 tiers.

I just want to be able to see asphyxiate and chains of ice ffs :frowning:

1 Like

If you’ve been keeping notes, it’s obvious they want Mistweaver completely in the trash bin, especially for PvP. 17% cumulative overall healing reduction in the last several hotfixes/patches, and other various nerfs. Absolutely ridiculous. Meanwhile, no sub rogue nerfs, Disc Priests reign supreme, and Unholy DK facerolls continue.

What

10char

1 Like

no ret buffs what a joke

7 Likes

I’m outraged, unsubbing

5 Likes