My logic is the missions cancel each other out, and since Alliance controls Astranaar in both missions, that should be the assumed default state. I just think the flow of the missions presents the zone as hotly contested, with Horde and Alliance essentially holding the areas they held in Cataclysm questing.
But ofc that’s still speculation on my part since we have no official word on it.
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Because that’s the role of a leader… something Thrall refuses to become.
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For the love of god, Oghugh, give it a rest. It’s not happening.
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Had you simply ignored him, his message would have been seen by fewer. On the other hand, you taunting him with feigned and over the top exhaustion at the only 5th most exhausting point on this thread, while dropping the name of one of his alts, would have been completely unseen. So I can see the predicament you’re in.
I’d suggest following Drahliana’s lead on things like this in the future. Her response provides a clever redirect of the topic without seeming insincere.
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I’m not like largely in favor of a permanent peace between the alliance and horde, but were it to happen, do you think they’d handle it like in FFXIV? Training exercises between the nations?
Best guess, if they decided to add future battlegrounds while the factions are at peace, the players would simply be taking sides in an unrelated conflict between two minor, and expansion specific factions.
The “Isle of the Golden Banana” capture the flag map places the Horde and Alliance players as mercenaries in an ongoing blood feud between Hozen and Jinyuu forces.
World PVP, being completely optional, would have its canon also be a choice by player characters.
Some among the heroes of the Alliance and Horde refuse to set aside the grievances of the past. For them the war continues on in the open world.
And of course there’s Blizzard finding it very useful to be able to take player character models and turn them into trash mobs.
These heroes are joined by schisms within both the Alliance and the Horde, die-hards still trying to fight and win the war, but with no support from the factions.
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Either that or unsanctioned radicals.
These seem like super realistic outcomes for the setting. I’d dig these.
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Well I thought for a long time that the more hardliner groups would be able to continue fighting over things through proxies. Companies or organizations that just happen to recruit ‘security’ forces from the different factions. It would allow the to factions to fight over conflicting interests without either faction actually being able to be blamed for the conflict.
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Unsanctioned splinter groups who still envision themselves as part of the government that wants no part of them offers the opportunity for some juicy tension too, which is why Blizzard will never actually do this. Or, if they do, they’ll remain trash mobs for everyone and it won’t be explored further.