Party Sync Preview

Hey Bornakk, cool feature. Wondering how this will work with warmode. Not complaining, just curious.

Will I be encountering more level 60s in redridge to stomp me? And if they do, can I get on my 120 then 1 shot them because they’ve been scaled down to 60?

From what I’ve tested, it really scales you down. I got one-hit by a level 120 mob while scaled down. I suspect same rules apply to pvp and warmode. It takes seconds to disable this mode though. So, they might just turn back to 120 as soon as they see you.

Well all the quests outside the starting zone scale to that expansion’s cap anyway. For instance: There’s a quest your friend (level 25) is doing is Duskwood, the way scaling works that quest can be anywhere from 20-60. They probably chose those levels for simplicity when scaling characters. Mob scaling is the easy part, character scaling can get wonky unless they really want to figure out which stats are possible at literally every single level.

Each expansion all the way up to and including WoD, I believe, has it’s own standard of how stats interact with ilvl, as well as other factors. Stats and ilvl weren’t under the “current” standard until sometime in WoD or it may have been Legion.

still says months
"

Adventure Awaits

Recruit A Friend returns to World of Warcraft in the next few months."

An Allusion! x)

I absolutely love this feature, and I hope that once it’s fine-tuned, we’ll have the option to sync down to a quest’s level without needing to sync to another player.

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This sounds like a mess.

… but why though?

I have two RL family members that are super casual (like once a week types) and I was annoyed that I had to keep an alt around there level just to keep from stomping content if I wanted to play with them. This seems like a great solution, I can use my main and sync him down to keep content from becoming completely trivial because I am there.

I know I’m not the only one who thinks this is missing the mark. Why does it only sync specifically to the level cap of each expansion? The whole point was to be able to reasonably play with the other person without streamrolling it. A level 60 is going to be nuking a level 10 enemy just as much as a level 120. Even after that being 10 levels above is going to be making it a bit too easy to have a fun experience without carrying the beginner/returner. I was hoping for it to actually scale exactly to the level.

Outside of the start zones, which cap at level 20, zones scale to the level cap for that expansion. So if you’re in a zone with a level 21 friend, you’ll be a level 60 fighting level 60 mobs, while your friend fights level 21 mobs.

Not quite. The mobs will be scaled up to the maximum level of that zone for the scaled down lvl 120. So, the mobs in the starting area will be lvl 60 instead of level 10. For other lowbie they will be seen as their own level.

That is going to be a problem for running dungeons though. For instance your party sync friend is level 24 and you are brought down to level 60 - any drops you get from bosses that are a good upgrade for them has a level 60 requirement.

When I was testing this feature it disables all enchants - even enchants on heirlooms for the person who is scaled down. I don’t see the point of this feature. For blizz to invest so much in a system that has a very small niche instead of addressing the issues that make many players hate BFA.

Now that, and the issue of dungeon drops, is a legitimate concern that Blizzard needs to address prior to the implementation. But I still think there’s value to the ability to scale down in order to run with a lower-level friend.

I like this idea as well!

Well that’s disappointing.

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I was looking forward to make a “timewalking set” solely for helping my lowbie friends zoom through dungeons. It also disabled all effects whether passive or on use. For example the sword Sulthraze or low level on use trinkets such as Lessons of the Darkmaster are completely worthless - have no effect.

The system gives the character who is scaled down a rough template. Secondary stats are also pre-determined.

I assume this is where the world level scaling comes into play. They added the ability to level scale content for each member of the group back in Legion.

Well blast it, this is making it sound like yet another Blizzard patented “Great idea, half baked implementation” system. I’m going to hold onto hope that they fix and/or change their minds about some of these issues before the patch goes live.

On horrible phone at work, but if they did it right it would also have Lfg with bonuses.

A good example is FFxiv, where so many people were grouping auto with my low level. I found out they were higher, even Max level, scaled down and getting stuff for it(daily dungeons? Or something)

I would do that in wow, never really having done lower group stuff, which I hope would not be as serious business.