as a paladin who has played through the last 3 xpacks, currently im in agreement with the community that Prot paladin and Ret paladin WOG needs some serious tuning mostly the “healing hands” talent, im not sure how they can balance it without absolutely gutting it but seeing Prot hit 35k heals (crits) is very frustrating, as far as RET damage goes, i feel some spells need some tuning, (divine toll’s RNG) i think they need to give better conduit options for RET to try and give them some more options in play. im no expert on the game (probably why im a paladin) but i will say the whole GIT GUUD is fear that their class will get nerfed into the ground, (which some might say thats perfect) but just want some more balance with us in general where we can be good without the community going on a witch hunt. Thoughts on balance or tuning they can do to make it seem better for every one?
Gotta be honest, here’s the reasons I’m not reading this post:
- Paladin posting their thoughts
- Started thread with a lowercase character
- Giant wall of text with no line breaks anywhere
My suggestion about retribution is nerf wings to 10% dmg and 10% crit and nerf divine toll in 30% dmg.
The spec will still be solid with 10k TV outside of the wings and non-RNG instakills.
But isn’t it incredibly insightful that so many paladins have thoughts about their class?
Lmfao
Are you mad paladin? you are mad about you being the only class with a burst that provides 20% dmg AND crit ?
yeah dude, you got me
I know i did, my suggestion was 10% crit and 10% dmg, we could study more options like 20% dmg and 0% crit like other bursts, what you think?
Coordinated Assault
You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec.
Weird, doesn’t that say 20%? Isn’t this your spec’s major burst cooldown?
Combustion
Engulfs you in flames for 10 sec, increasing your spells’ critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells.
Oh that’s weird, looks like we have another burst spell in the game that gives the player more than 20% crit? Jeez.
I think you’ve hardly played other classes.
I think you have little to no understanding of how paladins work, and how easy their burst is to avoid.
I think you’re misunderstanding the issue of ret paladin one-shots as “wings is overtuned,” whereas it’s Divine Toll with the Ringing Clarity conduit being the real problem.
I think pulling random percentages out of your behind is also an incredibly childish and baseless suggestion.
I understand there’s constant disagreement with the balancing decisions that Blizzard makes, but regardless of what those are we must keep two things in mind:
-
They are based off of PvE first, PvP second, if at all.
-
The numbers they come up with are meticulously calculated, even if we think they aren’t.
Oh dear i love how you just cut it out the rest of my sentence, so poor.
Here is what i wrote:

you are mad about you being the only class with a burst that provides 20% dmg AND crit ?
And here what you just CUT IT OUT

the only class with a burst that provides 20% dmg
Beyond the ridiculous.
I read every word you typed.
“he cropped my sentence so I’m right!!!” isn’t an argument.
Reread my post.
Go play a paladin, or play with a paladin.
Better yet, ask a paladin how you as a hunter can avoid/stop their damage.
I’m going to leave you with this, and then I’m done. Because I get the sense you’re just trying to beef up your debate-club resume, and I don’t have the patience for that.
Wings is not the issue with the current state of paladins. For ret specifically, it is the overwhelming power of Divine Toll+Ringing Clarity. WoG healing is a bit too strong and makes flash of light almost irrelevant. Nerfing wings will not fix these issues.

“he cropped my sentence so I’m right!!!” isn’t an argument.
Actually it is.
I said paladins are the ONLY class that provides 20% damage AND critical chance, you said “you are wrong” and linked me coordinated assault trying to point other classes has 20% burst aswell (just ignoring 20% crit chance, EXACTLY because you cropped the sentence)
Which means EVERYTHING in your assumption. Which is ridiculous bad.

I read every word you typed.
No, you didn’t otherwise you wouldn’t compare coordinated assault to avenging wrath.

Actually it is.
Nope.

I said paladins are the ONLY class that provides 20% damage AND critical chance
I know you did, bud.

you said “you are wrong”
No, I didn’t. You’re misunderstanding the points I made because you so desperately want to be right.

and linked me coordinated assault trying to point other classes has 20% burst aswell
I linked coordinated assault because percentages matter. If you had a sliver of elementary comprehension skills, you would’ve connected the dots and understood that.

Which means EVERYTHING in your assumption. Which is ridiculous bad.
This sentence makes very little sense.

No, you didn’t otherwise you wouldn’t compare coordinated assault to avenging wrath.
My point was not a spell comparison. I’m going to quote the points I was making to you one more time, and if you still don’t understand, then I’ll link you to some free reading/comprehension material that you can study online.
Why did I link 2 other burst spells:

I think pulling random percentages out of your behind is also an incredibly childish and baseless suggestion.
I understand there’s constant disagreement with the balancing decisions that Blizzard makes, but regardless of what those are we must keep two things in mind:
- They are based off of PvE first, PvP second, if at all.
- The numbers they come up with are meticulously calculated, even if we think they aren’t.
What is the issue with paladins:

Wings is not the issue with the current state of paladins. For ret specifically, it is the overwhelming power of Divine Toll+Ringing Clarity.
Again, if you’re personally struggling against paladins, then your first response should be learning how to beat them, not “nerf wings ”
Arguing to nerf wings by some baseless percentage, that you as a player have literally no ground to come up with, is a gross misunderstanding of gameplay.
You are not a dev, and therefore have no understanding whatsoever of how spell percentage xyz impacts the game, even if you think you do.
Again, wings is not the issue, borrowed power is.
If I get one more notification that you’ve responded to me, I’m going to assume you’re simping and want my number.
WW monk’s burst with Kyrian, tiger, and triplets is WAAAAAAAAAAAAAY stronger than paladins wings. Monk’s sustain is also waaaaaaaaaay higher than Ret. Rets problem isn’t wings its the divine toll conduit and the talent that increases their WoG depending on the targets missing health. Pls stahp embarrassing yourself.
yeah it’s a no for me too

Are you mad paladin? you are mad about you being the only class with a burst that provides 20% dmg AND crit ?
You do realize ret is a burst spec. Damage outside wings is pretty low. so nerf burst and keep low sustain?
Why would you want people who have no experience with the class ( aside from dying to them ) to try and give input about how it should function? All you see is your inability to break out of the 1600s and want to blame X/Y/Z. You have to survive the 20 seconds of wings, the Paladin has to survive the 2 minutes its on CD until he can do something useful again.

Thoughts on balance or tuning they can do to make it seem better for every one?
people complain about ret healing mostly, but with the sacrifice of mitigation and mobility. The big heals are a rets survival outside a 5m bubble. If ret heals gets nerfed w/o added mitigation or mobility they will die much faster than other melee.
The better “nerf” option would be to nerf the off heals of WOG. using WOG on themselves to stay in the fight as long as others w/o even needing heals thru stronger mitigation is fine. since they are also sacrificing dmg each WOG press, and dmg uptime with weaker mobility is lower. But the ability to keep teammates who may have strong survivability on their own up is what pushes it over the top a bit.

Nope.
Well, just skipping premises and conclusions with this bad statement.
I’ll go slow with you, i said PALADIN are the ONLY one with BOTH (not one) 20% damage PLUS (additional) 20% crit chance in the game.
And you answer me with this:

Coordinated Assault
You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec.
Weird, doesn’t that say 20%? Isn’t this your spec’s major burst cooldown?
and then justifying with this:

I linked coordinated assault because percentages matter.
I will resume:
Aeltis: paladin are the only one with 20% dmg and 20% crit
Volk: look coordinated assault it says 20% dmg here
Aeltis: i said both status, you cut the second part
Volk: my point is percentage
is so poor
Check this out:
https://www.ixl.com/ela/grade-7
EDIT:
This too, https://www.tlnt.com/how-to-gracefully-admit-youre-wrong/