Paladin's Avenger's Shield slow cannot be removed by pvp trinkets that remove slowing effects

Make PvP trinkets remove all CC and we have a deal.

The current function of the trinkets is correct and as it should be, there is no bargaining, avengers shield is broken.

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Oh okay so you’re bad. Got it.

robust argument, someone hire him.

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Oh I love when people forget that things like this exist.

How about a compromise? It stays a daze, but doesn’t last 8 seconds instead it lasts 4? It already has a MASSIVE opportunity cost in that it requires a shield to use and takes up a rune slot over some pretty juicy runes.

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So we’re just going to pretend that horror doesn’t exist? Death Coil anyone?

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There’s no point in trying to argue or reason with people crying about Avenger’s Shield. They’re terminally stupid.

I will say I appreciate the effort though.

If the paladin players in their spare time want to go argue to have death coil be reworked after decades that’s a separate subject.

Avengers shield is broken and breaks druids as just a start.

Avenger’s Shield is completely fine within the context for what a Ret Paladin can do in a fight.

Somehow you clowns love the double standard where it’s supposedly overpowered for a Paladin to have ONE move on a 30 second cooldown (that also incurs a GCD swapping to the shield, and again when back to the 2-hander) that lets them get close to someone at a range but it’s totally okay for several other classes to have multiple ways to infinitely run away from the Paladin.

You all also act like being slowed stops you from doing anything at all. It’s really pathetic and extremely stupid. It’s also been said before too but Avenger’s Shield can already be dispelled.

Ok how about giving it a 2min cooldown and a 3second duration, is that something you would agree to?

Or are you just happy with it being flat out OP and broken

Are you happy with being flat out dumber than a box of rocks?

No, it’s that you were wrong. Here let me remind you.

Clearly there are other abilities that violate that standard, ones as you so put it that have been in the game from back then. So you’re argument that it has to follow the rules rings hollow when the rules were broken from the start.

So why is avenger’s shield broken? Explain it without mentioning it’s the “Only ability that works that way” when we’ve established that’s not true.

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This is an insane take. Like actually insane. It’s already outclassed in PVE by exorcist for tanks in most scenarios where threat matters.

If you think pallies can’t connect without a broken mob daze that can’t be broken then you are the only bad player here.

They can’t and you’re actually legitimately stupid if you think they can. They literally can’t do anything but run toward someone. Blessing of Freedom does nothing to your movement speed so all someone has to do is literally hold whatever key moves them in the opposite direction. Which I guess must be the skill ceiling for you and all the other whiners complaining about this ability.

wrong, stop crying, no one agrees with you who is not also a sub-standard ret paladin, and the ability is broken.

Like it has been said a 100 times before, no one wants to take away your snare, they just want it to work like every other snare.

I’m a shadow priest main, I don’t play ret paladins. I think that ret paladins are griefing the groups because they are taking personal runes over support runes 99% of the time. I disagree with you. Your takes are insane.

Also edit for the obligatory “No true scottsman” fallacy where you discount everyone that disagrees with you preemptively by creating some arbitrary conditional they must meet to have a valid opinion.

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I totally believe you and I also agree that wanting a 10 second 30 yard range chain snare to be not unbreakable is totally insane.

/s

Not crying about anything, just here to tell you and the other whiners that you’re bad.

I already suggested that the duration could be reduced by half. But not like you’d listen.

This is a game with 1 minute sheeps and saps. Duration of those is not capped in PVP. We have death coil and warlocks have a billion separate forms of cc. Paladins can literally bubble out of everything with no counterplay. Are you seriously trying to die on the hill of “Avenger’s Shield Broken” because you lost to a ret paladin in some PVP scenario and your broken ego can’t take that hit?

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