Paladin's Avenger's Shield slow cannot be removed by pvp trinkets that remove slowing effects

It says it applies a slow to the character though. The debuff says so.

:person_shrugging:

So it’s a slow.

They should nerf warrior hit on oh on heroic strike queue up. Also Penance and PoM for priests.

You should be more concerned about the debuff to your ability to use your brain than to any ability in a video game

No it doesn’t.

Hurls a holy shield at the enemy, dealing (366 */ 100 + 0.091 * Spell power + 0.091 * Attack power) to (448 */ 100 + 0.091 * Spell power + 0.091 * Attack power) Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.

The tool tip and debuff both say Daze

The debuff does that you get if you are hit.

:person_shrugging:

I literally linked the official spell as it is in game that says daze. When I use Avenger shield and scroll over that target the debuff says Daze. If on your end there is a tool tip error on debuffs that is just a visual error.

It’s 100% a Daze.

The Avengers shield (Slow or Daze whatever you want to call it) is a magic affected and can be dispelled… roll with a priest and ez. Ya’ll complain about anything that isn’t even an issue.

Dazes can be trinketed or shifted in WOW unless from a mob.

So your argument is invalid.

Hold onto your crutch as long as you can. :slight_smile:

It’s being removed soon.

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The fact that it’s a daze effect changes things a bit for me. I understood it was a slow as that’s what the ability says when u most over the effect on you.

In the same way that you can’t use fear breaks against death coil (horror effect) trinkets don’t remove daze. That being said, It’s weird to bring a mechanic into pvp that’s only ever been in pve in classic. Because it’s a daze effect, even if they made the pvp trinket remove all loss of control effects on your character, it wouldn’t effect it because you can’t trinket out of daze in tbc/wrath as far as I know, and that doesn’t seem reasonable to me.

We’ll see what blizzard does but this is a weird interaction they’ve (probably) unintendedly added to the game

Aggrend’s Shield is completely balanced

The tooltip says dazes but the debuff says movement slowed by 50%

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Would think this is an error then, every version recorded that caused a daze has had the tool tip for the debuff show as “Dazed”. I think its an interrupt/silence in retail currently, which IMO I would probably want to have over the current version.

My theory is that this is buggy cut and paste job of the ability as it originally appeared on release in TBC. The part people don’t like is that this may be how Blizzard intended this to work in SoD, time will tell though and I’m sure people in game will adapt and those on the forums will either gloat or cry.

ultimately, we’re just going to have to wait and see if/how blizzard addresses this

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Pretty much the case for sure, buy why do the rational thing when we can have a 150 post thread of people screaming at each other?

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Good and reasonable.

Has to be a tool tip error on your end. As I linked above it says Daze clearly in the spell tool tip and for the Debuff when applying it on our end. Also there is a cool lil Daze animation floating over the head. Totally intended to be a Daze and not slow.

Not for the paladin. As I explained if I Avenger shield you and hover over the debuff it says Dazed. So it’s just an error in the tool tip on your end. Also the Dazed spell animation makes its intent irrefutable.

maybe I am mad. maybe I am seething. maybe avenger’s shield is what I loathe most in the entire universe :expressionless: still, it should be removed by pvp trinket / druid shapeshift.

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Nope it shouldn’t. Dazed is a fun CC.

You’re really comparing Druids to Pally’s? Ooookay.
What, like a 2 second cast time on Roots or something like that, and only usable outdoors. Not too efficient when it breaks on its own after .5 seconds anyways. Besides a Pally can just cleanse, freedom, and then HOJ me mid cast anyway… Doesn’t matter.

11 talent points in to feral tree to get to. You also have to shift in to bear AND have the rage generated to actually charge the target which is a completely new issue unless you put more talent points in another tree.

My rejuv ticks for 46. Regrowth 2 second cast time for 36… Pretty impressive huh?

You poor thing. I hope you’ll be okay with all that to worry about.

Except FOR… You guessed it… Your skill shield. Oh, and by the way. Shifting out of slows consumes mana. A lot of it. Very fast way to go oom.

You’re bad at comparisons. Don’t pretend your class is gimped when you have a 10 second broken slow/daze on a 30 second cd, with a stun, bubble, skill storm, and lay on hands.
Give me a break.
I have to manage like 3 different forms, you manage 3 buttons.

Nah, you’re bad at comparisons. Paladin stun is a minute cooldown, bubble is the only way to actually heal yourself because of interrupts, and lay on hands isn’t even worth bringing into the discussion because it’s an hour long cooldown.

Managing Druid forms isn’t difficult at all. This whole game is baby easy. I’ve been playing MMOs for over 20 years now and I’ve also played Black Desert since 2016 which has combat and PvP several times more complex than WoW could ever even dream of being. For starters you actually have to aim attacks which is something your brain would probably struggle with, let alone knowing combos, i-frames, super armors, and frontal guards, spacing and hitboxes. This game is for literal babies by comparison, and that’s only one example so take your ego and leave it out of this.

The mention of roots wasn’t in reference to the Druid vs Paladin match up, it’s in reference to being able to stop someone from running away in general. Druid also has stealth, sprint, and travel form so they can both create distance and close distance way effortlessly compared to Paladin. I guess pressing a couple buttons is really hard for you though with how much you try to conflate shifting to being something really difficult.

If you were really as amazing as you make yourself out to be you’d be able to handle being slowed for 10 seconds instead of needing what is essentially immunity to all forms of slows.

You don’t manage 3 forms, you manage 3 for free at McDonalds

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This thread again.

The consensus from the previous few: You can keep avengers shield in the game but it has to follow the same rules as every other CC in the game.

Either it is breakable / immunable, or breaks on damage.

The daze tooltip is just hogwash and it does not matter, it is broken and disgustingly OP.

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