Paladin's Avenger's Shield slow cannot be removed by pvp trinkets that remove slowing effects

Yea resto pots will fix it. So will playing with a priest. looks like you discovered the secrets of how warriors become broken in half at max level.

Also that was an entirely comedic post making fun of you. I actually considered that the duration might be a bit too long. That was before I learned you could DISPEL THE THING. Holy smokes is your argument beyond ignorant now.

Imagine crying about a magic slowing effect. You know what my life was during Classic? ENDLESS VIPER STINGS! Imagine something you can’t trinket off, have to use unreliable consumables on, that drains you of all your mana and forces you to stand there while the idiot hunter wails on you with their pitiful bow. Least engaging ability ever.

I’m not crying, I’m just here to add to the chorus of voices that noticed this broken ability.

If you think giving one faction a disgustingly OP cc that can’t be broken, when the other faction is notorious for having less dispells to counter it, then I think you just like the faction imbalance and yourself being able to brainlessly train anything down.

and that’s without going into the fact you can’t hand hold a druid FC with dispells

we’ve reached the bottom dante’s inferno

You absolutely, absolutely are. Youre apparently also in denial and spoiled rotten to the point where you feel entitled to demand nerfs because someone can actually catch and attack you.

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you’re nuts.

Sounds like it can be dispelled. Can it be dispelled? Sounds like it’s a dispellable Magic debuff. Is it a magic debuff? Can it be dispelled?

Yea I don’t think that a 10 second 50% slow is the reason why Alliance are going to have an advantage in PVP. In fact, if Avenger’s Shield is more popular than Inspiration Exemplar is PVP I will eat my hat. We’re talking about a healing class with the best mana efficiency in the game that has a 10 second full immunity you can’t remove.

FYI I main Horde.

Uh. Then you either have bad priests or a bad druid.

And youre a troll that cant handle the fact that not only are people are telling you why youre wrong, but are rubbing your nose in WHY youre wrong like a puppy that soiled the carpet.

Avengers Shield snare has a counter. Dispel Magic. Your or your Priest’s refusal to use it out of arrogance or ignorance does not make it OP. It makes you incompetent.

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No he’s a child that lost a game of WSG because his team sucked at flag carrying and he’s looking for anything but himself to blame. Big difference. But both equally not worth the time.

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It’s working exactly as Aggrend intended, in favor of Alliance and the class he plays.

Thats never where it stops with Paladins and we both know it. This playerbase internalized the Classic Devs hate for Paladins and anytime a Paladin beats them clean they INSTANTLY demand not just nerfs, but CLASS DESTROYING nerfs.

We are sick of it.

Before you ask for proof: Dragonflight Ret “rework” that i :poop: you not had Ret come out globally weaker than pre-rework. Multiple talents that are a straight DPS loss vs not taking them at all. They nerfed Paladins so hard trying to stop the anti-Ret crying that they ended up nerfing Prot survivability at the same time.

within this thread, and the dozen others everyone has made all the information and reasoning available as to why this is broken, and how it completely breaks druid.

all you guys do is call people names and not supply any meaningful argument.

But what part of it needs tuning and why? It’s a 30 second cooldown 10 second SLOW that doesn’t cause any loss of control. it doesn’t even silence like the WOTLK version.

And look at what you’re giving up to gain access to that. An INTERRUPT! Tremor Totem. Or a 15 second cd ranged nuke.

The only way that Avenger’s shield is ever worth it for PVP is when you’re entirely solo. Any organized PVP group is going to get way better mileage out of the rest.

Forget Avenger’s Shield. What happens when a rogue + ret jumps you and you have zero good targets because the ret can fully protect the rogue while beating on you, and the rogue can lock down any targets the ret needs to hit?

For you - a warrior - the trinket removes all “Immobilizing, Slowing, and Stun” effects.
For me - a paladin - the trinket removes all “Fear, Polymorph, and Stun” effects.

It doesn’t remove all forms of CC or loss of control for any class. Avenger’s Shield is a Daze effect, which isn’t removed by any class’s trinket. This isn’t the only daze players have. There’s also:

  • Concussive Shot on Hunter
  • Blast Wave on Fire Mage(not available yet)
  • Destruction spells for Warlocks that talent into Aftermath
  • Piercing Howl on Fury Warrior

(Similarly, Disorient effects, such as Scatter Shot, don’t fall under any of the categories for what a class’s Insignia can remove.)

If these Daze effects actually can be removed by insignias, and Avenger’s Shield is acting as an outlier, please inform me so I can have the correct information. And if the insignias do remove Daze effects, but not AS, that is an oversight that should be addressed.

Its removable with Dispel Magic. Dispel Magic has no cooldown. Avengers Shield has a 30 second cooldown.

The fact that this isnt enough for you tells anyone with an objective perspective exactly what you really want.

I mean, Shadow Priests got TWO reworks, both of which kind of sucked, and even though the second left us playable and in a fun spot, we immediately got punished for the SINS OF OTHERS. I mean, how do you nerf Power Infusion because OTHER CLASS SCALE TOO WELL with it… and STILL NERF IT FOR THE PRIEST ITSELF?!!

This doesn’t fix it for druids, you said yourself in the previous thread it should not be stopping druids shifting.

Did you change your mind? or you just like being OP.

They added 2 talents to modify Crusader Strike. Both are a DPS loss Vs base CS.

Ok and? Why do Druids need a counter to it when nobody else has a counter to their unparalleled ability to run Flags?

Also, theres Precedent for Paladins being the answer to Druid FCs. Judgement of Justice in TBC and beyond capped move speed at 100% and JoJ is also Dispellable and not Trinketable.

All of the ones you listed are removable with warrior trinket and druid shapeshift. AS is the outlier

OMG THE WARRIOR HAS A DAZE TOO?! He’s complaining about a daze from another class when he himself has one. That’s priceless.

I’m not sure about insignia’s because priests are paper to be shredded whenever possible by melee so we aren’t allowed to remove slows, but I am pretty sure that druid shapeshifting DOES remove at least some of those abilities in classic.

In that case, it’s inconsistent with the others, and I would advocate changing it to be removed with warrior trinket and druid shapeshift. Thank you for the insight.