Him getting one or two extra auto attacks in a battle isn’t going to turn the tide against 5 players- the fact is, if you got smashed by a single pally 1v5, you’re awful at the game.
Frankly, I bet he wasn’t even using the exploit- he probably just is better than you.
It’s not cheating, it’s using spell batching, which Blizz put in the game- to get a few extra autos. It’s something all melee can do. That’s not something that’s going to win you a 5v1, because you won’t be able to recharge a reck bomb in that case.
Frankly, it’s something basically all classes can do- see ele shammies that can get a chain lightning and shock auto crit due to it. Blizzard would have to change how spell batching works in order to prevent this from happening.
It’s not a bug, it’s the way spell batching works as a function. And again, an extra auto attack on rare occassions isn’t going to win you a 5v1. It’ll give a pally an extra attack or two off a reck bomb- so on player one.
But then he doesn’t have a reck bomb anymore, so it’ll only work off hoj 2% procs.
Killing 4 other players off of 2% procs isn’t very likely, basically him and his friends are terrible. It’s not even likely the pally was using the macro.
And if you watch the video you’ll see that it may give you a pretty good chance to kill one player, it loses a lot of effectiveness after as he struggles in 2v1.
But this guy lost a 5v1- that’s not macro, that’s Horde being trash at pvp.
Spell batching…the 2019 blizzard edition - the attempt to replicate vanilla but which has has failed and caused so many bugs it is impossible to keep track of?
Sort of like how layering caused so many bugs and exploits?
You’re saying that the spell batching “function” (which is a modern-day implementation and not behaving like vanilla) exploiting is authentic?
That is like saying exploiting layering to get repeatable loot from bosses when it was around wasn’t wrong because it was a “function” in the game.
well they determined this one 15 years ago so i dont knwo why are people even talking about it…
Much more important stuff to ACTUALLY change vs vanilla would be make every single npc guard a lvl 63+ elite…and get them on boats/zepelins as well to get rid of the terribads that cant play and got camp quest hubs and ships to kill lowbies to actualy get any honor. (as an example…jsut got ganked for the 367th time on a HONORLESS lvl 47…had to vent out :D)
Reck bomb Paladins wont be a special issue by the time people are Naxx geared
if you actually played vanilla you would know this because most wont have over 5.5-6.5k health but will be dealing 2-4k crits the game basically becomes “who engages first wins” hunters and Spriests pretty much become the kings of WPvP once Naxx geared by virtue of attacking first.
so yes at that point a Naxx geared Ret Paladin (DPS off pieces with R14) will one shot you… but a sword spec double crit will basically take 80% of your health in similar gear throw in a MS and you got the same 1 shot, an Aim shot will take off 50-60% of your health on a crit hell raptor strikes will be critting 1500-2200 with the Naxx spear hunter spear.
the point is talking about Naxx and using the “slippery slope” argument is redundant as every class will have more burst than they have health to take there own dmg back at them.
Wrong…poeple have been doing for 15 years…reported countless times by clueless people…blizzard will always give the same answer…NOT an exploit but clever use of game mechanics…
I know what a rek bomb is. The rek bomb on its own is not the issue. Rek giving an instant attack on its own is not the issue.
The hoj start/stop macro will make hoj give 2 extra instant attacks instead of 1. It also gives the rek instant attack 2 instant attacks instead of 1. Rek has 100% chance to proc on a crit. You can exploit a sit/stand bug for a 100% chance to be crit.
So after the initial rek bomb (no issue here) killed me in under 2 seconds (still no issue here) the paladin was charged by another warrior. Every attack he made against the paladin caused the paladin to be crit 100% of the time (due to exploiting sit/stand exploit), which caused the paladin to cast 2 instant attacks 100% of the time back at the warrior. Those instant attacks had a chance to proc hoj. Using ther same exploit for extra attacks with rek, he was able to get 2 instant attacks from hoj instead of 1.
Meaning = for every melee hit against the paladin resulted in 4 instant melee attacks back towards the warrior.
If the paladin wasnt dealing 2-4 instant attacks on their target with every melee hit recieved do you think he would have been able to kill all of us? He was only able to deal 2-4 instant attacks on his target, instead of 1-2 due to an exploit.