I wish I’d had beta when it was working both ways, to confirm that it’s easier. Neither of the opinions in the previous two posts can be proven without testing or an in-depth review + recording that can be watched (that’s not pserver).
It never worked in the beta, only in ptr for a short time.
Than you should be advocation for dual twisting cuz the one way it’s way more clunky and rng it feels awful.
Like I said, I find needing to use abilities within .5s of a swing clunky as is.
Needing to do it twice as often doesn’t make it any less clunky just because it requires no setup GCD. Especially when judgement effectively hides that setup GCD every time it’s off cooldown in 1 way twisting.
I can 100% agree here. Hitting it while out on a target dummy takes some skill. Doing it in raid with everything moving around and potentially getting clipped by numerous mechanics is on another level. A stun will throw you off, a parry will throw you off, the boss being repositioned will throw you off, a dodge or miss is a complete waste of the mana.
Honestly the biggest help will be for leveling, questing, and farming. I don’t think anyone can disagree that paladins could use a boost there. I’m an expert paladin leveler and have leveled 3 to 60. By comparison, my warrior was a breeze.
theres an entire genre of video games based around that exact principle. people absolutely love rhythm games. just because you dont like it doesnt mean its clunky. i dont have an issue with needing to time it.
It just doesn’t fit well in WoW. It’s pretty rare that abilities that require precision timing in a swing timer are even good, and the only class ever remotely designed around doing that often was hunter.
It’s fine if you like that style of play, but go play a class that it is actually part of the design, don’t change ret paladins to follow it when that was never the design intent of the class.
As it is, seal twisting will be in, we will just be playing a rhythm game half the time instead of all of it. Hunter exists for people wanting it full time.
It really won’t hurt you much Smeet. It’s not a crazy DPS increase to two way twist. Ret paladins who don’t twist will still be very viable. We have some good support functions that are desired in a raid as well.
Out in the open world farming and questing it’s a lot easier to twist on time and takes a lot of the monotony out of it. I think you might find a use for it there.
I mean, it is literally twice as strong as 1 way twisting.
No, it won’t hurt me, but it still shouldn’t be in a tbc remake.
They fix this yet?
I mean, it’s not something that needs to be “fixed,” command / blood twisting matches the original behavior of the seals with spell batching.
That’s like your opinion man. Everybody else on planet earth wants two way twisting!
and shadow priests would love not being bottom of the barrel dps post t4. We dont’ all get what we want from life. Also, it’s not opinion, it’s fact.
This is a bad argument against because horde only seal of blood matches the original behavior of the seals in TBC. You have better arguments than this, stick to those
They specifically asked for our feedback, so it’s not a fact 8)
it’s not a fact that two way twisting wasn’t’ a thing back in TBC?..
I mean, feel free to ask for balance changes, but if one class gets them all the other low dps classes are going to be clamoring for them as well.
If you notice, the blue post specifically asked for our feedback on twisting. Go give it a read!
i get it! someone from blizzard asked for feedback so facts of the past are no longer facts! makes so much sense to me now. I’ll have to chat later, gotta go fight all those round-earther’s now.
Id love a level 70 rank of backstab,
They specifically talked about twisting and wanting all seals to persist after swapping for a brief period of time, regardless of batching; and asked for feedback on that specifically.
You’re not actually being witty, didn’t you learn to read the instructions before taking a test?