May the eternal sun shine upon thee!
Yep, just have a generic set whatever item level gear that you get when you swap. Have it based on your current item lvl. Would take all of 2hrs to assemble for every class.
Well written response.
NoâŚ
I re-rolled it was not painful; you can too.
Leveling isnât difficult or painful. Iâve got 3 60âs already. I plan on leveling more alts. But I should also be able to change my mind about faction if I can change it about what server Iâm playing on. What difference does it make? When you transfer server, thatâs a character that appeared out of nowhere and never had to compete against the other people on that server for mobs or honor, etc. So tell me what real difference do you think it makes?
let horde move to alliance but not vise verse âŚfix faction imbalance
I say just let people play what they want
Would you allow PvE servers to transfer to PvP?
It was waaaay harder to level as alliance during the first phase, because horde vastly outnumbered alliance. It seems just as cheap to me to roll horde so that you get the benefit of leveling with the best flight paths, the best access to leveling dungeons (sfk, sm and rfk/rfd are all in horde neutral zones with close flight paths. No being ganked and quick travel to the dungeon) and the benefit of outnumbering the other faction by a large margin.
Swapping to alliance after leveling horde would be cheap, because letâs admit it, itâs waaay more convenient and easy to be horde while leveling up.
Yes, I would allow it, because although I will agree with you that it may have been harder to level during the first phase, it isnât the first phase anymore. Timeâs have changed, and now itâs a lot easier to level on PVP servers. I have 3 60âs already. I believe classic wow is losing a lot of subscriptions and has more raid loggers resulting in less people wandering in the world. Let people switch if they want.
And the people who start threads demanding faction changes now would switch without a pause to starting threads demanding they be allowed to take their gear with them.
I was going to quote Paddyjack and say what they said would be replaced with not wanting to get all their gear again, but then I saw that they already said that. âSuggesting a delete and reroll at this point is so idiotic, people donât want to reroll aand lose all their money, gear, reputation etc and do all this again.â
So yeah.
Allowing faction changes does not effect gameplay. It can affect faction balance, yes, but not the gameplay itself.
Almost all faction-specific quests and items have opposing-faction alternates. Coding to swap these is not difficult. The same goes for paladin/shaman. If a player initiates a swap and there are no opposing-faction gear/quest alternates, they have to accept the loss.
Every #nochanges argument against faction changes is incredibly flawed. If Blizzard feels they can make enough money to justify it, they will.
While money is surely a factor for most things, I think Blizzard is trying their best to make sure everyone gets an experience as close to Vanilla (1.12) as possible. Any changes theyâve made have been fairly well thought.
Layers made a lot of sense when it comes to the longevity of the servers, and to the crazy login queues. They patched it up where needed to prevent exploits.
We had free server transfers, and even faction-specific transfers to help motivate population issues⌠Even after we received fair warning that these issues were eminent.
Folks got carried away with gaming the battleground queue. Blizzard made the most minimal of changes it could to prevent these activities, as they were against the spirit of the game.
The company has been pretty good to us, even when we didnât deserve it.
I just fell out of my chair after reading that. I had a good laugh. Thanks. If they wanted to make the experience as close to 1.12 as possible they would have reverted back to the original client and begun to improve on it from there instead of giving us this botched legion client.
No, layering mode did not make sense and only spoke volumes about the antiquated infrastructure that Blizzard is working with. Sad, considering how much they profit off of us.
The battlegrounds are cross realm. Transferring server does not do anything to help battleground queues.
This is the underlying problem; the belief that teaming up with your friends in an online multiplayer game is against the spirit of the game. What they should have done is simply even the playing field and allow everyone to queue as a 40 man group. Instead, they botched up the repair and allowed Horde to queue with 5, but Alliance can still queue 40, it just takes a little bit more time and coordination. If anything, they made it worse.
So⌠paying customers donât deserve to be treated well? I personally donât feel like Iâve gotten my moneys worth. I deal with it because I still enjoy playing the game. I just believe they could have done a lot better. What we have here feels like it was thrown together from a âClassic World of Warcraft Server for Dummiesâ book.
They explained why they did this, and it made good sense to me. Itâs a retro-fit.
Uhh⌠the old client would have been antiquated. The new client, which was based on Legion, allowed for this. Allowing more people on a server was a good thing. On Heartseeker, itâs normal to see both Stormwind and Ironforge bustling during evenings and on weekends. I donât think it would be if they kept the original population caps.
This is true, but itâs indicative of a company whoâs trying to work with its customers. They were giving us a way to help ourselves.
Iâm not followingâŚ
The new client allowed for what? The old client is fine bro. It plays perfectly on modern day computers. They could have just increased the population caps on it and run the servers on better hardware that can handle the increased load.
To me, itâs a company who is just throwing random solutions at problems without giving it much thought. It certainly wasnât sanctioned by the player base.
Which part are you not following? Blizzard is trying to prevent people from premading in a massive multiplayer game. Somehow you translate this to âgaming the battleground queueâ. Same difference. Itâs trying to stop people from playing a multiplayer game with their friends, which goes against the entire idea of multiplayer.
Server transfers were available in Vanilla. Faction change, not so much. Not impossible weâll get it, but highly unlikely.
More importantly, it isnât the panacea people think it will be.
Not really. Private servers were had lots of issues. Things âworked,â but not well. Just jacking up population caps wouldnât work well. The game was developed based on the population cap then. Just increasing it would cause way too much competition, and render the game unplayable.
Far from random, and definitely sanctioned by the player base.
Stacking a group to participate in PvP was never intended. The premade games ruined things for everyone who wasnât involved in the premade groups. The player base spoke out against this, and changes were made.
Retail has rated battlegrounds and arenas. If you want to play with elite groups, thereâs a place for you.
Private servers actually had a lot less issues than classic. In fact, all of the bugs you see on the bug report forum related to spell batching â those bugs didnât exist on private servers because there simply was no spell batching. The most popular private server had an average of 15000 people online at any given time, with no lag, and there was no problem with competition. It was actually a more authentic vanilla experience than classic. So, sorry, youâre wrong about this. I played on Elysium and Lights Hope from the day it opened until the day it shut down. Sure they had some issues, but not nearly as many bugs as classic and the developers actually fixed obvious bugs on a regular basis and stayed in touch with the community. Youâre lucky to get a blue post here once a month.
Youâre delusional if you believe this.
Again, youâre 100% wrong. Both WSG and AB allow full premades, and that is mostly what you will find in there. Right now WSG is 100% premades on Alliance side. And if stacking a group to participate in PVP was not intended then why did they just recently allow groups to join AV as 5 man party? You donât have to be elite to play with your friends. Itâs counterintuitive to try and prevent it.