Another simple solution, merge unbalanced servers and lock transfers. Ez.
oh i forgot about that
yeah RIP pvp servers
and piss everyone off making them quit?
brilliant
Plenty of people are quitting over whatâs happening right now too.
A lot of people refuse to give money to Blizzard for transfers and quit instead.
People are lame. They did it themselves to the servers. The only solution is to rebalance servers and lock transfers.
people did what they did because the wanted to avoid competition and retaliation
forcing them into conflict by merges and lock will just piss people off and make them quit
they wont get conscripted into a faction conflict they already got off
Pretty much any âsolutionâ makes people quit but the non-solution has had people quit in droves.
Iâm sure Blizzard is happy though short term when they get $1000+ in microtransactions for each guild that transfers. Long-term, sub numbers are down and people play other games (that offer the exact same thing at this point) and donât come back.
servers will die in P2 because people are going to find out that tier 5 is like doing aq40 but twice every week. boring bad raids
so basically everything in WoW except Ulduar?
The exact thing happened during the original TBC. How many balanced PVP servers do you think there were by the middle of TBC? To my recollection, very very few. Why anyone would think it would be different this go-around is baffling.
Youâre right, but entirely the wrong reasons.
Tidewalker/KT/Vash going to make a fool out of casual, mid tier guilds. Probably take them months of farming just to get past these obstacles. Because conceptually mid tier guilds are full weak players and make many bad decisions.
If thatâs the case, wouldnât those people be better off on PvE servers?
For some reason, a lot of people are on PvP servers even though theyâre arenât really into PvP.
How about this as a compromise. They should balance the servers, and lock transfers, but offer free transfers off to PvE servers for people who want them. Would that work? Or, they can just make all the heavily imbalanced servers PvE, and offer transfers to the few balanced servers for people who want to PvP, then lock those.
Because the âPrivate Server Metaâ says PVP is real players and PVE is for kids. A lot of the issues from TBC stem from people following âthe metaâ instead of actually doing what they enjoy.
historically PvP servers had remained alive and had bigger population than pve/rp servers
people afraid of server dying went pvp the âsureâ thing to do.
and well⊠they do have a lot of people.
Yep itâs super annoying as a person who actually likes playing on a PVP server with factions. What I know is that I picked the correct server type for the playstyle I want. The majority (80%+) picked PVP because the guilds tend to be more progressed on PVP servers (which is part of the problem) or someone told them to roll on one.
It would be far better if people could just get the guilds and PVE progression they wanted from PVE servers instead of so many thinking they are âlesser serversâ⊠because what PVE servers offer is a better fit.
Then people make comments like âNobody actually likes PVP serversâ and âEveryone wants to be on the majority sideâ and Iâm like âWell I like PVP servers and will even roll on one where Iâm on the minority sideâ. if people would just start saying most instead of âallâ in these comments that would be nice. That will never happen though so I have to keep feeling the need to correct them, even though I donât reply to most of the extremely common âeveryone is the same!â comments
I honestly have no idea what the server populations are like now in retail, but I do remember the first couple of PvE servers I rolled on faded out over time. Seems like everyone eventually gathered on Stormrage and Area 52. This was pre crz.
It might be more accurate to say âMost people donât see wPvP as their primary way of enjoying the game and theyâre willing to sacrifice it for other advantagesâ.
If people really enjoyed wpvp they would be doing it without needing an incentive. We have a ton of people that enjoy ganking and griefing though, which is why PvP servers are lop sided.
Back in the day people played this game for just the fun so it wasnât an issue, now people need a carrot in front of their face at all times.
Nobody likes PvP servers, thats why they all congregate on the ones where there is no pvp to be had. The devs understood this back in the day when they noticed nobody played the wpvp objectives in Silithus or EP, so they fixed it by focusing on instance based battlegrounds. Thats why we get epics from arena and bgs, and not from Halaa.
Those wpvp objectives are relics from an old design philosophy that got axed half way through tbcâs development.
Thatâs fair and I agree with this, especially with you saying most.
This is the type of generalization that Iâd say is a pet peeve. When you lump everyone together and refuse to see that someone may fit outside the mold youâre both rarely correct and it makes you look close-minded. Although Iâd say most players applies here too.
Ehh, I see what argument youâre trying to make here, but I can understand the OPâs point as well. Getting camped when youâre trying to progress through PvE content will cause people to quit.
And no amount of empathy-less âStop whining itâs a PvP server!â posts will change their experience. If anything itâll make it worse.
But, if you guys are okay with fewer people playing overall, keep the posts/messages coming!