Overreacting to Holy

I know forums are mainly for complaining but Hpal still feels good and fluid. Could it be better? Sure, most definitely especially making lightsmith more viable. but you can’t say it’s borderline unplayable (which I have seen many people claim) it’s still a very solid healer. Did a handful of +7 keys last night and never wiped cause of lack of healing output but because of mechanics.

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Granted I’m basing this solely on T8 delves and +2s because I have a life (zing) and thus far, I’ve not noticed any particular issues with healing, with my lowish ilvl and the content I’m doing.

Will this change as I get more ilvl and go up in the M+ ladder? Probably so I’m not outright dismissing anything yet but thus far, I can’t say I feel particularly weak.

The holy complaints died down significantly when people saw that holy paladin throughput was competitive.

The complaints now are mostly about PvP (which is valid).

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From a PvP prospective, right now its nit in a good state, but i feel in after the next patch we will see a pretty good increase in viability.

Nah we still have no aoe whatso ever and i mean none dont come here and say we are fine when our only HP AoE spender does 100k and 125k crit.

So sick of people saying we are fine who aint playing in higher keys or sitting on alts hiding

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Oh, I didn’t realize you were a 3k IO cutting-edge mythic player. :roll_eyes:

Did you even look at my profile? You’d know from a single glance that I do the content you’re talking about.

Beacon of Virtue exists and serves the purpose of AoE healing in mythic plus. Light of Dawn is the better option if you can hit all 5 targets without overhealing.

To move HP bars, beacon of virtue is always the better option.

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Probably not the best way to use it but I’ve tended to try and time it’s use before i need healing done because a 5% damage reduction isn’t and potential absorb shield if it really hurts them ain’t bad lol.

Beacon of virtue on 5 people… Ooo so goood… Let me get my Holy priest that does 1.5 million hps because my aoe affects ALL PLAYERS.

Let me get my preserve evoker that does 2.5million HPS on council.

Beacon of virtue is literally a d TIER move. We need a rework… Tyr’s deliverance, golden path, all useless talents. Stop defending the class that is the worst performing in pve and pvp.

Say what you will indo. You’re not right here. The class isn’t doing well.

Let me say though, yes Holy paladin does well in raids, it does well in mythics, could it be better? ABSOLUTELY. ABSOLUTELY. It is only going to be continuing to get nerfed.

Why is it disc, prevoker, rsham, restodruid are absolutely fine in both pvp and pve, yet its once again HPAL that loses? They never should have nerfed the class.

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Dude Ikr. Also how some get carried and hide behind tanks that literally can solo high tier content.

Which is it? Is the class awful and compares poorly to other healers or is it good in everything (minus PvP) and will continue to get nerfed?

Your post made no sense.

Forgive me if I don’t take the opinion of someone who doesn’t know what they’re talking about seriously.

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The healing feels weird to me. It feels like my healing kit is locked behind crits. Pressing all my buttons and nothing happens and then suddenly that guy I just healed is the most healed person that has ever existed.

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we need better aoe for sure.
dol is the worst aoe heal in the game

What we need are distinct spells to use for AOE vs single target healing. The rotation is basically the exact same if you are trying to heal one person or many, the only difference in rotation is if you need to heal a lot or not a lot, and that’s actually quite lame

It’s a hold over from our previous primary goal as Tank Healer. Before Cata, we could not heal more than 1 person well, but that one person was never going to die as long as the Paladin had mana. Then in Cata they gave us Holy Radiance and Light of Dawn and suddenly we had insane AOE potential, as well still being the defacto tank healers.

I have no idea why they they thought removing Holy Radiance and replacing our AOE potential to Beacon of Virtue was a good idea because it compounds the nightmare that is the Beacon power budget and makes our healing during large aoe situations a mess unless something in our kit is broken (see AC and Tyr’s Deliverance).

The nly thing I don’t like is how clunky Beacon of Virtue feels. It’s effective, it just feels clunky lining it up with other CDs. I think beacon of faith makes the kit feel better and more fluid but it becomes harder to compete hps wise with the other healers without. Part of that is just me doing easy content that doesn’t require the focused healing 2 beacons give.

Which again makes me question Virtue’s existence. It didn’t require lining up of cooldowns properly, but was nerfed hard along with standard beacon because of how much of the healing that was “free” was considered absurd.

It’s now in a weird situation, to me at least, where I don’t want to see it taken away or weakened further, because it’s our primary method of group healing. But at the same time I wish it would be removed so they’d have a reason to give us a proper aoe spell again.

I guess my real question is: why do we need a proper AoE heal when paladin’s strength lie in it’s triage and spot healing? Disc priests, for example, have issues with single target healing and excel in AoE.

I think it’s fine if a spec has it’s strength and weaknesses. If paladin had a proper spammable AoE ability, the power budget would need to be shifted away from our single target heals which has historically been received badly.

Tying our single target healing into beacon of virtue is a great way to enforce what the spec is about.

The reality is that holy paladin doesn’t have a straight forward way to heal unlike most healers in the game. We have to press DPS buttons to heal and rotate healing CDs correctly. Timing your beacon of virtue wrong can be extremely punishable; that isn’t a throughput issue but a skill issue.

I think if you’re expecting to heal any damage with a single press of a button (especially AoE damage), you’re playing the wrong class.

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Because there’s a difference between having a weakness in a field, and being a detriment.

With the way damage profiles exist, only being able to heal 1-2 people well, when 5 are all taking damage at once will lead to either being completely worthless or requiring a computer algorithm for a brain to even function and still be unnecessarily challenging. And vice versa in the opposite direction.

Take for example, Hpal back during DF (can’t remember which season) where the consistent damage was low, but there were a lot of moments were mobs would just double tap someone, unexpectedly and more often than not it wasn’t the tank who could survive it. Hpal were the only healers with a kit that could keep people alive, because they were the only ones who could out heal that type of damage, consistently. And they were dominating over the other healers by a large margin until they were nuked from orbit.

This is more of a problem with the overall damage profile in the game, and buffing and nerfing classes aren’t a good method to address that. But since we know they won’t be addressing that, then I’ll always advocate for the classes kits to be well rounded enough so they can function regardless of the damage profiles.

All of that is honestly great examples of how poorly designed Holy Paladin is if I’m being perfectly honest. Note, I currently like the way hpal plays, but it’s a design disaster.

  • We’re a healer with a Builder Spender System, with only 2 Healing Spenders and 1 damaging one. One of the healing spenders is a disaster, and the other requires a shield, which despite us also having 2h’ers in our loot table.
  • For years we were balanced around only healing 1-2 targets well, long after the game shifted wanting more aoe healing.
  • The constant tug of war between melee and casting, because Blizzard to not only pick a lane, but properly support either within the spec.
  • The entire existence of Blessing of Summer
  • No reliable way to regain mana, just constant mana refunds that usually relies on chance.
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I healed Black Temple Timewalking yesterday, and the spec felt so clunky. I don’t know how dedicated Holy Paladins handle juggling so many buttons. I looked up a talent suggestion on Wowhead, and it added far too many buttons. I don’t like having Blessing of Summer, Beacons (beside Beacon of Light), and Holy Armaments. I just feel like the basic healing toolkit is fine but the additional spells don’t really add enough for me to want to use them.

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Granted that’s mostly because you don’t really need more than a functioning pulse to get through BT Timewalking, so you don’t actually need to use your kit.

But I won’t say you are wrong about the spec feeling clunky, especially if you aren’t used to it, and honestly it feels that way because again, the spec is just designed badly.

I started playing my shaman, and I actually find it’s healing style to be just as clunky…until I got the proper rhythm of of what heal you’re supposed to use and when. It becomes very straight forward once you learn spamming unbuffed Chain Heals is a bad idea. Paladin is is like that too, except (in my opinion) requires more of a learning curve because things just don’t work as you’d logically think they would lol

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